All Comments

  • From James Matthews on Luminara Unduli

    Can you explain Force Bubble
    Tournament tweak? Does the character have to be adjacent to both Luminara AND Barriss to take 2 damage? Or does the character have to be adjacent to just one of them?

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    • From roman on Luminara Unduli

      Sure, you only have to be adjacent to one of them, but the tweak is that even if you’re adjacent to both, you still take only 2 damage. As I think about it here late in 2020, that’s probably what it should have been all along, but the “original” version can do 4 damage to a character adjacent to both Luminara and Barriss.

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  • From Create your own custom Fearsome Wilderness game board – Geektopia Games on Modular Wargaming Terrain: A Low Cost How-to DIY

    […] a previous blog post, Modular Wargaming Terrain: A Low Cost How-to DIY, I described my process for making a large modular terrain board for Warhammer 40K and it was a […]

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  • From Noel Gussen on The History of Mixed Martial Arts (MMA) Board Games

    Would you like a copy of DECKFIGHTERS MMA for a proper review? Hit us up with a mailing address. Check the site for more details and the 1st 2 expansion sets.

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  • From Glorioso Dave on Cage Match!

    Love the game and look forward to more fighters. I would love to be a play tester.
    Dave

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    • From James on Cage Match!

      “Love the game and look forward to more fighters. I would love to be a play tester.”
      I second this comment.

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    • From roman on Cage Match!

      Thanks so much Dave! We really benefit from positive feedback on Amazon and BGG.

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  • From Nathan Stolte on Invisible Man

    With the surprise attack card do you move the fog token just one space or put it anywhere on the map?

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    • From roman on Invisible Man

      It’s probably a better question for the rules section of BGG, but I’m pretty sure it’s just the one space, same as with ROLLING FOG.

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  • From Len Maio on Cage Match! Rules Clarifications

    I’ve been looking around but haven’t found any solo variant rules, official or otherwise. Do any exist you’re aware of? If not, I might play around with designing my own solo rules.

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  • From umondy on Darth Sidious

    ARE YOU THREATENING ME
    Who is discarding the card? Is the attacker discarding 1 card for each character Sidious could attack? Or is Sidious discarding a card for each character that has a line of sight to him? Or is any of those characters in LOS discarding a card except (?) the attacker?

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    • From roman on Darth Sidious

      If you click through to the PDF I think the wording there is a little more clear, but the opponent discards a card for each of his characters that Sidious could attack, even if he’s on the defense.

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      • From umondy on Darth Sidious

        okay, thank you for explaining that is what I THOUGHT it might be as it is the most reasonable of all the options 🙂
        Pretty cool defense card though!

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  • From Dak Ecken on LOTRED - For Online Play

    Hey I love the decks, and just started downloading the Vassal software. But when I downloaded the original LOTR decks I cannot find out which of the 5 files in the folder I need to open on Vassal. I tried opening the file titled “ModuleData” on Vassal under “Open Module” but it says that the file “LOTR-Decks-Original12 (1)\moduledata’ is not a valid VASSAL module.” Any help would be greatly appreciated, I am sure it just my unfamiliarity with the software, but I would love to be able to play with some friends!

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    • From roman on LOTRED - For Online Play

      Hi Dak, thanks for your interest. Sorry you’re having some trouble. It reads like you haven’t used Vassal before.

      1. So if you’ve never used Vassal, start with Star Wars Epic Duels by downloading the module here:

      http://www.vassalengine.org/wiki/Module:Star_Wars:_Epic_Duels

      Make sure you can play Star Wars Epic Duels before you do anything else.

      2. In the same directory as your SWED3-2.zip file, create another directory called SWED3-2_ext

      3. Put all of the LOTR (and SW) extensions you’re interested in into the SWED3-2_ext directory.

      The first 12 LOTR decks have their own dedicated “LOTR” window and figures tab. The others will appear in the EXT window and EXT figures tab (the LOTR window and tab are not a base elements, they’re extension elements. Extensions can only modify base elements, not extension elements, if that makes sense).

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      • From Dak Ecken on LOTRED - For Online Play

        Thanks Roman, and yeah its our first day on Vassal and using this program so we are still trying to work out the kinks, but are so happy to be able to even play SWED on vassal. I think the thing messing me up (because I have a pretty basic comprehension of this kind of stuff) is that for me the Vassal version of SWED is not a zip file where I can add new folders into with the LOTR decks. At least for me, my SWED file is not a zip file, the File Type is just a “VASSAL Module” and so I am not able to add subfolders into here as I would if it was a zipfile, and my Vassal file is just a shortcut, so I am having some trouble figuring out where to input the lotr decks.

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        • From roman on LOTRED - For Online Play

          You don’t add files to the Vassal module, whether it’s a zip file or not. You create a separate subdirectory within the same parent directory as your SWED3-2 Vassal module, and call the new subdirectory “SWED3-2_ext” (precisely) and you put extensions in there and it will read them.

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          • From Dak Ecken on LOTRED - For Online Play

            Thanks Roman! It took a few tries to figure out what you meant but I got the LOTR uploads that I wanted and me and my friends are so excited. I had one quick question for you (based on your extensive knowledge of the ED & LOTRED). When using Vassal, any tips for using cards that say “look at any players hand…”? Our issue is that if Player 1 has cards in their hand, and Player 2 opens their hand after using a special, if Player 1 flips the cards over in their hand to show Player 2, the chat logs show which cards Player 1 flipped over in their own hand. I hope this makes sense and just curious if you had any tips for us. Best!

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  • From Mister Sinister – Epic Dueling Comics on Asajj Ventress

    […] deck. Most everything is new material here, though I did bother TORTURE from Geektopia’s Asajj Ventress deck as it seemed to fit Sinister’s […]

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  • From Elektra – Epic Dueling Comics on Adi Gallia

    […] she’s still potentially an ally to the people she cares about. Geektopia’s underrated Adi Gallia & Stass Allie deck provided fitting cards for this […]

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  • From JAG18 on Starscream

    How about this tweak:

    Replace 3x Delusions of Grandeur with:
    3x IT’S STARSCREAM
    A8*: *You may play this card face up to move Starscream up to 6 spaces before attacking. Otherwise, after attacking, you may move Starscream up to 6 spaces.

    And then for good measure, Mecha Surge! Rockets is now: A3*: Add 1 to the attack value of this card for every empty space between Starscream and the defender.

    I’ll admit my new card isn’t particularly inspiring (and may have too many effects), but one of the things that feels off about this deck is that a guy who transforms into a jet doesn’t have any movement cards. This way he has movement and big attacks; although the deck itself still isn’t great these tweaks should make him viable at least.

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    • From roman on Starscream

      An A8 + move 6 is an awesome card for anyone. That’s plenty good. Move AND attack is too good for an A8. He can add it to the dice roll and get to anyone, anywhere with that attack. If you keep it, reduce to A5 at best. But I think he needs an A8 to hang so I prefer A8.

      A STRAFE card would also be cool, where he moves over opponents and does 3 damage to everyone he runs over, but I don’t know where you fit that card in.

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      • From JAG18 on Starscream

        Yeah, I might have been trying to overcompensate with that card since I figure Starscream has the most ground to cover in order to be on/near the same level as the rest of the Transformers decks. I’ll probably just make it an A8 + move 6.

        Your card sounds cool and it would be easy to drop a couple of his SWINDLE cards to make room for it, but I think at that point we’d be getting dangerously close to remaking the deck as opposed to just tweaking it. I’ll try him out with the A8s and see how he performs.

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  • From Killmonger – Epic Dueling Comics on Sora Bulq

    […] to remake the world in his image. The hyper aggressive style reminded me of Geektopia’s Sora Bulq deck, which I’d always wanted to bring to the comics version of Duels in some […]

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  • From JAG18 on Smokescreen

    Do you think this tweak to CRANE SMASH would give him enough of a boost?
    4x CRANE SMASH:
    A2*: *Add 1 to the attack value of this card for every card the player controlling the attacked character currently has in his hand.

    Right now, in Geektopia terms, I think Smokescreen is Tier 2C, whereas Red Alert, Demolisher, and Cyclonius, are all Tier 1B/Tier 2A, so it would be ideal to find some tweaks that would close that gap a bit.

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    • From roman on Smokescreen

      Yeah, that A2 would add a lot. Even A1 might be enough.

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      • From JAG18 on Smokescreen

        I tried this tweak out and I think you might be right, but on the other hand I was playing with weaker SW decks so the A2 might be necessary to keep up with the rest of the Transformers decks.

        The reason I’m bringing this up is because I’m thinking of uploading vassal decks for these Transformers decks to the new wiki, but first I thought it might be a good idea to tweak the weaker decks a bit so that’s they’re both funner to play and on the same level as the rest of the set. Although, I’m honestly at a loss as to what to do with Starscream.

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        • From roman on Smokescreen

          Even though I think the best bet with Starscream is to start from scratch, I think we want to preserve some semblance of the original decks.

          In that spirit, take 2-3 of his DELUSIONS OF GRANDEUR card and give him something to hit with: A6 at least, possibly as high as A8. He still won’t be really fun and has some wonky cards but he’ll be playable at least.

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  • From JAG18 on Hot Shot

    A little out of the blue, but what do you think about this tweak?

    Replace:
    3x QUICK SHOT

    With:
    3x DEADLY AIM: A4: Draw 2 cards.

    Then:
    Tweak 4x QUICK SHOT: A5: [same effect]

    That way Hot Shot has a reliable “bread-and-butter offense card” that helps him draw into his QUICK SHOTS, which now has a higher base value allowing him to get off big attacks at a more consistent rate. I’ve tried these tweaks a bit and they seem to make him stronger overall although still a bit weak compared to the other “tier 2” decks (Red Alert, Demolisher, and Cyclonius).

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    • From roman on Hot Shot

      So you would have 4x QUICK SHOT? A5*. Show your hand to all players. Add 2 to the attack value for every other Quick Shot card in your hand.

      We tried a version of this in an old Fisto deck and it was pretty weak but that’s ok as long as he has other things to hit with, like your DEADLY AIM card. Your overall version looks fun.

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      • From JAG18 on Hot Shot

        Yeah, that’s it; same effect just a higher value. I actually tried to make my Qi’ra a SWED version of Hot Shot and I think it turned out fine.

        One thing I’m mulling over is whether to keep the name DEADLY AIM or change it to something else. Right now it’s just a reference to the Boba deck, but I’m thinking I could change it to CHARGED SHOT and that way it would poke fun at the fact that the card called QUICK SHOT is the one you need to “charge up” by having up several copies of it in your hand. But, I don’t know.

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  • From JAG18 on Admiral Ackbar

    Just a heads-up, but the vassal download isn’t working.

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  • From Ian on The Endless Quest for Epic Duels Figures: The New Era

    Who’d have thought we’d get to a point this awesome when we were using lego Qui-Gon?

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  • From JusDon on The Endless Quest for Epic Duels Figures: The New Era

    Beautiful figures!
    You had me all over shapeways last week and i ordered almost $200 worth of stuff!
    If you haven’t already, get over to MEL MINIATURES, not just SKULLFORGE
    https://www.shapeways.com/shops/mel_miniatures?page%5Bnumber%5D=3&page%5Blimit%5D=48&page%5Border%5D=asc&s=0&section=1%2F47+Units
    They have EVEN MORE stuff to choose from.
    I made 12 more decks to my already HUGE mess of ED miniatures.
    Once i’m done painting, i’ll share my stuff with you again!

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  • From Jeff Fleming on Shaak-Ti

    For the figures, can I order them?

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    • From roman on Shaak-Ti

      Hi Jeff, we’re discussing figures at the wiki:
      http://epicduels.pbworks.com/w/page/140072670/Figures

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  • From Nuge on Enfys Nest

    Do you play this as a Good or Evil Deck? Same question for Beckett. I always need more evil characters so I tend to lean that way.

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    • From roman on Enfys Nest

      Hi Nuge, thanks for your interest! In an upcoming blog post, you’ll see them both on the good side, but I think you could play them either way. If this was Star Wars Miniatures, I’m sure both would be considered “fringe” which includes a large, important swath of the Star Wars universe. Do check out the blog in 7-10 days, I should have a new post with a very pretty, painted Enfys Nest figure.

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  • From Matt W on Moff Gideon

    The revised special ability language would be: “At the start of your turn, you may remove 1 Death Trooper from the board. If you do, any opponent Moff Gideon attacks this turn must play their defense cards (if any) face up before you choose and reveal your attack cards.”

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  • From Matt W on Moff Gideon

    Hey Roman – I saw your reply on BGG and have the deck some more thought. I’m good with removing the action manipulation effect from Gideon’s special ability, but I want the ability to have some element of 1) sacrificing his own men to achieve his ends, and 2) having more information about his opponent than the typical foe. Here are some ideas for revised language that still works with the updates deck I proposed: “At the start of your turn, you may remove 1 Death Trooper from the board. If you do…
    Option 1: All of Moff Gideon’s attacks are +1 value this turn.
    Option 2: Moff Gideon’s next attack is +2 value this turn.
    Option 3: Choose an opponent. You may look at that opponent’s hand and the top card of that opponent’s deck.
    Option 4: Moff Gideon recovers 2 health.

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    • From Matt W on Moff Gideon

      I actually just thought of another option for this that does a better job of reinforcing the theme of Gideon is former ISB and knows everything about his enemies: “At the start of your turn, you may remove 1 Death Trooper from the board. If you do, any opponent Moff Gideon attacks this turn must play their defense cards face up before you reveal your attack cards.”

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      • From roman on Moff Gideon

        Maybe I’m missing something but what do you gain if you see the defense card face up? It’s an interesting idea though.

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        • From Matt W on Moff Gideon

          To clarify – Gideon removed a Death Trooper at the start of his turn to activate his special ability. He then announces he is attacking Bruce Lee. Because of the special ability, Bruce has to choose and play his defense face up; Gideon can see what he picked and play his attack card accordingly. The combo of seeing what defense card they placed before you pick your attack card is a massive advantage in lots of situations. If he can attack with either IMPERIAL MIGHT or DARKSABER, he can wait to see the opponent’s defense and react accordingly. For example, if the defender plays FEINT, Gideon would know to play DARKSABER. If the defender chooses not to defend, Gideon can throw down a normally useless REGROUP for guaranteed damage and 2 drawn cards. I do think it’s very powerful, but I don’t think he’d use it more than 2-3 times per game max because of how much he needs his support troops to pull off IMPERIAL MIGHT and deal big damage with BURN THEM OUT and the E-WEB.

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  • From James on Cage Match!

    How are the heavyweights progressing? Let me know if you need playtesters.

    From a design aspect – how did you balance each fighter? Did you have a vague formula or apply values to combos and moves? I am asking because I am really into boxing and would like to make some boxers that fit in Cage Match. Some single discipline fighters would be cool to emulate the OG UFC (ninja vs Capoeira… etc.). Kicking around some ideas for WCW and WWE professional wrestlers. If you plan to do any of these let me know and I’ll back-off and leave it to the professionals.

    Love the game, keep it up.

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    • From roman on Cage Match!

      Hi James, thanks so much for your enthusiastic support of Cage Match! And for stopping by the blog.

      As for the Heavy Weights, I’m working on it 😉 I have some ideas set up already. For right now, Cage Match has a long way to go to be successful enough for a second printing and an expansion, and we have another game, Fearsome Wilderness, coming soon, but we will get there.

      To answer your question about damage values: If you think of it this way, you can spend 2 focus and have a head punch (Hook) do 7 head damage. So, your special move needs to be a bit better than that or it isn’t worth it. If it costs 2 focus, it should do more than 7 damage or have a dice bonus, otherwise your move is no better than your opponent’s Hook . It’s a little trickier with the ground moves, basically 2 focus lets you reduce the need to win 2 dice rolls to 1, or 2 focus should give you more than the typical +2 dice bonus. Make sense?

      If you do create some fan fighters, please post them to BGG. I’ll reply to your post there as well but without the detail.

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      • From sal herrera on Cage Match!

        So submission attempts always require 2 winning dice rolls to gain submission? (except for special submissions )
        Also is Nayeli Robles special #2 supposed to be limb lock submission or is that a misprint?

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        • From roman on Cage Match!

          Hi Sal, thanks for your interest. I never actually caught that typo regarding Nayeli, thanks for pointing that out. It should say “Attempt Choke” instead of “Attempt Limb Lock”.

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          • From Sal on Cage Match!

            Thanks for the reply!
            I am really loving this game and hope for some expansions in the future.

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  • From JusDon on The endless search for perfect Epic Duels figures

    Beautiful! Looking forward to seeing finished products! Definitely going to look into this source!

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  • From Doctor Octopus – Epic Dueling Comics on Jedi Hunter Grievous

    […] his four arms are an iconic piece of comics tech. I drew clear inspiration from Geektopia’s General Grievous deck, running with the four arms concept and expanding it into a complete […]

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  • From Pehes III on Obi-Wan Kenobi

    Hello !
    I’m afraid that your link to the 10YA tournament set actually only points to Mace Windu’s altered 10 YA deck on the wikia. The full set of 10 YA tweaks can still be found, but requires a search on the wiki.
    The three other links work like a charm.

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