Invisible Man – Geektopia Games

Invisible Man

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Thanks to Daniel Grzeszkiewicz for the art!

Invisible Man
by Restoration Games (Rob Daviau and Justin Jacobson)

Invisible Man
15 HP
Melee

Move: 2

Special Ability: At the start of the game, after you place Invisible Man, place 3 fog tokens in separate spaces in his zone.

When Invisible Man is on a space with a fog token, add 1 to the value of his defense cards.

Invisible Man may move between two spaces with fog token as if they were adjacent.

“… I was only just beginning to realise the extraordinary advantage my invisibility gave me.”
– H.G. Wells

Invisible Man – 30 cards

3x SLIP AWAY
A3. AFTER COMBAT:  Move 1 fog token to a space without a fighter, then place Invisible Man on that space.
BOOST: 2

2x SURPRISE ATTACK
A5. IMMEDIATELY: Cancel all effects on your opponent’s card.
AFTER COMBAT:  If Invisible Man is on a space with a fog token, move that fog token to another space.
BOOST: 1

2x EMERGE FROM MIST
A3. DURING COMBAT:  If Invisible Man started this turn on a space with a fog token, this card’s value is 5 instead.
BOOST: 2

2x CODED NOTES
D3. AFTER COMBAT:  Draw 3 cards, then choose 2 cards from your hand and put them on top of your deck in any order.
BOOST: 2

2x INTO THIN AIR
D4. AFTER COMBAT:  Move Invisible Man up to 1 space.
Your opponent then moves a fog token up to 3 spaces.
BOOST: 1

2x LURKING
D2. AFTER COMBAT:  Draw 1 card and choose 1 effect:
– Move Invisible Man to a space with a fog token.
– move 1 fog token up to 3 spaces
BOOST: 2

2x ROLLING FOG
Scheme
Move 1 fog token to another space.
Gain 1 action.
BOOST: 1

2x REIGN OF TERROR
Scheme
If Invisible Man is on a space with a fog token, deal 2 damage to any one opposing fighter.
BOOST: 1

2x VANISH
Scheme
Recover 1 health. Remove Invisible Man from the board. At the start of your next turn, place Invisible Man in any space.
(If you played this as your first action, end your turn.)
BOOST: 3

2x STEP LIGHTLY
Scheme
Deal 1 damage to one adjacent fighter. If Invisible Man is on a space with a fog token, deal 3 damage instead.
Your opponent then moves a fog token up to 2 spaces.
BOOST: 1

3x COVERT PREPARATION
A/A 2. AFTER COMBAT: Draw 1 card. Move 1 fog token up to 2 spaces, then your opponent moves to a different fog token up to 2 spaces.
BOOST: 1

2x IMPOSSIBLE TO SEE
A/A 2. IMMEDIATELY:  The value of your opponent’s attack or defense is 0 and cannot be changed by card effects. (Other card effects still happen.)
BOOST: 2

2x CONFOUND
A/A 3. AFTER COMBAT: Your opponent may choose to discard 1 card. If they do not, you may move each fog token to any other space.
BOOST: 2

2x DREAMING OF REVENGE
A/A 3. AFTER COMBAT:  If Invisible Man is on a space with a fog token, all opposing fighters on spaces with fog tokens take 1 damage.
BOOST: 1

Notes:

– An unusual deck without FEINT or any of the common basic ANY/ANY cards!  The 9 Any/Any cards can probably be considered the basics for this deck.

 

2 comments

    • roman says:

      It’s probably a better question for the rules section of BGG, but I’m pretty sure it’s just the one space, same as with ROLLING FOG.

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