Fearsome Wilderness: The Roleplaying Game

Marooned on an overgrown planet choked with forest and wildlife, you’re forced to hack out your existence by the sharpness of your axe. 

No people live here, no civilization. 

Only you, woodland animals, and other things lurking just outside the edges of your perception. Creatures of legend and folklore, their shapes dart between the darkened trees. You can’t help but tremble as their unwholesome howls fill the night.


In October of 2020, Fearsome Wilderness: the board game and miniatures collection launched on Kickstarter and during the campaign we announced that, as a future project, we would be creating a roleplaying game set in the same world. Since then we’ve been hard at work delivering on that promise.

The upcoming RPG is based in the same world and has similar themes. The characters are much different, but there are still fearsome critters lurking in the night, the characters struggle with nightmares, and wilderness survival is at the forefront.

Your characters begin the game as prisoners aboard a transport spaceship who have recently awoken from long-term hibernation. In the prologue scenario, the prison transport ship crashes on a densely wooded planet inhabited by unnatural fearsome critters of American lumberjack folklore. The horror is compounded by the fact that waking up from such an extended period of hibernation can do strange things to the mind.

The creatures in this game are inspired from these public domain works:

  • Fearsome Creatures of the Lumberwoods, with a Few Desert and Mountain Beasts – 1910 Written by William T. Cox
  • Fearsome Critters, Written by Henry H.Tryon – 1939
  • Yarns of the Big Woods, Written and Illustrated by Art Childs – 1922
The game uses the beloved Year Zero Engine which means the game is story driven, player-centric, and easy to learn. If you’ve ever played Mutant Year Zero, Forbidden Lands, Coriolis, Tales from the Loop, Things from the Flood, Alien the RPG, or Vaesen, we hope you’ll feel right at home.

Here’s a sample excerpt from the book:

The night is at its darkest, and you can hear every leaf that crunches under your hastily mended boots.

Even after adjusting to the darkness, your eyes struggle to make out shapes in the forest. The woods go silent for a moment as the wind stops and you stand perfectly still to listen. 

Impossible creatures of the night are watching. You feel a hot breath on your neck and then fur brushing across your back. Hesitation sets in as it starts to rain…

Welcome to Fearsome Wilderness 

It’s funny how quickly life can change.

Take what just happened to you. You were peacefully hibernating in suspended animation, your prison sentence on pause, while civilization figured out what to do with you in its increasingly overpopulated communities. 

Your hopes of one day waking up in utopia were dashed as you found yourself groggy and aboard a dingy prison transport ship, shackled hand and foot, bound for a penal colony planet called Xanathia. 

There were no miraculous technological advancements solving the woes of overpopulation. No newfound resources or means of sustaining humanity’s addiction to consumption. And there were certainly no amnesty agreements made for lowlife prisoners like yourself. Before entering hibernation, you’d felt a keen despair and sense of loss. You doubted you’d ever walk free again. It seemed that may have been true.

Then just as suddenly, the spaceship starts to plummet. Sirens and alarms blare and red lights flash all around the interior as guards race through the aisles shouting. The descent grows more rapid–only your restraints keep you seated. Screams fill the air as your spaceship plummets towards the ground. Out the window, a tranquil wilderness seems to welcome you with an ever so subtle smirk.

 

 

Choose your archetype, decide why you were imprisoned, pick a dark secret, settle on a name and begin your adventure. You begin with no gear. You are stranded in the wilderness and night approaches.

Coming Soon.

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