Cage Match!

Cage Match! The MMA Fight Game is the tabletop game of head-to-head, mixed martial arts combat, and it is available for purchase!  Step into the cage!

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See what they’re saying

“Cage Match is an excellent MMA board game.”
– Connor Marble, Hit the Table Games

“They did it. They’ve managed to put so much into this game, yet it’s so simple!”
– William, The Hungry Gamer

“Does a great job of capturing the flavor of a quick, back-and-forth fight. Blows are often vicious, and matches are short and sweet. There is a satisfying mix of different elements at play that combine into a good fighting game.”
– Casual Game Revolution

“If you want a quick 2-player game that has some interesting decision space, where you’re trying to out-think your opponent, check out Cage Match!”
– Jason, the Board Game Mechanics

“I’ll give it 2 thumbs up.”
– Graham, Board Crazy Games

 

About the game

Styles makes fights!  Control a mixed martial arts fighter from a variety of backgrounds, from boxing to freestyle wrestling to Brazilian Jiu-Jitsu.  Defeat your opponent by knock out or submission.  Secretly select your move, gain focus and then spend it on power moves.  Every move has a counter and it might come down to a roll of the dice.  Step into the cage with Cage Match!

Cage Match! is a 2-player tabletop game for ages 14 and up that takes 5-15 minutes.  It has been tested hundreds of times with adults, children, MMA fans, non-fight fans, gamers and non-gamers.  It’s fast-moving, it’s strategic, and it’s fun.

Discuss the game directly with the designer

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About the designer

John Lash has been designing games since he was 10 years old, but since 2003 he has been best known as “Roman the Epic Duels guy” for creating add-on materials for the game Star Wars Epic Duels and leading the community around the game, and later adding on materials for Unmatched.  This is primarily his blog, and it has been in existence in some form since 2007 or so.  Over the past several years, friends have been encouraging him to apply his talents towards something original.  Cage Match! is the first design being published, but there’s more where that came from.

About Geektopia Games

We are the publishers of Cage Match! and this is our first game.  We’ve been creating add-on materials and full expansions for Epic Duels since 2003,  reviewing games since 2016 and playing games since the 1980s.  Collectively, we have a wide variety of business experiences including marketing and finance, and including industries such as consumer package goods and toys & games.

All images and materials are owned by Geektopia Games.

See our other original games.

If you want to know more about our backgrounds, see all of our LinkedIn profiles.

2 comments

  1. James says:

    How are the heavyweights progressing? Let me know if you need playtesters.

    From a design aspect – how did you balance each fighter? Did you have a vague formula or apply values to combos and moves? I am asking because I am really into boxing and would like to make some boxers that fit in Cage Match. Some single discipline fighters would be cool to emulate the OG UFC (ninja vs Capoeira… etc.). Kicking around some ideas for WCW and WWE professional wrestlers. If you plan to do any of these let me know and I’ll back-off and leave it to the professionals.

    Love the game, keep it up.

    • roman says:

      Hi James, thanks so much for your enthusiastic support of Cage Match! And for stopping by the blog.

      As for the Heavy Weights, I’m working on it 😉 I have some ideas set up already. For right now, Cage Match has a long way to go to be successful enough for a second printing and an expansion, and we have another game, Fearsome Wilderness, coming soon, but we will get there.

      To answer your question about damage values: If you think of it this way, you can spend 2 focus and have a head punch (Hook) do 7 head damage. So, your special move needs to be a bit better than that or it isn’t worth it. If it costs 2 focus, it should do more than 7 damage or have a dice bonus, otherwise your move is no better than your opponent’s Hook . It’s a little trickier with the ground moves, basically 2 focus lets you reduce the need to win 2 dice rolls to 1, or 2 focus should give you more than the typical +2 dice bonus. Make sense?

      If you do create some fan fighters, please post them to BGG. I’ll reply to your post there as well but without the detail.

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