Starscream – Geektopia Games


20 HP

16 basics

1x 5/1
2x 4/2
1x 4/1
2x 3/2
2x 2/3
3x 1/4
3x 3/1
2x 2/2

14 specials

5x Delusions of Grandeur
A4*. If Starscream does damage with this card, draw 4 cards. If no damage is done, discard 3 cards.

1x Mecha Surge! Rockets
A*. The attack value of this card is equal to the number of spaces in between Starscream and the attacked character. If applicable, count diagonal spaces as one each.

2x Mecha Surge! Speed
Look at any opponent’s hand. If there is a Special card, you may play it immediately as if it were your own card. Playing your opponent’s card does not count as an action.

3x Swindle – Blind Side
Look through an opponent’s discard pile. Take any 2 cards and place them in any order back on top of that opponent’s draw pile.

3x Swindle – Recon
Choose an opponent. That opponent must reveal his/her hand to all players. Choose one card and place it back on top of his/her draw pile.

Starscream hasn’t performed very well in games I’ve played, and more significantly, he isn’t fun.  He has a lot of card-drawing power, but no really good cards to draw.  He has a problem finding enough killing power because it’s easy to limit the damage from his ROCKETS attack, and other than that, he has nothing but a bunch of A4s, a single A5 and no direct damage.



  1. JAG18 says:

    How about this tweak:

    Replace 3x Delusions of Grandeur with:
    A8*: *You may play this card face up to move Starscream up to 6 spaces before attacking. Otherwise, after attacking, you may move Starscream up to 6 spaces.

    And then for good measure, Mecha Surge! Rockets is now: A3*: Add 1 to the attack value of this card for every empty space between Starscream and the defender.

    I’ll admit my new card isn’t particularly inspiring (and may have too many effects), but one of the things that feels off about this deck is that a guy who transforms into a jet doesn’t have any movement cards. This way he has movement and big attacks; although the deck itself still isn’t great these tweaks should make him viable at least.

    • roman says:

      An A8 + move 6 is an awesome card for anyone. That’s plenty good. Move AND attack is too good for an A8. He can add it to the dice roll and get to anyone, anywhere with that attack. If you keep it, reduce to A5 at best. But I think he needs an A8 to hang so I prefer A8.

      A STRAFE card would also be cool, where he moves over opponents and does 3 damage to everyone he runs over, but I don’t know where you fit that card in.

      • JAG18 says:

        Yeah, I might have been trying to overcompensate with that card since I figure Starscream has the most ground to cover in order to be on/near the same level as the rest of the Transformers decks. I’ll probably just make it an A8 + move 6.

        Your card sounds cool and it would be easy to drop a couple of his SWINDLE cards to make room for it, but I think at that point we’d be getting dangerously close to remaking the deck as opposed to just tweaking it. I’ll try him out with the A8s and see how he performs.

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