Tag: board game design

Steps To Publishing a Game – Part 1

For where we’re at as a publishing company, it’s important to break down the activity of making a game down to the small activities that build up to the total, and I’m going to share my thinking in this post.  Being both the designer and publisher in my case, it can be hard to separate …

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Board Game Design Diary: Restrictions are good

If you’re interested in the Cage Match! game we’ve developed, or board game design in general, then be sure to sign up for our newsletter! What I’ve really learned is about the nature of restriction.  What if there were no lines on the road, no boundaries and everyone could just drive in whatever direction they …

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Even less is even more: Cage Match final game update

About a year ago, we cut the elements of Cage Match! in half, and the game became much better for it.  Over the past couple of weeks, racing towards our deadline to print in time for the holidays, we reduced it even further, and what was a good game is really and truly a great …

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Good to great: Do you think about UI in your board game design?

“I think the tables are easy to read, for the most part,” states D in this review of Cage Match! by Board Crazy Games. “And, the results on these tables make a lot of sense to me as well,” adds Will.  “Because of these charts,” he adds a bit later, “This game could have easily been, …

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Board Game Design Diary: Our first Cage Match! review plus final game changes

We’re getting great coverage and feedback on Cage Match!, check it all out! Read an interview with Zatu Games. Watch 2 complete play-throughs from Board Crazy Games. Or watch the quick play-through version. See the Review from Board Crazy Games. Visit the boardgamegeek page to rate, review or ask questions. Sign up to follow the …

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Board Game Design Diary: Play Testing and the Art of Balancing Feedback

I see the question on other blogs:  How much play testing do you need to do?  Also, I’ve gotten some feedback, that I don’t respond to feedback, and got to thinking about how challenging it can be to handle all the feedback I get.  This post addresses both areas. As far as how much testing to …

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Chits and Upgrades: The Game Crafter and Meeple Source review

This post pertains to both upgrading your favorite game components, replacing lost components, and creating your own games.  If you or someone you care about loves the games Agricola, Orléans, Stone Age, Tzolk’in, Colt Express or others, you’re about to find out how to make those games even better! Upgrading your games This might be …

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