Month: December 2018

Board Game Design Diary: Play Testing and the Art of Balancing Feedback

I see the question on other blogs:  How much play testing do you need to do?  Also, I’ve gotten some feedback, that I don’t respond to feedback, and got to thinking about how challenging it can be to handle all the feedback I get.  This post addresses both areas. As far as how much testing to …

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Is Kickstarter Over-Saturated?

Is Kickstarter over-saturated?  I was going to blog about something else entirely, but this topic has heated up in my mind to where it’s overflowing like a volcanic island. By over-saturated, I mean simply:  Have we reached the point of saturation of games coming out on Kickstarter to where a finite gaming community can’t take …

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