Tag: ufc

Board Game Design Diary: Play Testing and the Art of Balancing Feedback

I see the question on other blogs:  How much play testing do you need to do?  Also, I’ve gotten some feedback, that I don’t respond to feedback, and got to thinking about how challenging it can be to handle all the feedback I get.  This post addresses both areas. As far as how much testing to …

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Do Complex Games Need a Quick or EZ Mode?

I’ve been working on Cage Match (new site!) for nearly a year now, and the game is great, but one piece of feedback I’ve gotten is that there’s a lot going on.  More than one person suggested that it would be nice if there was an easy or quick mode to the game. The thing is, …

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