I think the current minor deck you have is something like the old minor melee deck IIRC, its not minor blue. The 3/2 should be a 4/1 if minor blue is what you want.
Nice catch. That’s actually the assume “Melee Minor” deck in Deck Designer, I do believe that’s an old version of the Melee Minor before Minor Blue basically became the standard. I’ll fix that up in the next draft, as I’m sure this version isn’t final.
From The Last Jedi and Epic Duels – Geektopia
on
General Hux
[…] I was hoping I would get some good material so I could modify his rather boring, unoriginal administrator deck, but it turns out that boring, unoriginal administrator suits him […]
From The Last Jedi and Epic Duels – Geektopia
on
Kylo Ren
[…] see a much more powerful version of him in this film, and then feel bad for making so weak in my deck for him (which btw, his A5s were revised to A6s to make him stronger). But no, Kylo stayed his […]
From The Last Jedi and Epic Duels – Geektopia
on
Finn
[…] Well, this puts a whole new paint job on things. At least I’m glad I took Finn in a pure blaster direction because he has no trace of Jedi in him at this point. Beyond that, […]
You know, now that a Giants set is being proposed, I feel sort of bad for proposing Smaug for the Hobbit expansion. Smaug would really make more sense as a giant character. I just thought it would’ve been a shame that he wouldn’t be included.
Though, you might want another light sided character to go 2 light and two dark, and for that I don’t know who could be included.
Nothing to feel bad about! I put the question to the Yahoo group and they wanted Smaug. Plus, his inclusion allowed the inclusion of Tauriel, who was worth including, at least from a movie perspective. Besides, who knows if a Giants set will ever come to fruition? If not, at least we have a Smaug.
You know, I’ve been meaning to ask you about moving LOTRED off of Yahoo Groups; it’s a good set and it was a shame to see it restricted to a service few people use any more. Happy to see it moved somewhere more accessible!
I’ve also been thinking of making a Sauron deck, simply because people keep asking me why Sauron isn’t in the set when they look at it. I started thinking of a solid idea for it back in August, I just need to sit down and knock it out.
(To be clear, I’m not suggesting that you add my Sauron deck to the set; it’s more for my own purposes than anything else, though I do want to make it fit in the set power-wise while not making it impossible to beat. It’s also gonna be pretty gimmicky, probably not something you’d want to break out every single game.)
Btw, I agree with a gimmicky, VERY powerful deck that wouldn’t be played often.
I’d also consider creating an Isildur & Elendil deck. Design the 2 decks at the same time, kind of the way original Luke and Vader were designed to fight each other. It would need to be very strong in general, but also with the specific Elendil-dies-powering-up-Isildur mechanic that would allow it to defeat Sauron.
Yeah, go for it! Robert made a couple of extra decks on his own as well. It’s supposed to work like SWED — there’s a base set to play with, and anyone/everyone can make his/her own decks to add to it.
If we had a Sauron and a Balrog, we could dig up Robert’s Ents deck. Then we’d just need to add one more for a “Giants” expansion. I can’t think of another oversized character I’d want to include though.
Played Bultar in a couple games recently (a 1v1 and an 3-way FFA), and she’s actually quite fun to play! Fragile, but being able to teleport around the board helps out with that.
Quick question that just occurred to me: let’s say you end your turn by playing BLINK. However, at the start of your next turn, all 3 spaces you marked have ended up occupied by other characters. What happens? This might not be terribly likely to happen, but all the same I would like to know how you would handle this situation.
Cool! It is a fun and unique deck. She’s had some great games.
Interesting question, can’t say I’ve seen that happen. The Bultar player almost always puts one token on a relatively safe spot away from the action. I’d almost have to write two more sentences into the card to cover such a case: Maybe once 2 spots get occupied, nobody may occupy the third spot? I think that would be best. If you allow “adjacent to,” one of the tokens, she could teleport to some 27 different spaces on the board.
If you were to do that, then you could potentially use BLINK to shield a wounded ally from any approaching attackers. So you can try it but I don’t think it will work.
Roman, Not a bad suggestion at all, the Old republic Recruit does look similar. Thank you for your thoughts. I saw that Legion was coming out and would love to try playing that as well. Hopefully the miniatures catch up to the movies, it would be great having options to those characters.
Hi Jeff! Thanks for your interest. I’ve found it to be a solid deck that feels like Jyn.
We’ve reached a point in time where even Star Wars Minis have become a challenge to come by. I had to hit up a friend of a friend. But if you can find them, the “Old Republic Recruit” makes a great Jyn, and was considered a “Common” figure so shouldn’t cost much. Commandos are easy enough to find as well.
As far as miniatures go, Imperial Assault and the upcoming Legion from FFG might, in time, provide some good minis for the newer characters, though both are thus far exclusively OT-focused; to my knowledge, the only FFG game using minis that has content from the new movies is X-Wing, which isn’t exactly helpful for Epic Duels. Still, I can’t imagine they’ll go too much longer before adding in ST content to one of the games; we’re going to be two movies into the ST before too long, and it would be incredibly weird to still only have two of the FFG games (including Destiny) feature content from it at that point.
I honestly need another Star Wars miniatures game like a hole in my head. The Geektopia group still plays SWED and we have fund doing it. The 1670 group still plays SW Minis, which is still great, can be as small or large as you want it to be, and has every character you could ever want to play (fans have made characters from the Disney films). I’ve heard good things about Imperial Assault and Legion looks good but I prefer shorter form tactical combat games anyways like Adrenaline, which I highlight in my GenCon post. I’d be interested in SW games around the new films and characters but the old stuff has already been covered, and covered well, IMO.
This deck looks super cool but I agree with Freaky Mutant Man that it’s pretty hard to read the text of the cards. Do you have a better version without the smudged text?
Thanks for the note, sorry I missed it until now, but I did update the Shaak Ti .pdf and I think whatever issue has been resolved. I’m not sure what happened there, the .PDF looked fine prior to upload but something about that process smudged it. Hope that didn’t deter too many people because this is a really good deck, one we play a lot and always have fun with, sort of a classic tough Jedi deck.
What’s your interpretation on the wording of Weapon Compartment’s “take any combat card” phrasing? Does it apply only to basic combat cards, or can you retrieve a power combat card and put it in an allies hand?
Thanks! Nice to hear one of the weaker decks is a lot of fun. I agree. As mentioned above, he typically gets killed in a hurry but he’s also had some epic games among our group, which is kind of the perfect bounty hunter deck.
just passing by… still love the deck and thought about reprinting it, so I was thinking if there is something I would change today. Do you think it would be a good idea to just slightly increase their power level by changing to a yellow++ and strong+ deck?
Just a personal thing but I don’t like messing with basic decks without a really compelling reason, and if Yellow is good enough for Boba then it’s good enough for IG-88. I’d be a little more lenient in giving Bossk an A5. If anything I might add some Hit Points to one or both.
Thanks! Kind of like with Plo Koon, she’s a stronger deck, which is part of what makes her fun. This particular strong deck has some great tricks though.
Yeah, I get the same feeling from the few times I’ve seen him. The combos are what make him strong, but they’re also what make him fun, so I don’t want to take those away.
I actually think just switching out his minors for weak ones would go a long way towards making him the appropriate power level. I could just give some battle droids or something.
So I changed the Dark Acolytes to less exciting but better balanced Battle Droid Officers, or Battle Droids with 4 HP each.
I also took his FURIOUS ATTACK cards down to A4*. I don’t like him having 2 different types of A4s so perhaps I’ll up TWIN ATTACK to A5 but it makes more sense as it currently is, so I’ve left it alone for now.
He’s weaker but can still potentially do A4 + A5, A4 + A5 in a single turn, if you’re following up from a partner’s previous attacks that’s not quite Maul level, but it’s pretty devastating. I think he’s still likely Tier 2 but at the lower end, which is ideal for him.
Sounds good. Agree on the A4 twice, don’t like that either but don’t have a better idea besides leaving FURIOUS ATTACK at an A5. Increasing TWIN STRIKE makes no sence.
One thing I don’t get though, you mention RISING WHIRLWIND serves to weaken Sora? How is that? Isn’t it a very devestating attack, at least if you are fighting in a crowd.
Thanks for commenting on this little-used deck. As much as I like the Dark Acolytes, they do overpower the deck versus where I want it to be, which is Tier 2B at best.
I could just make Sora himself less powerful but if 2 decks are of equal strength, it’s typically more fun to play a strong major with 2 weak minors, than a weaker major propped up by strong minors.
I have played this a few times and really like the deck. Definately have to play it again in the near future to have a little more insight. It’s been quite a while.
Thanks! We like this deck a lot. He’s a tad strong IMO, but it’s more fun to play with decks that are on the strong side, hence our overall power creep…
As Rich Pizor put it one time: The heart of Epic Duels is the attack-and-defend process. I think his quote matches our experience, as that’s what we generally enjoy the most.
To have that, you have to have defense cards. I notice that MOST deck designs, both in and out of Geektopia, include power defense, even though only 5 of the original 12 decks include power defense. Well, defense cards are actually quite powerful, so just including 2 of them makes a deck pretty sturdy. Take Plo for example, with a mix of offense, defense and movement. Or Shaak Ti. Both are tough decks, in no small part because both have power defense but also strong minors. In the original game, nobody has power defense AND strong minors.
First off I just rebought this game to re live my child hood and found this site, this is awesome. Socondly, I donwloaded several of the PDFs and they wont print at the print shop I am taking them to. They error. Any idea what we are doing wrong?
Hi Alex, thanks for your interest. There’s still more Epic Duels at the wiki: http://epicduels.pbworks.com/w/page/9779461/FrontPage
I’m not sure what problems the print store is having. Are they using an old version of Adobe Reader or something? I don’t have trouble accessing the .PDFs from my old home computer. You can save yourself a lot of money by buying 110 lb. cardstock from the office store and printing yourself, but it’s up to you.
Vassal is an online platform that allows you to play board games online. I think there may be more advanced technology now, people write about “Tabletop Simulator” and hardly anyone plays SW Epic Duels on Vassal anymore, but it’s still there if you want to use it.
What program do you use and how do you line up back and front. Also do you have a file with each individual card? Any thoughts on how best to do this. Money is not an object
I’ve played with this deck years ago, though I can’t remember much about how it played, so no comment there.
Just one question: with GRIM TACTICS, is it always 4 damage for each Snowtrooper or is it dependent on how much damage the Snowtrooper deals in total (i.e. if a Snowtrooper damages 3 characters, does he then take 12 and die immediately)?
Well, you’ve probably played it more than we have :).
GRIM TACTICS would never do more than 4 damage to the Snowtrooper, as it is designed to combo with STRATEGIC GENIUS. Potentially very powerful, but all you have to do to avoid it is kill the Snowtroopers.
If either of you (or anyone else reading this) plays the deck at all, we would love the feedback.
Hi and thanks for your interest. I don’t know what happened there to that ol’ Veers deck, it hasn’t changed since 2010. It’s back up now, thanks for pointing that out. Try it out, let us know what you think!
On the subject itself, perhaps one way to improve Chirrut’s viability without going for a more thorough overhaul would be to make AND THE FORCE IS WITH ME a viable way to win even without getting AND THE FORCE IS WITH ME. Like, maybe it’s an A7 naturally and becomes an A8 or A9 when powered up. Since it’s unlikely to see a game where Chirrut would actually pull off all three powered up, most games it’d be more like he has only one or two A8/A9s; strong, but given Chirrut’s squishiness in your version that might be fine.
One other way might be to make it so both cards are powered up by the other, sorta like the COMPETITION mechanic in your Legolas & Gimli deck. So you could play THE FORCE IS WITH ME (now AND-less, to accommodate this change) and then get a powered up I AM ONE WITH THE FORCE. This would probably necessitate lopping off the minor-killing effect of your ONE WITH THE FORCE, though.
After seeing him recently, Chirrut actually looked good to me versus the other Rogue One decks with only A5/A7 on ATFIWM. The main thing is how really good IAOWTF is, with both flexibility and minor-swatting ability, but like it a lot. If he comes up with A6+A7, he can kill a couple of weak minors outright no matter what, or kill a 10 HP minor outright unless the minor has two or more defense cards. That’s actually pretty tough and it’s not that hard for him to pull off. Plus, Baze really plays as a deluxe offensive minor with 3 offense cards of his own plus an A5 in his basic deck. With Chirrut being a more defensive character, I think it will work at A5/A7 along with the three A6/D6 against minors. It’s not like an A5 is useless but he’s going to struggle if Baze goes down early.
First off, it’s really your design, it’s well-done and you deserve the credit.
I guess if I’m taking my own advice: A combo needs to be strong enough to help you win the game, but the cards also have to be usable on their own.
I think it’s as simple as boosting ATFIWM to A6/A8. He can use it as an A6, and if he gets the exact right combo (once per game, twice at most), it’s an A8. A8 is a good card but it’s hardly overpowered. I’d consider A9 but Chirrut is more of a defensive character, and I want to keep the deck weak overall for the Geektopia set (we don’t see those guys being much threat to trained Jedi). Chirrut needs Baze to chip in with offense and Baze’s MULTI-SHOT is a surprisingly good card to go along with the A8 POWER SHOT.
From Separatist 18 on Supreme Leader Snoke
Go to commentFrom roman on Supreme Leader Snoke
Go to commentFrom The Last Jedi and Epic Duels – Geektopia on General Hux
Go to commentFrom The Last Jedi and Epic Duels – Geektopia on Kylo Ren
Go to commentFrom The Last Jedi and Epic Duels – Geektopia on Finn
Go to commentFrom Separatist18 on Lord of the Rings Epic Duels is here!
Go to commentFrom roman on Lord of the Rings Epic Duels is here!
Go to commentFrom Luke Nickel on LOTRED - For Online Play
Go to commentFrom roman on LOTRED - For Online Play
Go to commentFrom Freaky Mutant Man on Lord of the Rings Epic Duels is here!
Go to commentFrom Freaky Mutant Man on Lord of the Rings Epic Duels is here!
Go to commentFrom roman on Lord of the Rings Epic Duels is here!
Go to commentFrom roman on Lord of the Rings Epic Duels is here!
Go to commentFrom Freaky Mutant Man on Bultar Swan
Go to commentFrom roman on Bultar Swan
Go to commentFrom umondy on Bultar Swan
Go to commentFrom roman on Bultar Swan
Go to commentFrom Jeffhorbie on Jyn Erso
Go to commentFrom Jeffhorbie on Jyn Erso
Go to commentFrom roman on Jyn Erso
Go to commentFrom Freaky Mutant Man on Jyn Erso
Go to commentFrom roman on Jyn Erso
Go to commentFrom bbfiddler on Shaak-Ti
Go to commentFrom roman on Shaak-Ti
Go to commentFrom Svendovian on R2-D2
Go to commentFrom roman on R2-D2
Go to commentFrom umondy on Geektopia Tweaks
Go to commentFrom roman on Geektopia Tweaks
Go to commentFrom umondy on Nute Gunray
Go to commentFrom roman on Nute Gunray
Go to commentFrom umondy on Lando Calrissian
Go to commentFrom roman on Lando Calrissian
Go to commentFrom umondy on IG-88
Go to commentFrom roman on IG-88
Go to commentFrom umondy on IG-88
Go to commentFrom roman on IG-88
Go to commentFrom umondy on Shaak-Ti
Go to commentFrom roman on Shaak-Ti
Go to commentFrom umondy on Sora Bulq
Go to commentFrom roman on Sora Bulq
Go to commentFrom umondy on Sora Bulq
Go to commentFrom roman on Sora Bulq
Go to commentFrom umondy on Sora Bulq
Go to commentFrom roman on Sora Bulq
Go to commentFrom umondy on General Veers
Go to commentFrom umondy on Ahsoka Tano
Go to commentFrom umondy on Plo Koon
Go to commentFrom roman on Plo Koon
Go to commentFrom Dirk on Plo Koon
Go to commentFrom roman on Plo Koon
Go to commentFrom Alex on Jedi Hunter Grievous
Go to commentFrom roman on Jedi Hunter Grievous
Go to commentFrom Donnie S on Jedi Hunter Grievous
Go to commentFrom roman on Jedi Hunter Grievous
Go to commentFrom Freaky Mutant Man on General Veers
Go to commentFrom roman on General Veers
Go to commentFrom desert_fox654 on General Veers
Go to commentFrom roman on General Veers
Go to commentFrom Freaky Mutant Man on Epic Duels and card combinations
Go to commentFrom roman on Epic Duels and card combinations
Go to commentFrom Freaky Mutant Man on Epic Duels and card combinations
Go to commentFrom roman on Epic Duels and card combinations
Go to commentFrom roman on Epic Duels and card combinations
Go to comment