by Ian and Geektopia
2x Elite Snow Troopers
5 HP Each
Strong Ranged Minor Deck
General Veers – 12 Talent Cards
3x BATTLEFIELD COMMANDER
Move Veers and Snowtroopers up to 4 spaces each. If all Snowtroopers end their move adjacent to Veers then playing this card does not count as an action.
3x GRIM TACTICS
Each Snowtrooper does up to 4 damage to every character he can attack. The Snowtrooper also takes that damage.
2x STRATEGIC GENIUS
All Snowtroopers adjacent to Veers are restored to full health.
2x PROBE DROID
Choose an opponent to reveal his hand. Choose a basic combat card for this opponent to discard.
1x IMPERIAL REINFORCEMENTS
Draw cards from the draw pile until you’ve drawn 3 Snowtrooper cards. Put these 3 cards in your hand and reshuffle the rest into your draw pile.
1x MAXIMUM FIREPOWER
A10. You must reveal and discard all Snowtrooper cards.
What does this deck do: Damages his own troops to deal out massive damage, then moves them adjacent to him and heals them up.
Notes: I don’t know that we’ve ever actually played this deck, and it has some potential NPE elements but it’s here if you want it. If you play with it, let us know how it goes.