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  • From JAG18 on Updated SWED Disney decks plus a new dueling game

    Interesting stuff small as it may be; especially the vassal stuff oddly enough. Whenever I re-make decks in vassal I usually have to put them in the X2100-2500 range to keep them out of everybody’s way (and I’m thinking of setting up my own decks in Y2900 or somewhere crazy like that). I’ll be sure to revisit the Sora Bulq deck and keep trying Grand Master Luke (BTW Master Sweep is legit).
    Even though I ain’t in any position to play test it, I still wish you the best of luck with your new game!

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    • From roman on Updated SWED Disney decks plus a new dueling game

      Another play test and Luke was just plain beastly in dispensing with Snoke and Dooku, using IWFNY to dismantle Dooku multiple times and using an A8 MASTER SWEEP on 3 enemies at one point. Following that game, I’ve toned down MASTER SWEEP to just one other enemy, reduced him to 1x IWNFY and upped to 2x LEVITATE, as the latter is his weakest card for sure.

      I’m debating if his TURNED AGGRESSION is a more useful card as a D4 or a D0, and I actually think he’s more dangerous if it’s a D0, so I’m going back to D4. With D0, Luke can really punish you for attacking him with minors, or make you discard your entire hand (or at least close to it) if you use an A7 on him, and he has enough defense to get away with letting you selectively damage him.

      Also, with the benefit of a tough teammate like Luke, I’ve seen Jyn really shine in multiple games. She doesn’t need a 17th hit point, it only raises her floor for the games where she doesn’t get going, but her ceiling is very high when she does get going, so I need to lower her floor a bit with only 16 HP.

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    • From roman on Updated SWED Disney decks plus a new dueling game

      I saw 2 play tests with Luke, Snoke, Sora Bulq, and Rey.

      Luke was awfully tough, almost impossible to bring down. His offense is weak. I saw one game where he got his 2 A7s early and won the game pretty easily. In the second game, it ended up being a draw where Luke had the advantage, but couldn’t find enough damage twice through the deck to end the game outright. He’s very much like original Yoda but a little better, a little more fun. MASTER SWEEP was A6 once, A4 every other time. I think high level opponents would mess him up but I don’t know about that yet. I changed his D4s to D0s to make his deck more interesting – you have to time them right, but they can be devastating, but also devastating to Luke.

      The Snoke deck is pretty fun. It actually suits him well in that it’s threatening, but it isn’t really that good. I saw him do 6 damage to Luke at one point with DELUSIONS OF GRANDEUR but for the most part, it’s hard to do more than 2-3 damage with it. Still, if you do 3 with it, 3 times, then 2 with FORCE THROW 3 times, that’s 15 damage. It’s hard to pull off though and he struggles with damage in general. He can keep you at 5 cards but not really below that. Snoke isn’t a bad teammate because of his strong minors and damage from a distance, but he’s not a very strong deck by any means.

      Jyn actually looked pretty nasty with 17 HP. She won the first game by playing her A10, reshuffling her draw pile, using the HOPE card to get it again, and playing it again. The second game, she had to discard the A10 when she played her D10 to save herself, but ended up surviving a turn with just 1 HP, enough to kill Sora Bulq on her next turn, a huge deal that eliminated Snoke’s chance to get more than a draw (which he did). With her weak minors and heroic nature, I’m going to leave her at 17 HP.

      Sora Bulq didn’t get great draws either game but his cards aren’t great either, requiring a large hand to really be effective. He shouldn’t be great but I’m going to change those A4s back to A5s just to give him more of a game. I like his weak battle droids for sure.

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  • From Separatist 18 on Luke Skywalker, Grand Master

    I’d be really amused by Porgs with 1 HP each 😀

    I haven’t played in awhile, and this is more just me being in the mood to be creative than anything else, I certainly haven’t playtested this at all. But I’m thinking I like the idea for this Luke of combining some illusion type attacks that actually hurt you in some way if you defend against them, with some standard middling power attacks that are can be a pain if you don’t block them. I’m not crazy with IWNFY in this deck either.

    So here’s my suggestion, obviously you don’t have to use it but just for fun.

    Luke, 15 HP, Green Deck

    Porgs, Weak Melee Deck, 1 HP

    Luke Talent Cards

    x3 Illusionary Strike- A0 After resolving this attack, if the attack is defended against, the defending character receives 3 damage. (Alternatively “must choose and discard 3 cards.”)

    x3 Piercing Blade- A4 If the attack is not blocked, the attack value is 6.

    x2 Battle Plan- Move Luke Skywalker and each Porg up to 4 spaces each. Draw a Card.

    x2 Jedi Attack- A5 After attacking, you may move Luke up to 5 spaces.

    x1 Astral Projection- D* Luke takes no damage from the attack. Then move Luke to any open space.

    x1 Porg Invasion- Each Porg does 1 damage to each enemy character he is in position to attack.

    Porg Invasion is, of course, a joke and could be replaced either with your original Force Mastery card, or something else 🙂 .

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    • From roman on Luke Skywalker, Grand Master

      Even after making some tweaks, Luke is killing it in every play test. I’m going to try replacing FORCE CONTROL with your ILLUSIONARY STRIKE.

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      • From Separatist 18 on Luke Skywalker, Grand Master

        I don’t know if the change was intentional (and if so its fine of course) but the version of Illusionary Strike depended on the defender actually playing a defense card for it to do damage, in other words you could “call Luke’s bluff” by not defending and it would just be a wasted attack. Your version does the DD whether the attack is defended against or not.

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        • From roman on Luke Skywalker, Grand Master

          I intentionally have it do 3 DD either way because Luke needs the damage output. 3 discards would be a better fit with the discarding theme of his deck but I think he’d be too strong.

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    • From roman on Luke Skywalker, Grand Master

      I worry that Luke lacks killing power. MASTER SWEEP could be an A14, but it will be A6 or even A4 much of the time, and other than that, he just has a green deck and weak minors. I probably need to cap MASTER SWEEP and give him something else to hit with, like your ILLUSIONARY STRIKE card or something similar.

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  • From Separatist 18 on Supreme Leader Snoke

    I think something like the opponent must choose and discard 3 would actually be stronger in this deck, but that also doesn’t fit the ability very well. Maybe “Choose an opponent, and look at that opponents hand. Choose 3 cards for them to discard, but they can choose 2 of those 3 to put back into their hand at the end of your turn.”

    But then, I realize I’m sort of thinking about ways to make the combo work as well as possible, and there’s such a thing as working too well.

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    • From roman on Supreme Leader Snoke

      I upped it to choosing 2 cards, then tweaked FORCE THROW, so he’s overall a little stronger now. I really don’t think he’s Tier 1 though. He’s just not that dangerous nor that hard to kill.

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  • From Separatist 18 on Supreme Leader Snoke

    Also I’m not sure why Mind-Strip is not just another Insight, but maybe I’m missing something.

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    • From roman on Supreme Leader Snoke

      It fits his character and it fits the theme of the deck and it’s intentionally weaker than INSIGHT so I don’t think it’s a problem, but I’m open to other ideas.

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  • From Separatist 18 on Supreme Leader Snoke

    If it proves to still be too weak, you could add a Gain Power type card instead of immobilize, but if the power is where you want it, this deck at least looks like fun to play.

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  • From Separatist 18 on Supreme Leader Snoke

    Actually I have a better idea, though I don’t know what you’d call it, and it might require rebuilding the deck to a certain extent. A card that does 1 damage to someone for each card more than them you have could work well with Mind-Strip, and I think someone on the forums used that idea before (I think Hags888 used it for a firefly deck.)

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  • From Separatist 18 on Supreme Leader Snoke

    One thing I just noticed looking through this deck again, he does have 15 DD.

    I dunno if that’s too much (Vader only has 14.) But if that is too much, you could turn Force Throw into a type of unlimited range force push (Move any character to any open space. That character receives 1 damage.) That choice would reduce the DD to 12. I dunno if that would be necessary, but just a thought if 15 was deemed too much.

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    • From roman on Supreme Leader Snoke

      I’m not sure what to do with DEBRIS SWIRL but we need something else.

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      • From Separatist 18 on Supreme Leader Snoke

        Maybe a variation on Thermal Detonator that only does 3 damage, but also doesn’t require Snoke to be able to attack the target “with a blaster”?

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  • From umondy on Yoda

    I really like the tweaks and will definately implement them. I tweaked many of the originals but not Yoda. Your tweak is the first I am seeing worth a try.

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  • From JAG18 on Supreme Leader Snoke

    Hmm Ok, I’ll give it a shot. Expect a first draft on the wiki soon.

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  • From JAG18 on Supreme Leader Snoke

    I’d play a 3-Praetorian Guard deck; or even a 4/5-Praetorian Guard deck hint hint 😉

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    • From roman on Supreme Leader Snoke

      Yeah, we have the Imperial Officer and 4 Storm Troopers deck, have you played it? It’s a laugh, but we only play it once in a while. 5 shooters barely works, I think 5 melee types would be extremely clunky, and would be a better fit for weaker characters than the PGs.

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      • From JAG18 on Supreme Leader Snoke

        Yeah, I’ve played the Imperial Officer deck. A lot actually, although not recently. I remember seeing someone on the forums suggesting a 5 character Nazgul deck to go along with The Witch King (and 2 Nazgul) and Khamul and that way get all The Nine in the set.
        The one good thing about a 4 PG deck is that apparently the eight guards are divided into pairs who each use the same weapon. Having 4 allows you to have all the weapons represented, although I’m not sure if you could build a deck around that concept.

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        • From roman on Supreme Leader Snoke

          A 4-character melee deck might work. The Uruk-hai Army deck is an example, and it works ok.

          Why don’t you give that one a try? I and others will help you figure it out. Use the basic deck from the Nazgul deck. 7 HP each. Give them 3x offense, 3x movement and 2x defense, all of which power up if the guard is next to his “pair”. 1-2 big attacks (at least A6) that they can use even if all the others are killed off. Perhaps healing or even bringing a dead one back.

          We could discuss further at the wiki, or here.

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  • From Freaky Mutant Man on Chirrut Imwe

    So, after playing this version of the deck for awhile, I have to say: 13 HP with a Brown deck is simply way, way too weak for a melee major. If Baze is only going to have 10 HP, Chirrut needs, like 15 or 16 HP at minimum to not just get dunked on immediately. I understand you want them to be weaker than your Jedi/Sith decks, but as is I think Chirrut and Baze don’t measure up to even 4-LOM.

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    • From roman on Chirrut Imwe

      Thanks for the feedback. I haven’t seen this deck a whole lot and it was intended to be weak, and it definitely has played weak, but it was also intended to be at about the level of the Tier 3B bounty hunter decks. 4-LOM and IG-88 each have have 14 HP and their minors have 10 and 11 HP, respectively. If Baze is 10 HP, Chirrut probably needs at least 14 HP to be on their level, maybe 15. I’ll adjust to 15 and see how that goes, if he’s a little better than IG-88 and 4-LOM, that’s ok, as long as they’re still Tier 3B. You can play him with 16 HP if you want, but that’s stronger than I want him to be.

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  • From Separatist 18 on Supreme Leader Snoke

    Do you have any opinions one way or the other on the idea of giving the Praetorian Guards talent cards? I know generic minors don’t ordinarily get talent cards, but these guys honestly do more actual dueling in the films than Snoke does and honestly hold their own (though they ultimately do not make it) against two major characters (Rey and Kylo Ren.)

    If you were to give them some power combats, it would allow you to avoid the Emperor-like all specials deck if you wanted to avoid that without giving Snoke attack cards of his own (a choice I’d agree with.) It would also give you a different sort of administrator type deck.

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    • From roman on Supreme Leader Snoke

      I think Snoke looks strong enough to do most of the dueling on his own. Whatever his minors are, I wouldn’t want them to have any talent cards, but I’ll consider your idea if nothing else comes together for him.

      Reads like you’d play a 3-Praetorian Guard deck.

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  • From Darth Wolverine on The Last Jedi and Epic Duels

    Glad you’re taking a look at my Phasma deck. =) I do think of any of the films, this is the least Duels-friendly because it’s philosophy is very much about deconstructing the Jedi as heroes. That said, it also has one of the coolest fight scenes in series history.

    I know you were joking about Rey and Kylo but honestly doing an Obi-Wan and Anakin deck style deck with them just to recreate that moment would be worth it. And I fulky support the Praetorian Guard idea; they’ve raised the bar for faceless mooks.

    And Hux is a joke because he’s a space nazi and doesn’t deserve anything but humiliation and disgrace.

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    • From Freaky Mutant Man on The Last Jedi and Epic Duels

      I’m trying to think of a mechanic that would reflect Hux’s character in TLJ; an easily tricked and bullied buffoon who is a threat by merit of the gargantuan firepower at his beck and call and nothing else. (He acts as *something* of a voice of reason in the final battle, but that’s mostly just because of Kylo’s raging obsession with destroying the Falcon and Luke interfering so heavily with the battle plan; Hux may have more tactical smarts than Kylo, but that’s not saying much in the first place *and* Kylo just chokes him into submission whenever he tries to go against Kylo’s command with anything more than a suggestion.)

      I’m struggling to think of something, however. Maybe it will come to me in time, but I’ll likely much sooner be putting out decks for Finn/Rose, Poe/BB-8, Kylo and assorted weirdos from other Canon/Legends material than I will be putting out anything for Hux, so… I suppose that’ll be something for other people to take a crack if they care.

      I’ll definitely have to concur on this being the least Duels-friendly movie thus far; only one new character was introduced who really inspires card ideas (Rose, who has several moments that could translate fairly well into cards for a Finn/Rose deck), and many of the returning characters prove, well, less than epic (deliberately so). It makes for a good, interesting movie, in my opinion, but not much that would directly translate into a game about people engaging in Epic Duels (besides the incredible throne room fight, which might be my new favorite Star Wars fight, especially if we’re only taking the movies into account; Finn vs Phasma was cool too, but real short, and Kylo vs Luke wasn’t *really* a fight, in spite of great it was).

      I do hope someone makes good maps for Snoke’s Throne Room and Crait (and maybe Canto Bight) soon.

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  • From Freaky Mutant Man on Supreme Leader Snoke

    TLJ SPOILERS

    Little nitpick in the page description; he is shown using Lightning in his first scene in TLJ, when Kylo gets pissed off and tries to draw his saber. Snoke even bounces the lightning off the ground rather than directly aiming at Kylo. Not saying he needs a lightning card in his deck, just wanted to point out that he does use it.

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    • From roman on Supreme Leader Snoke

      Hey good point, I forgot about that moment. Nonetheless, we have lightning in the Palpatine, Sidious and Dooku decks, and I think we need something more original for this deck. Any ideas? I was going to base it off the Saruman deck but ended up going in a different direction with it.

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  • From Separatist 18 on Supreme Leader Snoke

    I think the current minor deck you have is something like the old minor melee deck IIRC, its not minor blue. The 3/2 should be a 4/1 if minor blue is what you want.

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    • From roman on Supreme Leader Snoke

      Nice catch. That’s actually the assume “Melee Minor” deck in Deck Designer, I do believe that’s an old version of the Melee Minor before Minor Blue basically became the standard. I’ll fix that up in the next draft, as I’m sure this version isn’t final.

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  • From The Last Jedi and Epic Duels – Geektopia on General Hux

    […] I was hoping I would get some good material so I could modify his rather boring, unoriginal administrator deck, but it turns out that boring, unoriginal administrator suits him […]

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  • From The Last Jedi and Epic Duels – Geektopia on Kylo Ren

    […] see a much more powerful version of him in this film, and then feel bad for making so weak in my deck for him (which btw, his A5s were revised to A6s to make him stronger).  But no, Kylo stayed his […]

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  • From The Last Jedi and Epic Duels – Geektopia on Finn

    […] Well, this puts a whole new paint job on things.  At least I’m glad I took Finn in a pure blaster direction because he has no trace of Jedi in him at this point.  Beyond that, […]

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  • From Separatist18 on Lord of the Rings Epic Duels is here!

    You know, now that a Giants set is being proposed, I feel sort of bad for proposing Smaug for the Hobbit expansion. Smaug would really make more sense as a giant character. I just thought it would’ve been a shame that he wouldn’t be included.

    Though, you might want another light sided character to go 2 light and two dark, and for that I don’t know who could be included.

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    • From roman on Lord of the Rings Epic Duels is here!

      Nothing to feel bad about! I put the question to the Yahoo group and they wanted Smaug. Plus, his inclusion allowed the inclusion of Tauriel, who was worth including, at least from a movie perspective. Besides, who knows if a Giants set will ever come to fruition? If not, at least we have a Smaug.

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  • From Luke Nickel on LOTRED - For Online Play

    Hello, my name is Luke Nickel! I love so many of your decks and I would love to talk about more duels related topics!

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  • From Freaky Mutant Man on Lord of the Rings Epic Duels is here!

    You know, I’ve been meaning to ask you about moving LOTRED off of Yahoo Groups; it’s a good set and it was a shame to see it restricted to a service few people use any more. Happy to see it moved somewhere more accessible!

    I’ve also been thinking of making a Sauron deck, simply because people keep asking me why Sauron isn’t in the set when they look at it. I started thinking of a solid idea for it back in August, I just need to sit down and knock it out.

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    • From Freaky Mutant Man on Lord of the Rings Epic Duels is here!

      (To be clear, I’m not suggesting that you add my Sauron deck to the set; it’s more for my own purposes than anything else, though I do want to make it fit in the set power-wise while not making it impossible to beat. It’s also gonna be pretty gimmicky, probably not something you’d want to break out every single game.)

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      • From roman on Lord of the Rings Epic Duels is here!

        Btw, I agree with a gimmicky, VERY powerful deck that wouldn’t be played often.

        I’d also consider creating an Isildur & Elendil deck. Design the 2 decks at the same time, kind of the way original Luke and Vader were designed to fight each other. It would need to be very strong in general, but also with the specific Elendil-dies-powering-up-Isildur mechanic that would allow it to defeat Sauron.

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      • From roman on Lord of the Rings Epic Duels is here!

        Yeah, go for it! Robert made a couple of extra decks on his own as well. It’s supposed to work like SWED — there’s a base set to play with, and anyone/everyone can make his/her own decks to add to it.

        If we had a Sauron and a Balrog, we could dig up Robert’s Ents deck. Then we’d just need to add one more for a “Giants” expansion. I can’t think of another oversized character I’d want to include though.

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  • From Freaky Mutant Man on Bultar Swan

    Played Bultar in a couple games recently (a 1v1 and an 3-way FFA), and she’s actually quite fun to play! Fragile, but being able to teleport around the board helps out with that.

    Quick question that just occurred to me: let’s say you end your turn by playing BLINK. However, at the start of your next turn, all 3 spaces you marked have ended up occupied by other characters. What happens? This might not be terribly likely to happen, but all the same I would like to know how you would handle this situation.

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    • From roman on Bultar Swan

      Cool! It is a fun and unique deck. She’s had some great games.

      Interesting question, can’t say I’ve seen that happen. The Bultar player almost always puts one token on a relatively safe spot away from the action. I’d almost have to write two more sentences into the card to cover such a case: Maybe once 2 spots get occupied, nobody may occupy the third spot? I think that would be best. If you allow “adjacent to,” one of the tokens, she could teleport to some 27 different spaces on the board.

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      • From umondy on Bultar Swan

        What about maybe forbid anybody to walk on the markers?

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        • From roman on Bultar Swan

          If you were to do that, then you could potentially use BLINK to shield a wounded ally from any approaching attackers. So you can try it but I don’t think it will work.

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  • From Jeffhorbie on Jyn Erso

    Roman, Not a bad suggestion at all, the Old republic Recruit does look similar. Thank you for your thoughts. I saw that Legion was coming out and would love to try playing that as well. Hopefully the miniatures catch up to the movies, it would be great having options to those characters.

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  • From Jeffhorbie on Jyn Erso

    Looks like a fun deck to play with. Has anyone found good character miniature for Jyn?

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    • From roman on Jyn Erso

      Hi Jeff! Thanks for your interest. I’ve found it to be a solid deck that feels like Jyn.

      We’ve reached a point in time where even Star Wars Minis have become a challenge to come by. I had to hit up a friend of a friend. But if you can find them, the “Old Republic Recruit” makes a great Jyn, and was considered a “Common” figure so shouldn’t cost much. Commandos are easy enough to find as well.

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      • From Freaky Mutant Man on Jyn Erso

        As far as miniatures go, Imperial Assault and the upcoming Legion from FFG might, in time, provide some good minis for the newer characters, though both are thus far exclusively OT-focused; to my knowledge, the only FFG game using minis that has content from the new movies is X-Wing, which isn’t exactly helpful for Epic Duels. Still, I can’t imagine they’ll go too much longer before adding in ST content to one of the games; we’re going to be two movies into the ST before too long, and it would be incredibly weird to still only have two of the FFG games (including Destiny) feature content from it at that point.

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        • From roman on Jyn Erso

          I honestly need another Star Wars miniatures game like a hole in my head. The Geektopia group still plays SWED and we have fund doing it. The 1670 group still plays SW Minis, which is still great, can be as small or large as you want it to be, and has every character you could ever want to play (fans have made characters from the Disney films). I’ve heard good things about Imperial Assault and Legion looks good but I prefer shorter form tactical combat games anyways like Adrenaline, which I highlight in my GenCon post. I’d be interested in SW games around the new films and characters but the old stuff has already been covered, and covered well, IMO.

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  • From bbfiddler on Shaak-Ti

    This deck looks super cool but I agree with Freaky Mutant Man that it’s pretty hard to read the text of the cards. Do you have a better version without the smudged text?

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    • From roman on Shaak-Ti

      Thanks for the note, sorry I missed it until now, but I did update the Shaak Ti .pdf and I think whatever issue has been resolved. I’m not sure what happened there, the .PDF looked fine prior to upload but something about that process smudged it. Hope that didn’t deter too many people because this is a really good deck, one we play a lot and always have fun with, sort of a classic tough Jedi deck.

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