After seeing a recent surge of interest in Epic Duels here and on the Wiki, I contacted Rob Daviau , the original creator of Star Wars Epic Duels, and requested an interview. He agreed, and we met in person at the NYC Toy Fair in February. This is the fifth and final part of our conversation.
Roman: Last thing, any advice for aspiring game inventors?
Rob: Yes. There is… I had a different thing, I had a sort of weird, 14-year sort of apprenticeship at Hasbro. I was brand new and yet had experience. Bottom line is, I have many games in the past 5 years with publishers have said “we love it” and then we played it and like, nope. I have a ton of games that were passed on, rejected. You’re always going to make games that you like that but that people are passing on. It’s always going to be a sales business. For every game I get to market, I probably have two that don’t get to market because no one wants it or it wasn’t a good idea. So, it’s not easy, and don’t get discouraged. You know, if you’re like “Wow, no one bought this.” It’s like, yeah, no one bought it. Yeah, that happens.
Roman: Thank you, and so nice to meet you.
That concludes our interview. You can follow Rob Daviau on Twitter @robdaviau
You can also follow me @romanfgames
It was a thrill to finally meet Rob Daviau, creator of my favorite game and many more. Still so many questions I wish I could have asked him. I hope you enjoyed the interview. Thanks for reading and following the blog. Happy dueling.