Mothman and Martian Invader – Geektopia Games

Mothman and Martian Invader

Minor(s): Minions

Thanks to suviridian for the art!

Mothman – 11 cards
Boss

3x UNIMAGINABLE TERROR
A4D3. AFTER COMBAT: Deal 1 damage to each adjacent opposing fighter. For each fighter damaged this way, add a doom token to the lowest numbered bridge.

2x OVERWHELMING DREAD
A4D2. DURING COMBAT: Increase the value of this card by +1 for each destroyed bridge.
AFTER COMBAT: Place Mothman in the closest empty starting space.
BOOST: 2

2x A VISAGE OF IMPENDING DOOM
A3D1. IMMEDIATELY: If the printed value of the opponent’s card is 4 or higher, ignore its value.
AFTER COMBAT: If Mothman won the combat, add a doom token to each bridge.
BOOST: 3

2x FEINT
A2D2. IMMEDIATELY: Cancel all effects on the opponent’s card.
BOOST: 2

1x DECEPTION
A0D0. Whenever this card is put into Mothman’s discard pile, shuffle its discard pile back into its deck (including this card). This effect cannot be canceled.
BOOST: 3

Martian Invader – 9 cards
Boss

2x LIGHTS IN THE SKY
A3. DURING COMBAT: Add +2 to this card’s value.
D2. AFTER COMBAT: Place the Martian Invader in a space bordering the highest numbered empty field.
BOOST: 3

2x THEY’RE COMING FOR YOU
A2. DURING COMBAT: Add +1 to this card’s value for each occupied field.
D3. AFTER COMBAT: Deal 1 damage to each opposing fighter in the Martian Invader’s zone.
BOOST: 1

1x UNSPEAKABLE EXPERIMENTATION
A4. IMMEDIATELY: The value of the opponent’s card is 2 and cannot be changed.
D4. AFTER COMBAT: Place the Martian Invader in a space bordering the lowest-numbered empty field.
BOOST: 2

1x HEAT BLAST
A4. AFTER COMBAT: Deal 3 damage to the opposing fighter.
D1. AFTER COMBAT: Place the Martian Invader in a space bordering the highest-numbered empty field.
BOOST: 2

1x NULLIFICATION BEAM
A4. IMMEDIATELY: If the Martian Invader is in a space bordering an occupied field, cancel all effects on the opponent’s card.
D2. AFTER COMBAT: Place an alien in each field bordering the Martian Invader’s space.
BOOST: 3

1x FREEZE RAY
A4. IMMEDIATELY: If the Martian Invader is in a space  bordering an occupied field, ignore the value of your opponent’s card.
D2. AFTER COMBAT: Place an alien in each field bordering the Martian Invader’s space.
BOOST: 3

1x DECEPTION
A0D0. Whenever this card is put into the Martian Invader’s discard pile, shuffle its discard pile back into its deck (including this card). This effect cannot be canceled.
BOOST: 3

Ant Queen – 8 cards
Minion
10 HP
Melee

3x SAVAGE SWARM
A1D1. DURING COMBAT: The value of this card is equal to the threat level instead.
BOOST: 2

2x SHE CAN’T BE STOPPED
A3D1. AFTER COMBAT: If the Ant Queen lost the combat, advance the threat marker 1 space.
BOOST: 3

2x PHEROMONE FRENZY
A4D3. DURING COMBAT: Add +1 to this card’s value for each revealed STRANGE PHEROMONE initiative card.
BOOST: 2

1x DECEPTION
A0D0. Whenever this card is put into the Ant Queen’s discard pile, shuffle its discard pile back into its deck (including this card). This effect cannot be canceled.
BOOST: 3

The Blob – 8 cards
Minion
10 HP
Melee

3x IT’S GETTING BIGGER
A2. DURING COMBAT: Add +1 to the value of this card for each acid token in the Blob’s zone.
AFTER COMBAT: Place an acid token in each empty space adjacent to the Blob.
BOOST: 2

2x ACIDIC EXPLOSION
A4D2. AFTER COMBAT: Deal 1 damage to each opposing fighter in the Blob’s zone. Place an acid token in an empty space in the Blob’s zone.
BOOST: 2

2x CAUSTIC SPRAY
A1D2. AFTER COMBAT: Deal 1 damage to each opposing fighter for each acid token on or adjacent to their space.
BOOST: 2

1x DECEPTION
A0D0. Whenever this card is put into the Blob’s discard pile, shuffle its discard pile back into its deck (including this card). This effect cannot be canceled.
BOOST: 3

Jersey Devil – 8 cards
10 HP
Melee

3x FORKED TAIL WHIP
A3D2. IMMEDIATELY: If the opponent played a card with the same name as a card in their discard pile, cancel its effects and ignore its value.
BOOST: 2

2x BLOOD-CURDLING SCREAM
A2D1. DURING COMBAT: The opposing fighter discards 1 card from their hand or the top card of their deck. Add its BOOST value to this card’s effect.
BOOST: 3

2x TRISKAIDEKAPHOBIA
A1. IMMEDIATELY: All players discard the top card of their deck.
AFTER COMBAT: Each player with 13 or more cards in their discard pile removes those cards from the game.
BOOST: 3

1x DECEPTION
A0D0. Whenever this card is put into the Jersey Devil’s discard pile, shuffle its discard pile back into its deck (including this card). This effect cannot be canceled.
BOOST: 3

Loveland Frog – 8 cards
Minion
10 HP
Melee

3x TONGUE LASH
A1D2
Boost: 1

2x LEG THRASH
A1D3. AFTER COMBAT: If the Loveland Frog won the combat, deal 2 damage to an adjacent opposing fighter. (If two or more are adjacent, the players choose.)
BOOST: 3

2x IT EMERGED FROM THE SWAMP
A2D1. AFTER COMBAT: Place the Loveland Frog in the closest empty starting space. Then, deal 1 damage to each adjacent opposing fighter.
BOOST: 2

1x DECEPTION
A0D0. Whenever this card is put into the Loveland Frog’s discard pile, shuffle its discard pile back into its deck (including this card). This effect cannot be canceled.
BOOST: 3

Skunk Ape – 6 cards
Minion
10 HP
Melee

2x BACK INTO THE BRUSH
A3. AFTER COMBAT: If Skunk Ape lost the combat, put its initiative card on the bottom of the initiative deck.
BOOST: 3

2x BESTIAL BITE
A2D2. DURING COMBAT: If the opposing fighter is a sidekick, the value of this card is 5 instead.
BOOST: 1

1x GRUESOME LURE
A4. DURING COMBAT: If Skunk Ape did not move this turn, the value of this card is 6 instead.
BOOST: 2

1x DECEPTION
A0D0. Whenever this card is put into Skunk Ape’s discard pile, shuffle its discard pile back into its deck (including this card). This effect cannot be canceled.
BOOST: 3

Tarantula – 7 cards
Minion
10 HP
Melee

2x 8 LEGS OF TERROR
A3. AFTER COMBAT: Place a web token in Tarantula’s space, then place Tarantula in the closest empty starting space. Put Tarantula’s initiative card on the bottom of the initiative deck.
BOOST: 2
Note: I prefer Dark Terror from the Shelob deck.

2x DISORIENTING VENOM
A3D2. IMMEDIATELY: Cancel all effects on the opponent’s card. If Tarantula is in a space with a web token, also ignore that card’s value.
BOOST: 2

2x SINISTER SNARE
A4. DURING COMBAT: If Tarantula is in a space with a web token, the value of this attack is 6 instead.

1x DECEPTION
A0D0. Whenever this card is put into Tarantula’s discard pile, shuffle its discard pile back into its deck (including this card). This effect cannot be canceled.
BOOST: 3

 

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