Kit Fisto – Geektopia Games

Kit Fisto

Minor(s): 2 Clone Troopers

This is the last Kisto Fisto deck we have actually agreed upon, though always kind of let us down, so we’re not making it available on Vassal.

by Geektopia.  Inspired by PD Magnus’ original design.

Kit Fisto
16 HP
22 cards
Blue Deck

2 Clone Troopers
4 HP each
9 cards
Weak Ranged Minor Deck

Kit Fisto – 12 Talent Cards

A7.  Fisto may exchange places with one of his Clone Troopers.

A5*.  If your opponent has any cards face up from NAUTOLEAN INSIGHT, they may not be used to defend this attack.

D6.  Do 2 damage to any character Fisto could attack with a blaster.

Move any character adjacent to Fisto to any space on the board.  Character takes 2 damage.

Move each Clone Trooper up to 4 spaces.  Move Fisto up to 4 spaces.  Draw a card.

Choose an opponent.  Opponent must place his hand face up and play cards from the face up position. Newly drawn cards can be played normally.

Theme: A steady, all-around game with some insight
Strengths: Solid hit-and-run, solid defense, solid movement, FORCE PUSH
Weaknesses: Not overwhelming, low card drawing power, weak minors
Strategy: Front line fighter who wins a long, drawn-out game
Test Level: Medium, he’s gone through a lot of changes but I think we’ve settled on this one in 2nd half of 2010
Tier: 2

Inspiration: PD’s original design got us going on the idea.  The best thing about that deck was the BATTLE SPIRIT card, but we thought that card was a better fit for Qui-Gon.  Ever since then, we’ve struggled to figure out what to do with Fisto (meanwhile, Qui-Gon works great).  CLONE CHARGE was the best remaining Fisto card so we’ve expanded it.  Somehow, that and the solid FORCE PUSH cards of his never seem to be enough offense.  Fisto always seems unable to contribute to the game in any way.  We’ve added the INSIGHTFUL ATTACK cards but they somehow haven’t helped.

Playing Fisto: In theory, Fisto is well-rounded and has a deep bag of tricks, but needs to play a patient, drawn-out game to achieve victory. CLONE CHARGE is a pretty formidable hit-and-run card and CLONE COMMANDER sets it up well, both cards to use early and often. When Fisto can get a decent defensive hand, he’s best up front, where he can use RICOCHET and FORCE PUSH to pile direct damage on a character and isolate a character while keeping heat off your teammate.  Play NAUTOLEAN INSIGHT on an enemy with a full hand of cards, follow up with INSIGHTFUL ATTACK for the kill, but don’t sit on IA if you get it early, use it if you need it.

Playing against Fisto: Fisto has strong defense but mediocre offense so you’re generally better off going after his teammate first. NAUTOLEAN INSIGHT can punish you for stockpiling your hand so if you get your cards, play them. Beware all characters with FORCE PUSH and its ability to isolate. Beyond that, attacking Fisto can lead to direct damage from RICOCHET but there isn’t much else to surprise you. He can be annoying with his hit-and-run game and his sturdy defense but any character will go down if you keep hitting him and Fisto will sooner than some others.




  1. Darth Wolverine says:

    So, I don’t know what your VASSAL deck looks like (I’ve never had much success getting it to work), but I think, looking at this deck is that it’s good, unique idea doesn’t crop up enough to be useful. I think you should make him more of a resource denial deck.

    Nautolean Insight should be his bread and butter card, a times 3, maybe a times four. Something like:

    “A5 The opponent must reveal a card (or maybe 2) at random, this card remains face up and may not be chosen to discard from the effect of a card.”

    I’ve been tinkering with a similar design for a Sinestro deck on a DC Epic Duels project, and think this might be what Kit Fisto needs.

    So, my thinking is:

    A5 The opponent chooses a card two cards at random. These cards stay face up and may not be chosen for discard due to the effects of a card.

    A4 The opponent must choose and discard a card.

    A4 Add 1 to the attack value of this card for each face up card in the opponent’s hand.

    Until the start of Kit Fisto’s next turn, no player may play face up cards.

    Place this card in an opponent’s hand. This card is face up and counts as two cards. The opponent may use an action to discard this card and another card.

    Choose an opponent to choose and discard 3 cards.

    It’s low on draw power and defense but it’s definitely different from anything I’ve seen on your site. The INCEPTION card is based on a Mike Maloney mechanic for his Palpatine deck and seems to fit this theme really well.

    • roman says:

      Thanks, some interesting ideas there for a deck that we’ve just never gotten to work. I think you’ve got enough there to do your own Fisto deck, go for it!

      As for ours, I’m not sure why but the 3x A7s never seem to be enough offense, and I’ve learned over time that if you’re going to rely upon a combo like NAUTOLEAN INSIGHT-INSIGHTFUL ATTACK, you can’t just have 3 total cards and expect it to come up very frequently. Emperor Palpatine, by contrast, doesn’t RELY upon his YWD-MEDITATION combo. Obviously they combo well, but they’re also great cards on their own, and Fisto’s are not.

      Anyways, I don’t know that card-denial fits Fisto very well as a character. He’s more a bad ass duelist than anything BUT if we’re going to go with NAUTOLEAN INSIGHT as is (or your version) then it’s a card denial card of sorts, and the concept should probably be built upon. I’ll consider your ideas for this deck but I think my group would rather take it in another direction entirely, hence I’m suggesting you do your own.

      • Darth Wolverine says:

        Yeah I might throw it on the Epic Duels forum at some point. Like I said, I’ve been busy working on a DC project. I have something like 50 decks (many are adapted from the Star Wars ones but different enough to be “new”), but I’ve been meaning to get back into the ED forums.

        Thanks for all the hard work you guys do.

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