This is a restoration of an old deck but by now we’ve made it our own.
Updated June 2021
by Roman F and Geektopia, based on a deck by Scott Hagarty (unverified)
back art by MD Villarreal
Strong Ranged Minor Deck
Ackbar – 8 special cards
3x ASSUME ATTACK COORDINATES
A4. After attacking, move Ackbar up to 4 spaces, and then move Wedge up to 4 spaces.
2x CONCENTRATE ALL FIREPOWER
A6*. *Add 3 to the attack value if Wedge can also attack the same character.
1x IT’S A TRAP!
D8. Ackbar may play this card as defense for Ackbar or for Wedge. If played for Wedge, Wedge receives any damage and effects.
2x PREPARE RETREAT
Ackbar and Wedge each recover up to 2 points of damage. Move Ackbar up to 5 spaces and then move Wedge up to 5 spaces.
1x MAY THE FORCE BE WITH US
Choose an opponent. That opponent must reveal their hand and discard all basic combat cards.
Wedge – 4 special cards
2x I’LL TAKE THE LEADER
A4*. *If the target of the attack is a major character, the attack value of this card is 8.
1x ATTACK RUN
A7. Move Wedge up to 7 spaces. Every opposing character he moves over is attacked with this card and may defend.
Bonus Wedge .PDF card: replaces one PREPARE RETREAT
Draw 5 cards. Then remove Wedge from the game. Playing this card does not count as an action.
Notes: This version looks pretty solid to me. They’ve got the potential for really good offense, but they’re a brittle pair. With ASSUME ATTACK COORDINATES his bread and butter, Ackbar is a movement engine along with PREPARE FOR RETREAT. He lacks punch without Wedge, both to aid CONCENTRATE ALL FIREPOWER but also for Wedge’s own offensive contributions.