Yennenga – Geektopia Games

Yennenga

Thanks to YunaXD for the art!

Yennenga

Move: 2

Special Ability: If Yennenga would take damage, you may assign any amount of that damage to one or more Archers in her zone instead. (You may not assign more damage to an Archer than their remaining health.)

Yennenga
15 HP
Ranged

2x Archers
2 HP each
Ranged

Yennenga – 12 cards

3x RAIN OF ARROWS
A3. AFTER COMBAT: VOLLEY
VOLLEY: A3.
Boost 3

3x SURPRISE VOLLEY
A3. IMMEDIATELY: You may return a defeated Archer to a space in the opposing fighter’s zone. If you do, that Archer is now the attacker. If you don’t, gain 1 action.
Boost 3

2x SHIELD FORMATION
D3. IMMEDIATELY: Your opponent may discard a card. If they don’t, return a defeated Archer to a space in Yennenga’s zone.
Boost 3

2x MASTER OF THE HUNT
Scheme
Gain 2 actions.
Boost 3

2x ONE WITH THE LAND
Scheme
Move each of your fighters up to 2 spaces. Each of your fighters recovers 1 health. Draw 1 card.
Boost 2

Any – 9 cards

3x STALLION CHARGE
A3D3. AFTER COMBAT: Move Yennenga up to 5 spaces. She may move through opposing fighters. Then, deal 1 damage to each opposing fighter she moved through.
Boost 3

3x JAWS OF THE BEAST
A3D3. DURING COMBAT: For each zone the opposing fighter is in, increase the value of this card by +1.
Boost 3

3x POINT BLANK
A2D2. AFTER COMBAT: If the opposing fighter is adjacent to Yennenga, deal 2 damage to that fighter.
Boost 2

Any – 9 “Basic” cards

3x MOMENTOUS SHIFT
A3D3. DURING COMBAT: If your fighter started this turn in a different space, this card’s value is 5 instead.
Boost 2

2x DIVIDE AND CONQUER
A2D2. DURING COMBAT: If your fighter is not in Yennenga’s zone, the value of this card is 4 instead.
Boost 1

2x PIN THE PREY
A1D1. AFTER COMBAT: Move the opposing fighter up to 4 spaces. Your opponent discards 1 card.
Boost 2

2x SKIRMISH
A4D4. AFTER COMBAT: If you won the combat, choose one of the fighters in the combat and move them up to 2 spaces.
Boost 2

 

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