Thanks to binoched for the art!
The Genie
The Genie
16 HP
Ranged
(No minor)
Move: 3
Special Ability: INFINITE POWER
At the start of your turn, you may discard 1 card to gain 1 action.
3x CAREFUL WHAT YOU WISH FOR
A4. AFTER COMBAT: If you lost the combat, deal 1 damage to an adjacent opposing fighter.
BOOST: 2
2x YOUR WISH IS MY COMMAND
A3. AFTER COMBAT: If you won the combat, you may discard 2 cards to gain 1 action.
BOOST: 1
2x I AM FREED
A3. AFTER COMBAT: Place the Genie in any empty space. Then, deal 1 damage to each adjacent fighter.
BOOST: 2
2x IMPRISONED WRATH
A3. AFTER COMBAT: You may discard 2 cards to deal 2 damage to an adjacent opposing fighter.
BOOST: 1
3x BACK IN THE LAMP
D0. IMMEDIATELY: The Genie recovers 4 health.
BOOST: 1
2x PRISONER’S TORMENT
D1. AFTER COMBAT: Draw cards equal to the amount of combat damage you took.
BOOST: 2
3x THREE WISHES
Scheme
Gain 1 action and choose one effect:
– draw 5 cards
– for the rest of your turn, your cards’ values are 4 and cannot be changed
– each opponent discards 2 cards
BOOST: 3
3x WISHING FOR MORE WISHES
A3D3. AFTER COMBAT: Your opponent draws 1 cards. Draw 3 cards.
BOOST: 2
3x I GRANT YOU… DEATH
A2D2. AFTER COMBAT: You may deal 1 damage to an adjacent fighter.
BOOST: 1
3x FEINT
A2D2. IMMEDIATELY: Cancel all effects on your opponent’s card.
BOOST: 1
2x I’VE MADE SULTANTS OUT OF LESS
A2D2. AFTER COMBAT: Look at your opponent’s hand and choose a card for them to discard.
BOOST: 1
2x THIS IS NO PARLOR TRICK
A1D1. DURING COMBAT: The value of your opponent’s card is equal to its BOOST value.
BOOST: 2