Thanks to DenmanRooke for the art.
Robin Hood and Outlaws
by Restoration Games (Rob Daviau and Justin Jacobson)
We played him wrong by playing the Outlaws as ranged characters, so I can’t comment too much, but he looks like a very good teammate, if a bit light on offense when on his own.
Robin Hood
13 HP
Ranged
4x Outlaws
1 HP each
Melee
Move: 2
Special Ability: After you attack, you may move your attacking fighter up to 2 spaces.
Robin Hood – 10 cards
3x A HUNTER’S EYE
A5.
BOOST: 4
3x STEAL FROM THE RICH
Scheme
Draw 1 card, then choose an opponent. They may choose to discard 1 card. If they do not, draw 1 more card.
BOOST: 3
2x DISARMING SHOT
A4. AFTER COMBAT: Draw a number of cards equal to the amount of damage dealt to the opposing fighter.
BOOST: 3
2x PIERCING SHOT
A2. AFTER COMBAT: Draw 2 cards.
BOOST: 4
Outlaws – 4 cards
4x HIGHWAY ROBBERY
A2. IMMEDIATELY: Cancel all effects on your opponent’s card and ignore its defensive value.
BOOST: 2
Any – 2 cards
2x DEFENDERS OF SHERWOOD
D3. AFTER COMBAT: Draw 1 card. Return a defeated Outlaw (if any) to any space in Robin Hood’s zone.
Basic – 14 cards
3x FEINT
A/A 2. IMMEDIATELY: Cancel all effects on your opponent’s card.
BOOST: 2
3x REGROUP
A/A 1. AFTER COMBAT: Draw 1 card. If you won the combat, draw 2 cards instead.
BOOST: 2
3x WILY FIGHTING
A/A 3. AFTER COMBAT: Deal 1 damage to each opposing fighter adjacent to your fighter.
BOOST: 1
3x SNARK
A/A 3. AFTER COMBAT: If your fighter is adjacent to the opposing fighter, draw 1 card
BOOST: 1
2x AMBUSH
A2. DURING COMBAT: Your opponent discards 1 random card. Add its BOOST value to this card’s value.
BOOST: 3
Notes:
– After seeing AMBUSH do the exact same thing in the Raptors deck, that’s a basic card.
– So either Robin Hood has 14 basic cards instead of the standard 12, or maybe either WILY FIGHTING or SNARK are consider special cards and he only has 11 basic cards.
– This is the only deck that WILY FIGHTING and SNARK appear in so far, but I don’t see why they couldn’t be used in other decks. They seem to have all the properties of the ANY/ANY cards, being for any character, offense and defense, and having fairly low combat values and relatively weak effects.
So I could be wrong, because I was wrong about this deck earlier, but I think it has 14 basics and 16 specials.