Robin Hood – Geektopia Games

Robin Hood

Minor(s): Outlaws

Thanks to DenmanRooke for the art.

Robin Hood and Outlaws
by Restoration Games (Rob Daviau and Justin Jacobson)

We played him wrong by playing the Outlaws as ranged characters, so I can’t comment too much, but he looks like a very good teammate, if a bit light on offense when on his own.

Robin Hood
13 HP
Ranged

4x Outlaws
1 HP each
Melee

Move: 2

Special Ability: After you attack, you may move your attacking fighter up to 2 spaces.

Robin Hood – 10 cards

3x A HUNTER’S EYE
A5.
BOOST: 4

3x STEAL FROM THE RICH
Scheme
Draw 1 card, then choose an opponent. They may choose to discard 1 card. If they do not, draw 1 more card.
BOOST: 3

2x DISARMING SHOT
A4. AFTER COMBAT: Draw a number of cards equal to the amount of damage dealt to the opposing fighter.
BOOST: 3

2x PIERCING SHOT
A2. AFTER COMBAT: Draw 2 cards.
BOOST: 4

Outlaws – 4 cards

4x HIGHWAY ROBBERY
A2. IMMEDIATELY: Cancel all effects on your opponent’s card and ignore its defensive value.
BOOST: 2

Any – 2 cards

2x DEFENDERS OF SHERWOOD
D3. AFTER COMBAT: Draw 1 card. Return a defeated Outlaw (if any) to any space in Robin Hood’s zone.

Basic – 14 cards

3x FEINT
A/A 2. IMMEDIATELY: Cancel all effects on your opponent’s card.
BOOST: 2

3x REGROUP
A/A 1. AFTER COMBAT: Draw 1 card. If you won the combat, draw 2 cards instead.
BOOST: 2

3x WILY FIGHTING
A/A 3. AFTER COMBAT: Deal 1 damage to each opposing fighter adjacent to your fighter.
BOOST: 1

3x SNARK
A/A 3. AFTER COMBAT: If your fighter is adjacent to the opposing fighter, draw 1 card
BOOST: 1

2x AMBUSH
A2. DURING COMBAT: Your opponent discards 1 random card. Add its BOOST value to this card’s value.
BOOST: 3

Notes:

– After seeing AMBUSH do the exact same thing in the Raptors deck, that’s a basic card.

– So either Robin Hood has 14 basic cards instead of the standard 12, or maybe either WILY FIGHTING or SNARK are consider special cards and he only has 11 basic cards.

– This is the only deck that WILY FIGHTING and SNARK appear in so far, but I don’t see why they couldn’t be used in other decks.  They seem to have all the properties of the ANY/ANY cards, being for any character, offense and defense, and having fairly low combat values and relatively weak effects.

So I could be wrong, because I was wrong about this deck earlier, but I think it has 14 basics and 16 specials.

 

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