Included are 5 tree/wood tokens.
Babe the Blue Ox
Special Ability: Paul starts the game with 5 tree tokens. At the start of his turn, Paul may plant a tree on his space, as long as there is no tree on it or any space adjacent to it. A tree may be felled by using cards, and Paul collects the wood token (reverse side). Trees otherwise have no effect.
Paul – 12 cards
4x DOUBLE BITTED AXE
IMMEDIATELY: Add 1 to the attack value for each wood collected.
3x INTO THE WILDERNESS
A4. After attacking, move Paul up to 1 space for each tree planted.
IMMEDIATELY: If Paul or the opposing fighter is on a space with a tree, add 2 to the attack value.
AFTER COMBAT: Paul fells a tree on his or the other fighter’s space.
2x REPLENISH FOREST
Paul fells a tree on his space and collects the wood. Then, Paul may plant a tree on this space.
Draw 2 cards.
1x LEGENDARY WOODSMAN
Paul may fell a tree on his space and collect wood. Then Paul may move up to 3 spaces, fell a tree on that space, and collect wood.
Babe – 4 cards
2x MIGHTY SWING
IMMEDIATELY: If Babe did not move on this turn, the attack value is 6.
2x BULL HEADED
Babe may not be moved by any player until the start of Paul’s next turn.
Any – 1 card
Paul or Babe recovers 1 damage for each tree planted and wood collected. If Paul and Babe are adjacent to each other, then they may recover that much combined damage between them.
Any – 12 cards
3x A TREE FALLS IN THE FOREST
AFTER COMBAT: Your fighter fells a tree in his or his opponent’s space and Paul collects the wood, this effect may not be canceled.
AFTER COMBAT: If you won the combat, choose one of the fighters in the combat and move them up to 3 spaces.
AFTER COMBAT: Draw a card. If you won the combat draw 2 cards instead.
IMMEDIATELY: Cancel all effects on your opponent’s card.