Thanks to Scebiqu for the art.
Medusa and Harpies
by Restoration Games (Rob Daviau and Justin Jacobson)
Medusa is considered the strongest of the original 4 decks by many fans. Her advantages are her 1 damage special ability and her annoying harpies, which she can bring back to life (something we like to do with Tarkin, Nute and the Great Goblin).
1 HP each
Special Ability: At the start of your turn, you may deal 1 damage to an opposing fighter in Medusa’s zone.
Medusa – 11 cards
3x GAZE OF STONE
A2. AFTER COMBAT: If you won the combat, deal 8 damage to the opposing fighter.
3x SECOND SHOT
A3. DURING COMBAT: You may BOOST this attack.
3x HISS AND SLITHER
D4. AFTER COMBAT Your opponent discards 1 card.
2x MOMENTARY GLANCE
Deal 2 damage to any one fighter in Medusa’s zone.
Harpies – 5 cards
3x CLUTCHING CLAWS
A3D3. AFTER COMBAT: Your opponent discards 1 card.
2x THE HOUNDS OF MIGHTY ZEUS
A4D4. AFTER COMBAT: Move each Harpy up to 3 spaces.
Any – 2 cards
2x WINGED FRENZY
Move each of your fighters up to 3 spaces. You may move them through spaces containing opposing fighters. Then, return a defeated Harpy (if any) to any space in Medusa’s zone.
Basic – 12 cards
A/A 2. IMMEDIATELY: Cancel all effects on your opponent’s card.
A/A 1. AFTER COMBAT: Draw 1 card. If you won the combat, draw 2 cards instead.
A/A 3. AFTER COMBAT: Move your fighter up to 3 spaces.
A/A 3. AFTER COMBAT: Draw 1 card.
– This is clearly Clash of the Titans circa 1983 Medusa.
– While I don’t see DASH or SNIPE in any other decks, I don’t see why anyone else couldn’t use them as part of their basic deck.