Houdini – Geektopia Games

Houdini

Minor(s): Bess

Houdini

Houdini
14 HP
Melee

Bess
5 HP
Melee

Move: 2

Special Ability:  ESCAPE ARTIST
When you take the Maneuver action and BOOST, you may place Houdini in any space instead of moving. (Bess moves as normal.)

Houdini – 11 cards

3x VANISHING ACT
A2D2. AFTER COMBAT: Choose one of the fighters in the combat and move them up to 3 spaces. They may move through their opposing fighters.
BOOST: 2

2x AN ILLUSION OF MY OWN DESIGN
A4. IMMEDIATELY: Your opponent may BOOST their card.
DURING COMBAT: You may BOOST this card.
BOOST: 1

2x THE BIG REVEAL
A2. DURING COMBAT: You may BOOST this card twice.
AFTER COMBAT: Return one card you boosted with to your hand.
BOOST: 3

3x GRAND ESCAPE
D2. DURING COMBAT: You may BOOST this card.
AFTER COMBAT: If you won the combat, place your fighter in any space.
BOOST: 3

1X A MAGICIAN NEVER REVEALS HIS SECRETS
Scheme
Draw 2 cards. Gain 1 action.
If an effect would let an opponent look at your hand, you may reveal this card and cancel that effect.
BOOST: 4

Bess – 4 cards

2x AND THE BEAUTIFUL BESS!
A3D3. If you discard this card as a result of an opponent’s effect, draw 1 card.
BOOST: 1, If it’s your turn, gain 1 action.

2x SET THE STAGE
Scheme
Draw 3 cards. Then, put a card in your hand on top of your deck.
BOOST: 2 Look at an opponent’s hand and choose a card for them to discard.

Any – 15 cards

4x FLOURISH
A3. DURING COMBAT: You may BOOST this card.
BOOST: 2, Draw 1 card.

2x SLEIGHT OF HAND
A1. IMMEDIATELY: You may return this card to your hand and choose a different card to play. Resolve all effects on that card as normal.
BOOST: 3, Draw 1 card.

3x MISDIRECTION
A2D2. IMMEDIATELY: Cancel all effects on your opponent’s card.
BOOST: 1, Deal 2 damage to any fighter.+

2x SMOKE AND MIRRORS
A3D3. IMMEDIATELY: Houdini and Bess may swap spaces. If they do, your other fighter is now in the combat.
BOOST: 1

2x FOR MY NEXT TRICK
A2. AFTER COMBAT: Move one of your fighters up to 1 space. Draw 1 card. Gain 1 action.
BOOST: 2

2x ALL PART OF THE SHOW
D2. This card’s effects cannot be canceled.
AFTER COMBAT: If your fighter was defeated, set their health to 4 instead and place them in any space. (This effect happens even if Houdini was defeated.)
BOOST: 2, Houdini recovers 2 health.

 

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