Golden Bat – Geektopia Games

Golden Bat

Golden Bat

Golden Bat
18 HP
Melee

No minor

“HA HA HA HA HA HA HA HA HA HA”

Move: 3

Special Ability:  THE FIRST SUPERHERO
If you haven’t taken a Maneuver action this turn, add +2 to the value of Golden Bat’s attacks.

Golden Bat – 30 cards

3x VAPORIZING EYEBEAMS
A2.  AFTER COMBAT: Your opponent discards 1 random card.
BOOST: 2

3x A PUNCH TO SHAKE THE EARTH
A1. AFTER COMBAT: Deal 1 damage to each opposing fighter in your zone. If you won the combat, deal 2 damage instead.
BOOST: 1

3x LIKE A FLASH OF GOLDEN LIGHT
A2D2. DURING COMBAT: If Golden Bat shares no zones with the space he started this turn in, this card’s value is 4 instead.
AFTER COMBAT: Move Golden Bat up to 5 spaces.
BOOST: 2

3x ALPINE FORTRESS
Scheme
Choose a card in your discard pile and shuffle it into your deck. Draw 2 cards. Move Golden Bat up to 4 spaces.
BOOST: 3

2x SUPER STRENGTH
A5.
BOOST: 1

2x ARRIVE JUST IN TIME
Scheme
Place Golden Bat in any space.
BOOST: 2

2x HE LAUGHTS AT YOUR FEEBLENESS
D5.
BOOST: 3

2x IMPOSING PRESENCE
D3. IMMEDIATELY: Cancel all effects on your opponent’s card.
BOOST: 2

3x SIGHT BEYOND SIGHT
A2D2. AFTER COMBAT: Look at the top 3 cards of your opponent’s deck. Put them back in any order.
BOOST: 1

3x TERRIFYING ROAR
A3D3. IMMEDIATELY: Fighters cannot leave their spaces for the rest of the turn.
BOOST: 1

2x SKIRMISH
A4D4. AFTER COMBAT: If you won the combat, move on of the fighters in the combat up to 2 spaces.
BOOST: 1

2x INSIGHT OF THE ANCIENTS
A3D3. AFTER COMBAT: If you won the combat, return a random card in your discard pile to your hand.
BOOST: 2

 

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