Dr. Jill Trent
Dr. Jill Trent
13 HP
Melee
Daisy
6 HP
Melee
Move: 2
Special Ability: GADGETOLOGY
At the start of your turn, activate one of your gadgets. Whenever Jill Trent attacks, resolve the active gadget’s effects.
Annie – 8 cards
3x BATTLE OF WITS
A2. AFTER COMBAT: Reveal the top card of your deck and your opponent’s deck. If you card has a higher BOOST value, deal 3 damage to the opposing fighter.
BOOST: 4
3x UTILITY BELT
A3D3. AFTER COMBAT: Choose one:
– Jill Trent recovers 1 health
– move Jill Trent 1 space
– draw 1 card
BOOST: 3
2x HYPNOTIST
D3. IMMEDIATELY: If your active gadget is Hypnoray Blaster, cancel all effects on your opponent’s card.
BOOST: 1
Daisy – 6 cards
2x ACE FIGHTER
A5D5. AFTER COMBAT: Draw 1 card.
BOOST: 3
2x SISTERS IN ARMS
A3D3. This card’s effects cannot be canceled. If Daisy and Jill Trent are adjacent and Daisy is attacking, Daisy gains the effect of Jill Trent’s gadget.
BOOST: 1
2x HELPFUL ASSISTANT
Scheme
Shuffle up to 3 Jill Trent cards in your discard pile back into your deck.
BOOST: 3
2x ENERGIZING SPRAY
A5. AFTER COMBAT: Gain 1 action.
BOOST: 1
Any – 12 cards
3x GYDROSCOPIC JETPACK
A4D4. AFTER COMBAT: Move your fighter up to 2 spaces. They may move through opposing fighters.
BOOST: 2
3x LASER PEN
A2D2. AFTER COMBAT: Deal 1 damage to the opposing fighter.
BOOST: 2
2x STASIS DIFFUSER
A3D3. IMMEDIATELY: The value of your opponent’s card is equal to its printed value and cannot be changed.
BOOST: 1
2x INSIGHTFUL DEDUCTION
A3D3. AFTER COMBAT: Reveal the top 3 cards of your opponent’s deck. Put one of them on the bottom of the deck and the rest on top in any order.
BOOST: 2
2x CAUGHT RED-HANDED
A1D1. AFTER COMBAT: Your opponent discards 1 card. If you won the combat, they discard 2 cards instead.
BOOST: 2
2x INDESTRUCTIBLE CLOTH
D5. IMMEDIATELY: This combat, your fighter does not take damage from effects other than combat damage.
BOOST: 2