Achilles – Geektopia Games

Achilles

Minor(s): Patroclus

Thanks to bayanghitam for the art!

Achilles

Move: 2

Special Ability: When Patroclus is defeated, discard 2 random cards.

While Patroclus is defeated:

  • Add +2 to the value of all Achilles’ attacks.
  • If Achilles wins combat, draw 1 card.

Achilles
18 HP
Melee

Patroclus
6 HP
Melee

Achilles – 8 Cards

2x SPEAR THROW
Scheme
Deal 2 damage to an opposing fighter in Achilles’ zone.
Boost 1

3x ACHILLES’ HEEL
D4. AFTER COMBAT: If you lost the combat, your opponent gains 1 action.
Boost 2

3x UNDER ACHILLES’ HELM
D2.  IMMEDIATELY: If Patroclus is not defeated, Achilles may swap places with him.  If he does, Patroclus is now the defender.
Boost 4

Patroclus – 4 Cards

2x THE DAY OF YOUR DOOM
A3. DURING COMBAT: You may deal 2 damage to Patroclus.  If you do, the value of this attack is 5 instead.
Boost 2

2x BATTLE FRENZY
A3. AFTER COMBAT: Deal 2 damage to both fighters in the combat.
Boost 2

Any – 6 Cards

3x TEST FOR WEAKNESS
A1. AFTER COMBAT: RELENTLESS ASSUALT
RELENTLESS ASSAULT: A3
Boost 3

3x BROTHERS IN ARMS
A4.  AFTER COMBAT: If Patroclus is not defeated, gain 1 action.
Boost 2

“Basic” Any/Any – 12 Cards

2x BLESSED BY HERMES
A3D3. AFTER COMBAT: Move each of your fighters up to 3 spaces. They may move through opposing fighters.
Boost 1

2x BATTLE HARDENED
AD2D. AFTER COMBAT: Choose a card in your discard pile and return it to your hand.
Boost 2

2x WILY FIGHTING
A3D3. AFTER COMBAT: Deal 1 damage to each opposing fighter adjacent to your fighter.
Boost 1

3x SKIRMISH
A4D4. AFTER COMBAT: If you won the combat, choose one of the fighters in the combat and move them up to 2 spaces.
Boost 1

3x FEINT
A2D2. IMMEDIATELY: Cancel all effects on your opponent’s card.
Boost 1

 

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