Thanks to Abigail Larson for the art!
Dr. Jekyll and Mr. Hyde
by Restoration Games (Rob Daviau and Justin Jacobson)
Jekyll & Hyde
Special Ability: Start the game as Dr. Jekyll. At the start of your turn, you may transform into Dr. Jekyll or Mr. Hyde.
While Mr. Hyde: After you Maneuver, take 1 damage.
“Man is not truly one, but truly two.”
– Robert Louis Stevenson
Dr. Jekyll – 11 cards
3x SUCCUMB TO COMPULSION
A/A 2. AFTER COMBAT: Move up to 2 space. Transform to Mr. Hyde.
2x DISTRACTED TRIAGE
A/A 3. AFTER COMBAT: If you won the combat, recover 2 health.
2x WITH HASTE!
D4. AFTER COMBAT: Move Dr. Jekyll up to 4 spaces.
2x SCIENTIFIC METHOD
D2. AFTER COMBAT: Draw a number of cards equal to the damage you were dealt.
2x CALMING RESEARCH
Recover 2 health.
Draw up to 3 cards. Keep one and put any others on the bottom of your deck in any order.
Mr. Hyde – 11 cards
2x RECOILING BLOW
A5. AFTER COMBAT: Place Mr. Hyde in any space in this zone.
2x FOREVER HYDE
A5. DURING COMBAT: You may discard Dr. Jekyll cards. Add 2 to this card’s value for each card discarded.
2x MADNESS RELENTS
A/A 4. AFTER COMBAT: Transform to Dr. Jekyll.
3x PURE EVIL
Place Mr. Hyde in any space in his zone. Mr. Hyde deals 2 damage to all adjacent fighters.
2x STRANGE CASE
Reveal the top card of your deck. Deal damage equal to its BOOST value to one adjacent fighter. Put the card in your hand.
3x PURE EVIL
Basic – 8 cards
A/A 2. IMMEDIATELY: Cancel all effects on your opponent’s card.
A/A 4. AFTER COMBAT: Draw 1 card. If you won the combat, choose one of the fighters in the combat and move them up to 2 spaces.
2x DUALITY OF MAN
A/A 3. DURING COMBAT: If you are Dr. Jekyll and playing this card to defend, this card’s value is 6 instead. If you are Mr. Hyde and playing this card to attack, this card’s value is 6 instead.
– An interesting 11/11/8 setup.
– DUALITY OF MAN is unique to Jekyll & Hyde but I call it a basic card. Great card though!