Skeleton Crew – Geektopia Games

Skeleton Crew

From the Disney+ series comes a deck for the heroes.

Revised 8/4/2025

The Skeleton Crew
by Geektopia

Wim & Fern – Majors
8 HP each
Brown Deck
Melee

Neel & KB – Minors
6 HP each
Minor Brown Deck
Melee

Fern – 3 cards

3x BORN LEADER
A4. Move every member of the Skeleton Crew up to 4 spaces.

Wim – 2 cards

2x PRODIGY
A3*. *Add 1 to the attack value for each 2 cards in your opponent’s discard pile, include any defense card they play.

Wim & Fern – 1 card

1x A REAL ADVENTURE
Roll the dice and move each crew up to that many spaces. Then each member of the Crew takes an action. This counts as 2 actions and must be played as your first action.

Neel – 2 cards

2x LOYALTY
D4. You may use this to defend any member of the Crew. Neel takes any damage from the attack but the original target is the target of any effects.

KB – 2 cards

2x DISARMING INSIGHT
Choose a character adjacent to KB. That player chooses and discards 3 cards.

Any – 2 cards

2x FOR THE CREW
A5*. *Add 2 for each other member of the Crew that attacked this turn.

Neel and KB — 1 optional card (replace any talent card with this one).

1x SPEEDER BIKES
Move all members of the Skeleton Crew up to 4 spaces each. Playing this card does not count as an action.

Notes:

I’m sort of determined to make this work: The dual-major concept from San Hill-Wat Tambor and the 2-personality minor concept from Greedo and Ponda Baba & Dr. Evazan or the Exile and Atton Rand & Bao-Dur. I swear 4 personalities can work, and it needs to here. All 4 characters have something they can do, a reason to fear and contend with them.

If they met up with Greedo, Dr. Evazan and Ponda Baba, I think the Skeleton Crew would be outmatched, and frightened. I also think that somehow, they’d win.

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