This deck is intended to be the strongest deck in the set and is probably stronger than any of the SWED decks as well, but maybe not due to the weak minors. Play it against SWED decks and let us know how it does!
SAURON THE DARK LORD
by JAG and Roman, includes some ideas by Robert Moore
Modified Red Deck (10 cards, melee, A1D4 replaces A3D2)
2 Mordor Orc Archers
4 HP each
Weak (9 cards, ranged)
3x DARK MACE
A8. After attacking, Sauron may attack each other enemy adjacent to him with this card.
2x MALICE AND HATE
A5. For each point of damage done with this attack, draw a card, up to 3.
A12. Sauron may not defend or play SEARING TOUCH until the start of his next turn.
3x POWER OF THE RING
D15*. *If the attack card is NARSIL, ANDURIL or BROKEN BLADE then the defense value of this card is 5.
2x LORD OF THE RINGS
Move Sauron and all other characters up to 3 spaces each.
1x SEARING TOUCH
Choose a character with 5 or fewer hit points who is adjacent to Sauron. That character is destroyed.
Notes: I already told you he’s tough. He is what he is. Play him if you want to.
Here is another take on the deck by Robert Moore. This is from the old Epic Duels forum and I just want his draft preserved for posterity.
4x MALICE & HATE
A7; For each point of damage this attack does, subtract that number from any defense card you use against an adjacent attacker before your next turn.
D10; If Sauron takes no damage from the attack, then draw a card.
2x DARK MACE
All adjacent characters take 3 damage. Move each affected character directly away from Sauron (even diagonally) as far as possible, ignoring other characters and obstacles.
2x LORD OF THE RINGS
Draw 3 cards. Move all characters on the board up to 3 spaces each. Move Frodo or any Wraith characters up to 5 spaces each.
2x GIVER OF RINGS
Choose any adjacent minor character. Each character the chosen character is in position to attack takes up to 2 damage.
The general idea is to play your MALICE & HATE cards with INVINCIBLE in your hand. This may seem counter-productive, but it may be the only way to defend at all after you play one of your A7s.
Another way to avoid the lessened defense ability is to combo like so:
1. MALICE AND HATE. A7
2. DARK MACE
This combo allows you to move your foes as far away from you as possible. It will be quite difficult for foes to close to an adjacent attack position after being smacked across the board.
GIVER OF RINGS will allow you to use any adjacent minor character (friend or foe) to launch a NTMTO style attack from that character (represents the corrupting power of the ring). The “up to” clause allows you to exempt any characters you choose from the damage. This card also makes it handy to keep your Orc Archers on hand so they can be used as launching platforms for the damage. A great combo involving GIVER OF RINGS is:
1. LORD OF THE RINGS
2. GIVER OF RINGS
This combo allows you to manipulate the whole board and get the most out of GIVER OF RINGS.
Some might say that Sauron is a great character to use for a single character deck, but let’s face it:
1. He was defeated by a mere human grieving his father’s death.
2. His penchant for using humanoid scum as underlings makes it almost impossible for him to appear without the cannon fodder of Middle Earth (Orcs) by his side.