I actually really love this deck. It has some clever combinations and can really do something. At the same time, it can be countered and managed.
ÉOMER, MARSHALL OF THE MARK
by Roman F, art by Robert Moore
Orange Deck (10 cards, Range)
2x Rohirrirm Archers
5 HP Each
Strong Ranged Minors (9 cards, Ranged)
12 Eomer Talent Cards
3x MARSHAL OF THE MARK
A4. If you do damage with this attack, draw 2 cards.
2x CHARGING ATTACK
A2*. Eomer must be adjacent to play this attack. Add 1 to the attack for each space Eomer has moved from cards this turn.
1x SPEAR THROW
A7. After attacking, you may discard a card to draw a card.
2x RIDE OF THE ROHIRRIM
Choose a direction. Eomer and all adjacent Rohirrim move up to 4 spaces in that direction and move through enemies. Each enemy moved over takes 3 damage and affected players lose an action.
2x FLANKING MANEUVER
Eomer and 1 allied Rohirrim may each move up to 3 spaces. Playing this card does not count as an action.
2x PRE-EMPTIVE STRIKE
D*. Eomer receives no damage from the attack. Return the attack card, unrevealed, to owner’s hand. The attacking character receives 2 damage.
20/20 Hindsight: Originally, MARSHALL OF THE MARK was called instead WARMONGERER as a tongue-in-cheek joke. Kinda wish I would have just stuck with that.
.JPG layout for print:
Looks like a cool concept. How do you actually play RIDE OF THE ROHIRRIM? With 4 spaces movement it would be possible to move over one enemy charakter several times. I suppose the charaker moved over would only suffer damage once not several times?
The card says “pick a direction” so that you can’t double back, nor can you make a turn.
This is one of my favorite decks. It just sort of came together well, with some really fun combos. If you prefer Star Wars, many of these ideas are in the Enfys Nest deck.
The files associated with Eomer2 and Eomer3 are the same, i.e. Major Basic. Shouldn’t one of them be a Minor Basic?
Hi Salvatore, thanks for posting. I made the fix to Eomer3.