I actually really love this deck. It has some clever combinations and can really do something. At the same time, it can be countered and managed.
ÉOMER, MARSHALL OF THE MARK
by Roman F, art by Robert Moore
Orange Deck (10 cards, Range)
2x Rohirrirm Archers
5 HP Each
Strong Ranged Minors (9 cards, Ranged)
12 Eomer Talent Cards
3x MARSHAL OF THE MARK
A4. If you do damage with this attack, draw 2 cards.
2x CHARGING ATTACK
A2*. Eomer must be adjacent to play this attack. Add 1 to the attack for each space Eomer has moved from cards this turn.
1x SPEAR THROW
A7. After attacking, you may discard a card to draw a card.
2x RIDE OF THE ROHIRRIM
Choose a direction. Eomer and all adjacent Rohirrim move up to 4 spaces in that direction and move through enemies. Each enemy moved over takes 3 damage and affected players lose an action.
2x FLANKING MANEUVER
Eomer and 1 allied Rohirrim may each move up to 3 spaces. Playing this card does not count as an action.
2x PRE-EMPTIVE STRIKE
D*. Eomer receives no damage from the attack. Return the attack card, unrevealed, to owner’s hand. The attacking character receives 2 damage.
20/20 Hindsight: Originally, MARSHALL OF THE MARK was called instead WARMONGERER as a tongue-in-cheek joke. Kinda wish I would have just stuck with that.