Elrond, the wise old lord of Elves, might have the strongest deck in the LOTRED set. His action manipulation theme works alongside some powerful cards including attacks, defends, direct damage and some special tricks, with strong minors to boot. James Bungart got things started on this, and on a LOTR Legends expansion in general, with his take on Elrond.
by Roman, based on some ideas by James Bungart
4 HP Each
Strong Ranged Minor Deck
Elrond – 12 Special Cards
A3. After attacking, Elrond can attack the same character again with an A3. That character may defend.
1x Immortal Blade
A11. You must have 2 available actions to play this attack. Playing this card counts as 2 actions. Draw a card.
2x Summon Water Horses
Choose an enemy character. That character and any enemy character adjacent to it takes 3 damage. This card does 1 additional damage to The Balrog, Nazgul, Witch King, Sauron, Smaug and Fire Pillars.
2x Mithril Plate
D15. Any additional effects of the attack card that would affect Elrond are negated.
2x Master Strategist
Move Elrond and all allied Elves up to 3 spaces each. Playing this card does not count as an action.
1x 3000 Years of Wisdom
You may either take a third action this turn, or grant an immediate free action to an ally. Playing this card does not count as an action.
You may look at the top 5 cards of your draw pile, put 2 cards in your hand, and put the rest back on the top or bottom of the draw pile, in any order.
– I think of Elrond as a Tier 1 tough guy, the kind of deck that can go toe to toe with the baddest bad guys. He’d back down from no one including Sauron himself. Even then, this version might be too strong.
– James Bungart kicked this off but I took Elrond in a different direction, one where he’s so tactically superior that he gets more attack actions than everyone else. It’s a bit of an action manipulation deck like the AT-ST. I liked James’ idea to take a turn away from an opponent, so I tried it with the Eye of Sauron but ultimately found that giving up one action and card to take away 2 actions is just ok. Finally, I think “Foresight” (which of course I think of as “foreskin”) is an essential part of his character, and this is a more powerful version than FUTURE FORESEEN. He’s also got a reputation as a healer that I could add to the deck but I don’t know, that would just stretch games out.