This is definitely an experimental deck, because I had never quite seen a deck like this with 5 characters work until Lee Freeman and his group came up with a clever design, originally for Rebel Troopers. I haven’t played it enough to tell you that it works, but our limited experience with this deck has been good. It’s fun to throw a wall of white against your opponent with a kind of funny officer behind them. It breaks many rules, especially the Stormtroopers basic deck, but I’ve seen some funky decks work in ways that I’ve never expected, and this might be one of them. We only play it every once in a while and when we do, I actually think it plays a little weak, yet I’ve also seen it win a game so I’m thinking it just might work.
It was asked elsewhere that we “finish” this deck but I think it’s ready, needing clear feedback to think otherwise. Feel free to try it out and let us know if it’s “finished” or not!
If you play it in Vassal, you’ll have to remember to deploy 4 Stormtroopers.
What does this deck do: Clutters the board with white. Gives lots of cover for your enemy and lots of cheap, easy targets for your opponents. Makes you laugh.
Imperial Officer and 4 Stormtroopers
by Roman F, based entirely off of Lee Freeman’s Rebel Trooper deck
Imperial Officer
12 HP
Custom Yellow – 9 cards (Yellow but missing an A3D1)
4x Stormtroopers
4 HP each
Custom Basics – 10 cards
Stormtrooper Basics
2x A4D1
2x A3D1
2x A2D1
1x A2D2
3x A1D2
Imperial Officer – 8 Talent Cards
3x COORDINATED ATTACK
A3*. *Add 2 to the attack value for each Stormtrooper that can also attack the target character.
3x TACTICAL MANEUVERS
Move Stormtrooper Officer and all Stormtroopers up to 4 spaces each. Draw a card.
1x ALL OUT ASSAULT
Stormtrooper Officer and all Stormtroopers do 1 damage to all characters they can attack.
1x LEGION OF FINEST TROOP
Place up to 2 destroyed Stormtroopers back into play adjacent to the Stormtrooper Officer.
Stormtroopers – 4 Talent Cards
2x COVER FIRE
A1. The defending character and all characters adjacent to him/her cannot move or attack next turn.
2x HOLD THE LINE
D2*. *Add 2 to the defense value for each Stormtrooper adjacent to the defending Stormtrooper.
There are some interesting things going on with this deck including:
The stronger offense with still-weak defense is the key to it. For an opponent, it’s easy and fun to kill Stormtroopers but this version of them is dangerous with those A4s. They can surprise you with their power defense and 2 of them can come back, so it can be a challenge.
There are similarities to the Nute Gunray deck — especially the old one — because the minors have their own talent cards and the major isn’t really designed to stand on his own. Nute, however, has more of a game than this Imperial Officer, who pretty much needs 2 Stormtroopers to be alive to be more than an annoyance.
An interesting deck for sure, I actually have at leas one major question: What is hold the line supposed to acomplish? I beleive the wording is not totally clear (at least for me). Does this mean all adjacent Troopers gain an additional 2 on defense for the rest of the game? This would be the only interpretation that comes to my mind that makes sense.
Have you playtested this deck a bit as I’m not sure if it really works the way it is right now.
HOLD THE LINE would be played as a defense by a single Stormtrooper. The defense value of the card is increased by 2 for each Stormtrooper adjacent to the defending one, just that one time when the card is used. There is nothing in the wording about adjacent Troopers gaining any benefits.
We’ve played this a handful of times over the years so I don’t really know how well it works without more feedback, but I have seen it both win and lose so I think it’s fairly balanced. If you play it, let us know how it goes for you.
Of course you are absolutely right, somehow my mind made it more complicated than necessary. 😀
Okay, I’ll try it out. I was just afraid that the troopers just would die like flies because they have so little defense and staying power but it’s possible I’m wrong.
Thanks for the quick response.
I think they probably will die like flies! But there are 4 of them. Just a couple of them need to stick around to give the deck a chance to win. It’s not supposed to be very powerful, but just having 4 minors should make him a good 2v2 teammate.