This deck features 2 of our favorite characters, but it has never quite been ironed out. We played it in May 2017 and it was fun.
What does this deck do: Mainly it combines 2 fun characters but the idea is that Dooku throws Qui-Gon into the fire, but then Qui-Gon rises to the occasion, dealing out a lot of damage; hence INTO THE FIRE is a Dooku card that affects Qui-Gon.
Dooku, Jedi Knight and Qui-Gon, Padawan
by Cagey BB and Geektopia
Dooku, Jedi Knight
Blue Major Deck
2x A5D1, 1x A4D1, 2x A4D2, 2x A3D3, 1x A2D3, 2x A1D4
Minor Blue Deck
1x A5D1, 1x A4D1, 2x A4D2, 2x A3D3, 1x A2D3, 2x A1D4
Dooku – 8 Talent Cards
4x PADAWAN TRAINING
A6. After Dooku attacks, Qui-Gon does 1 damage to all characters he can attack.
2x INTO THE FIRE
Move Qui-Gon adjacent to any enemy. Then, for every enemy adjacent to Qui-Gon, Qui-Gon does 1 damage to every character he can attack.
Move Dooku adjacent to any enemy. For every character adjacent to Dooku after he moves, draw 1 card.
1x JEDI MASTER
A8/D8 Draw a card.
Qui-Gon – 4 Talent Cards
2x AGGRESSIVE LEARNING
A5. If damage is done with this card, the player controlling the defending character gets 1 less action on his/her next turn. If not, you get 1 less action on your next turn.
1x JEDI MEDITATION
No one may attack Qui-Gon until he moves or attacks, or someone discards 3 cards.
1x I AM A JEDI
A3*. *For each PADAWAN TRAINING card in your discard pile, add 2 to the attack value.
Themes: Dooku activates Qui-Gon, they take on swarms of enemies.
Path to Victory: INTO THE FIRE + PADAWAN TRAINING or AGGRESSIVE LEARNING
Strengths: Strong attacks, solid staying power, Qui-Gon’s MEDITATION is extremely useful
Weaknesses: Need both characters to stay alive to activate all cards, not great offense or defense, can struggle to get into position to maximize abilities
Strategy: Throw Qui into the fray and take on bunches of enemies
Test Level: Medium/Low
Inspiration: Dooku is probably our favorite deck to play mostly because of the way we play the TAUNTING card, where we end up depicting Dooku as cross between a 19th century Southern plantation owner and a 6th century Roman Senator. Qui-Gon is one of our favorites as well, for the most infantile of reasons. So we explored this unexplained part of Dooku & Qui-Gon’s history together.
Playing Dooku & Qui-Gon: We haven’t seen them a whole lot but they can wear you down with persistent attacks and take advantage of enemies that move or hide in bunches, and they have a couple of potentially big finishers. Qui-Gon’s MEDITATION can make him an immovable object in a strategic position on the board and let you control the game for a time.
Playing against Dooku & Qui-Gon: You simply have to avoid clustering together where possible, though it’s not practically always possible to avoid so you’ll have to take your lumps. Dooku loses a lot of cards and a lot of offense if Qui-Gon dies, making him an obvious top target.