Darth Plagueis – Geektopia Games

Darth Plagueis

Minor(s): Sidious Sith Apprentice

The mysterious Darth Plagueis and his apprentice, the powerful Darth Sidious, have become a very nice presence in our Geektopia set, a dueling bad guy with the power to resurrect.

What does this deck do:  Resurrects a dead character on top of general bad assery.

Darth Plagueis & Apprentice Darth Sidious
by CageyBB & Geektopia

Darth Plagueis
14 HP
Melee
17 cards
Green Deck

Sidious Sith Apprentice
11 HP
Melee
14 cards
Minor Red Deck

Darth Plagueis – 7 Talent Cards

3x DARK ARTS
Choose any character to recover up to 3 damage.  If a character died since Plagueis’ last turn, you may place that character anywhere adjacent to Plagueis and that character recovers 3 damage.

3x SITH MASTER
A7/D7.  If you use this card as an attack, you may move Plagueis and Sidious up to 2 spaces each.

1x PLAGUEIS THE WISE
All of your opponents reveal their hands.  Draw 3 cards.

Darth Sidious – 5 Talent Cards

3x SITH TRAGEDY
A8.  Plagueis takes 2 damage.

2x FORCE STORM
Sidious does 2 damage to all characters he could attack if he had a blaster. Move each affected character up to 2 spaces.

Theme: The Dark Arts can even create life
Path to Victory: Sidious plays big attacks then dies, Plagueis resurrects him and follows up
Strengths: High attacks, strong defensive major, can bring guys back from the dead
Weaknesses: Limited attack power if minor gets killed early, minor damages the major
Strategy: Attack with Sidious, get him killed, bring him back, attack again
Test Level: High
Tier: 1

Inspiration: Cagey BB really wanted to do this one.  Roman always wants more bad guys.

Playing Plagueis & Sidious: This can be a tricky deck to use, especially getting the most out of DARK ARTS, which takes a little luck. Hopefully, you get good Sidious offense early and just run him out there to do damage before he gets killed. If you can bring Sidious back from the dead, this deck can be pretty tough to beat, but if you can’t, it can be tough for you to win. Plagueis is no slouch as a melee combatant but he’s also not going to carve much of anyone up so he needs Sidious to do some damage before he loses him.

Playing against Plagueis: Stay on Sidious, even if Plagueis resurrects him. Sidious is powerful but fragile and simply needs to be eliminated. Plagueis can hang in there melee-wise but doesn’t really have any tricks to beware of and will struggle to do enough damage if Sidious goes down early.

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6 comments

  1. Freaky Mutant Man says:

    So let’s say Plagueis is on a team with Han & Chewie; in a single turn, both Han & Chewie are killed by a thermal detonator. On Plagueis’s next turn, would he be able to play one or more DARK ARTS to bring back one or both of them, despite the fact that (by my understanding) Han’s player has technically already been eliminated from the game? A short review of the official rules doesn’t seem to provide anything to go off of in this scenario (obviously, given that character revival is not a mechanic in the base game), so this looks to ultimately just come down to personal judgement, but I’m curious to know what the author’s intent here might be.

    • roman says:

      Interesting question. Obviously, DARK ARTS already breaks the rules of Epic Duels so the rule book probably isn’t going to cover this one.

      The Han & Chewie player could conceivably miss his entire turn but nonetheless, once it’s Plagues’ turn, he can bring them both back if he has 2 DARK ARTS to play. It’s a powerful card, I sometimes find the “within one turn” clause annoying but without it, the card’s power would go through the roof.

      Just curious, you ever play with this deck?

      • Freaky Mutant Man says:

        Once or twice, though it’s been a while since so I can’t really remember the details. I think Plagueis did… okay? I don’t think Sidious got used very well and died before a single DARK ARTS was pulled, but ultimately I think the card did turn the tide for my teammate, allowing him to survive a last-minute onslaught and poke his way to victory against a drained opponent. I believe the teammate was using the LotR Nazguls deck (which seems to be a surprisingly popular pick when I’m playing with random players; the idea of playing a gaggle of Nazguls seems to be fairly appealing to people), while the opponent was using a Frieza (from Dragon Ball Z) deck designed by my brother (the deck in question is quite powerful on paper with a transformation mechanic that powers him way up, but I just kept seeing the same guy repeatedly lose with it for awhile there; this particular game was actually probably his best performance yet, but ultimately he ran out of steam and couldn’t finish off the final, near-death Nazgul).

        In retrospect, it was a fairly memorable game, with my team having to flee across the board, trying to scrounge up the cards to survive Frieza’s powered-up wrath; in this respect, Plagueis played a key role in winning the game, despite Sidious’s early death and ultimately getting killed himself.

        Overall, though, I don’t tend to play Plagueis much; most of my games tend to be with some amount of totally new players, and I generally try to pick characters on the weaker end of the spectrum to avoid being too dominant in those cases (though really, I not infrequently end up making boneheaded decisions that get me wiped out early anyway). Plus, as far as character appeal goes, Plagueis just kinda isn’t among my favorite characters; I keep the deck around because it’s an interesting design, and I do contemplate playing him now and again, but I’ll generally end up going with someone else for one reason or another.

        • roman says:

          Thanks for this, I love this kind of info!

          I’m surprised people like the Nazgul. How does it perform? I’ve only seen it a few times myself and it’s an unconventional design.

          • Freaky Mutant Man says:

            Yeah, I was a little surprised too; in fact, out of all the LotR decks, the Nazguls seem to get the most play, followed closely by Gandalf, then more distantly by Witch King and Legolas/Gimli (which I think is largely driven by me, they’re among my most common LotR picks). Aragorn and Frodo get shockingly little play (more than other LotR characters, but about only half as much as the aforementioned characters), and I think the Cave Troll sees a lot of people pick it only to realize, no, it isn’t the Balrog (I feel like I get “Where’s Sauron and the Balrog?” an awful lot, if not as much as “Where’s Revan?”). It seems like a number of people (myself included, if we’re being honest) gravitate towards the decks that seem weird, including the AT-ST, Officer/4 Stormtroopers, and a Scooby-Doo deck that I made. Never underestimate the appeal of an intriguing weirdo.

            Now, as much as I see people go for the Nazguls, for whatever reason I’m struggling to recall how they tend to do. I *think* they to do about average, maybe a little on the weaker side? For what it’s worth, I enjoy playing them myself, though I think that maybe the weakness to female characters on the defense card could be removed without harm to the deck; I don’t recall the Nazguls sharing the Witch King’s weakness, and it’s just kinda frustrating having your power defense be *totally* useless in that situation (I like how the Witch King’s power defense works much more; while weakened against the likes of Eowyn, Arwen, and Shelob, you can still get use out of your power defense if you manage to use it against a 5/1, which I think is important to making that weakness not feel too unfair).

            Next time I see Nazguls hit the board, I’ll try to make a note of how they perform.

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