2x Battle Droids
3 HP Each
Weak Ranged Minor Deck
Darth Maul – 12 Talent Cards
3 x SITH SPEED
A3; doesn’t count as an action.
3 x SUPER SITH SPEED
A4; doesn’t count as an action.
3 x ATHLETIC SURGE
A8; move 6 spaces.
2 x BLINDING SURGE
D0; Attacker takes 3 damage points.
1 x MARTIAL DEFENSE
D10; draw 1 card
Why not tweak Maul? We’ve just always liked Maul where he is, and for what he is. Different than many online reports I’ve read, we’ve never found the original Maul to be a Tier 1 deck, not with his weak defense and weak minors. We actually think the design is brilliant in how it breaks all rules in turns of damage output, both total and single-turn, but yet has enough weaknesses to make it beatable.
Themes: Furious attacker, hit-and-run
Path to Victory: Multiple SITH SPEED/SUPER SITH SPEED cards followed by ATHLETIC SURGE
Strengths: Unmatched single-turn killing power, high attacks, hit-and-run
Weaknesses: Poor defense, very weak minors
Strategy: Stay back and stockpile, then unload and run away, wash and repeat.
What does this deck do: Dispenses unmatched single turn damage output with many attacks, and strong ones. Hits and runs.
Notes: Maul remains the game’s most dangerous character, capable of unparalleled single-turn damage output. That stated, since the earliest days of playing Epic Duels without any tweaks or custom decks or anything like that, we’ve seen Maul’s limitations. A dominant character in 1v1, Maul is hindered more in 2v2 by his lack of movement and defense. Those, along with the weakest minors in the game, leaves Maul coming up short as a teammate vs. other Tier 1 decks. That stated, Maul tops nearly all Tier 2 decks with his unmatched damage output and undisputed ability to outright kill other characters, or dominate games with hit-and-run when everything (including the dice) works in concert for him.
Want more Maul?
There is a set of tweaks for the 10-Year Anniversary Tournament set if you want to make him a little weaker.
Sultan did a Maul & CP-X.