Thanks to DaTallCanuck for the art!
Tusken Raider had some creative ideas for Epic Duels, including this deck. It needed some tweaks and eventually became it’s own deck with a grenadier theme.
Boushh and Tamtel Skreej
by Roman based on ideas by Tusken Raider
Boushh
14 HP
Ranged
Yellow Deck
Tamtel Skreej
12 HP
Melee
Minor Brown Deck
Boushh – 8 cards
3x FLASH GRENADE
Choose a character Boushh can attack. The player controlling that character discards 2 cards. Then move Boushh up to 5 spaces.
2x THERMAL DETONATOR
Do 4 damage to any character Boushh can attack plus all characters adjacent to that character.
1x CONCUSSION GRENADE
Choose a character Boushh can attack. The players controlling that character and all characters adjacent to that character discard a card for each affected character.
1x CRYO GRENADE
Choose a character Boushh can attack. That character and all characters adjacent to that character take 2 damage and may not move until your next turn.
1x STUN GRENADE
Choose a character Boushh can attack. That character takes 2 damage and any players controlling it or a character adjacent to that character lose an action on their next turn.
1x FEARLESS AND INVENTIVE
Choose an opponent and move all of that opponent’s characters up to 3 spaces each. Then reshuffle all GRENADE cards in your discard pile into your draw pile.
Tamtel Skreej – 4 cards
2x VIBRO AXE
A5. If this card does damage the target player discards a card at random.
1x SLIP INTO THE SHADOWS
Move Tamtel to any space not adjacent to another character. Draw 3 cards, take one into your hand, put the other 2 in any order on the top or bottom of the deck.
Note on the PDF: It also includes a third VIBRO AXE, plus a Slave Leia “promo” card.
The original draft included 3x VIBRO AXE because I wanted Skreej to be more of an independent threat and viable teammate to go along with his 12 HP. However, the way the Boussh came together just works better with a 6th GRENADE card she can potentially recycle with FEARLESS AND INVENTIVE and in general, 2-personality decks work best when the minor is allocated 3 talent cards and not more. But, if you like the idea of a more independently threatening Skreej then go ahead and toss out CRYO GRENADE or any GRENADE card, and bring in the third VIBRO AXE.
Download PDF leads to page not found. 🙁