We’ve had this deck a long time, but we don’t play it very often. A solid deck, just nothing spectacular about it and not our favorite character. Nonetheless, I gave her a quick update in 2016.
by Roman F
2 Rodian Mercenaries
Weak Ranged Minor Deck
Aurra Sing – 12 Talent Cards
3x SWOOP SHOT
A4. If target is not adjacent, Aurra may move up to 6 spaces.
2x PROJECTILE RIFLE
A6. You may play face up when attacking to ignore other characters when choosing a target.
2x TWIN PISTOLS
A3*. After attacking, immediately attack the defending character again with a value of 3. This extra attack does not count as an action and may be defended.
2x BANE OF THE JEDI
A3. If a power defense is played, it is discarded, all effects are ignored, and target takes full damage.
2x DEADLY REFLEXES
A5, all adjacent enemies take 2 damage.
1x DARK RAGE
A5*. *If the defending character is adjacent to Aurra, attack value is 9.
Theme: Dangerous ranged Jedi hunter with a melee game
Path to Victory: BANE OF THE JEDI or SWOOP SHOT followed by VENGEANCE
Strengths: Can shoot you anywhere, hit-and-run, strips power defense
Weaknesses: Mediocre attack power, less effective against those without power defense
Strategy: Shoot your opponent until he approaches you, finish him when he closes in
Test Level: Low
Inspiration: She’s just such a cool Star War Minis figure and combines several great concepts: A Jedi hunter who is dangerous both with the rifle and with the lightsaber. It seems like there must be a deck for her that combines these elements.
Playing Aurra: Aurra typically has to use her entire bag of tricks to have a good game but she is very effective against anyone with power defense, especially pairs of Jedi. Without them, she has a weapons master thing going, with a variety of weapons she can use against different opponents, but needs the right draw at the right time. You want to keep a distance and use SWOOP SHOT and TWIN PISTOLS to wear down your opponents, then use PROJECTILE RIFLE after they’ve tried to run away from you. BANE OF THE JEDI annoys players of fan-made decks since they tend to be loaded with power defense, but that’s what this deck is, a power defense-breaker.
Playing against Aurra: Be wary if moving adjacent to her with a melee figure, especially pairs of Jedi, where cards like DARK RAGE and BANE OF THE JEDI are best. Remember that you’re not safe from PROJECTILE RIFLE when hiding behind allies. Aurra has a lot of great weapons she’ll use on you if you let her live long enough, so don’t. Her minors make good early targets and she’ll fall soon after unless she gets her power defense, a chance you’ll probably want to take.