This is an interesting deck that we break out only once in a while, considered more “fun” than core. It plays like a standard deck and character, just with 23 hit points, or 24 in Vassal.
How strong should an AT-ST be? Anyone who follows Star Wars fiction outside of the films knows that an AT-ST would stand no chance against a master Jedi or Sith such as Vader or Yoda or Palpatine. But, they look very fearsome in ROTJ and more recently in an episode of The Mandalorian. They should be pretty scary.
You see the 24 hit points and think “wow”. It’s 10 more hit points than Boba Fett. But, because of the weak defense of the Yellow deck, it probably just takes 2-3 more actions to finish off the AT-ST. He goes down surprisingly quickly and until some recent tweaks, didn’t even dish it out all that much.
by Roman F
Updated May 2020
2 Scout Troopers
4 HP Each
Weak Ranged Minor Deck
AT-ST – 12 Talent Cards
4x TWIN BLAST
A3*, *After attacking, AT-ST immediately attacks the same character again with an attack value of 3, without using an action. This attack may be defended.
2x CONCENTRATED BLAST
A9. If AT-ST attacked with your 1st action, you may not play this card as your 2nd action. If you play this as your 1st action, AT-ST may not attack with your second action.
3x IMPERIAL SURGE
Move AT-ST and each Scout Trooper up to 4 spaces each.
AT-ST does 3 damage to any one adjacent character. If you have taken an action that was not an attack this turn, then playing this card does not count as an action.
1x IMPERIAL SUPPLIES
Playing this card requires 2 actions and you must play this card as your 1st action. Draw 6 cards or recover up to 6 damage between all of your characters, or any combination up to 6.
23 Hit Points? If any character should have more hit points than Darth Vader, it’s a 27-foot tall machine with armor plating. It should probably have 50 hit points but 1) That would not be any fun to play in Epic Duels and 2) 23 is the most that Deck Designer will accommodate. That’s enough for this character and with his Yellow Deck and lack of power defense, it’s not hard to get it down to 0.
Theme: Action management
Path to Victory: IMPERIAL SURGE + STOMP + CONCENTRATED BLAST or multiple TWIN LASER BLAST
Strengths: High attacks, no-action attacks, high HP
Weaknesses: Weak defense and minors make it an easy target, can’t do much damage in a single turn
Strategy: Wear down your opponent with no action attacks, finish with big ones
Test Level: Low
What does this deck do: On any given turn, either a whole lot, with up to 4 attacks with no-action direct damage mixed in, or just one big attack, or next to nothing.
Inspiration: I saw a cool AT-ST figure at a comic and gaming store in Ann Arbor, MI. It looked about Epic Duels scale and though I didn’t buy it, I kept thinking about how it would look on my Epic Duels board. Eventually I bought it and made a deck that tries manipulating how you use your actions.