The Nazgul

Minor(s): 2 Nazgul

I’m really, really proud of this deck.  The design is really unconventional, yet it totally works!  Try it yourself and see.

3 Nazgul – no real major or minor
8 HP Each
Blue Major + Weak Melee Minor (Melee; shared by all 3 Nazgul)

2x A5D1
1x A4D1
2x A4D2
2x A3D3
1x A2D3
2x A1D4
3x A3D1
4x A2D2
2x A1D3

Nazgul Talent Cards (12, all shared):

3x KNIVES IN THE DARK

A4*. *Attack value is increased by 2 for each of your Nazgul adjacent to the defending character besides the attacker.

2x DEATH GRIP

A6. If the defending character takes damage from this attack, that character may not move on his/her next turn.

3x FELL STEEDS

Move each Nazgul up to 5 spaces. Draw a card.

2x BLACK BREATH 

All opposing characters adjacent to any Nazgul takes 3 damage. Each affected opponent discards a card at random.

2x NEITHER LIVING NOR DEAD

D5*. Increase the defense value by 1 for each Nazgul adjacent to the defender. If the attacking character is female, the defense value of this card is 0.

Notes:  You just have to play it because it isn’t like anything else, but FreakyMutantMan has remarked that his group has a lot of fun with this deck.  Also, Robert’s battle card for them is a work of art in itself.  I’m only not sure if I should allow them to all be minors, or if they should all be majors, but probably not both.  For now, consider them all minors, subject to minor-affecting cards.

.JPG layout for print:

Nazgul1
Nazgul2
Nazgul3
NazgulBack

BattleCard

 

 

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