The Nazgul

Minor(s): 2 Nazgul

I’m really, really proud of this deck.  The design is really unconventional, yet it totally works!  Try it yourself and see.

3 Nazgul – no real major or minor
8 HP Each
Blue Major + Weak Melee Minor (Melee; shared by all 3 Nazgul)

2x A5D1
1x A4D1
2x A4D2
2x A3D3
1x A2D3
2x A1D4
3x A3D1
4x A2D2
2x A1D3

Nazgul Talent Cards (12, all shared):


A4*. *Attack value is increased by 2 for each of your Nazgul adjacent to the defending character besides the attacker.


A6. If the defending character takes damage from this attack, that character may not move on his/her next turn.


Move each Nazgul up to 5 spaces. Draw a card.


All opposing characters adjacent to any Nazgul takes 3 damage. Each affected opponent discards a card at random.


D5*. Increase the defense value by 1 for each Nazgul adjacent to the defender. If the attacking character is female, the defense value of this card is 0.

Notes:  You just have to play it because it isn’t like anything else, but FreakyMutantMan has remarked that his group has a lot of fun with this deck.  Also, Robert’s battle card for them is a work of art in itself.  I’m only not sure if I should allow them to all be minors, or if they should all be majors, but probably not both.  For now, consider them all minors, subject to minor-affecting cards.

.JPG layout for print:






  1. umondy says:

    Very interesting design with the three majors more or less. I have one specific question to your wording:

    On KNIVES IN THE DARK you specificly refer to “each of your Nazguls”.

    On all other cards you alway refer to the Nazguls in a more general manner: “for each Nazgul”, “for any Nazgukl”.

    Is this differentiation intentional or without any deeper meaning? It could make a difference if you are in 2v2 and the teammate also plays a deck containing some kind of Nazguls. Did you think about that or am I thinking too hard about that?

    • roman says:

      No I didn’t mean anything by it. A final pass on any deck, and collections of decks like LOTR, should include reviewing the consistency of wording, but I didn’t do that here. An interesting deck, indeed! As stated at the top, one of the decks I’m most proud of. I didn’t think it could be done, but then I did it.

      • umondy says:

        Thanks. I actually like the specific wording “your Nazguls” should have used this way more in the past tp prevent confusion.

        How strong would you rate this deck?

        • roman says:

          Deck strength is a tricky question to answer. The LOTRED set in general is on the weak side compared to our SWED decks and probably a tad weak compared to the average Tier 2 SWED deck. I also don’t have much experience with this deck, but for LOTR, I think it tends towards lower-middle strength, so probably Tier 3 by SWED standards. All the more reason to consider these “3 majors” so that minor-crushing cards don’t make a weak deck even weaker.

          • umondy says:

            One thing that crossed my mind regarding strength of the deck.
            Shouldn’t the deck be pretty strong as you have three characters thst actually can use ALL the cards? I remember this beeing a problem with solo decks and the reason those decks received those filler cards “heal your character by 1”.
            Wouldn’t this be an even bigger advantage /problem with the Nazguls as they also have three figures in play?

  2. umondy says:

    As I don’t care for LotR and don’t intend to include anything but SW in my ED collection would you mind if I copy your concept for a Star Wars design and share it on the wiki?

        • roman says:

          Sets like LOTRED and GOTED allow the creators to explore new concepts and sometimes, they end up working. When they do, I’d like to see them incorporated into SWED to expand the game a bit. The Uruk-hai Army is another game-expanding deck, but not as good as this one.

    • roman says:

      Ah, I hadn’t seen that. The challenge in designing this deck is what you brought up: By letting each of the 3 characters access all 31 cards, it’s easy to design an overpowered deck. The way to mitigate that problem is to design the talent cards to be kind of weak, if you were to compare them to other decks. The offense consists of 3x A4*, 2x A6, and 3x 3 direct damage. That’s simply not much, unless you’re able to get higher values out of the A4*s. As the Nazgul player, you have the advantage early, but lose it as your opponent starts killing off Nazgul, something that’s not that hard to do with their 8 HP each. Once you’re down to your last Nazgul, you’re at a disadvantage against pretty much any major character, even with access to every card in your deck. I think if all 3 Nazgul had 9 HP each, this deck would actually be very strong.

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