Blackbeard – Geektopia Games

Blackbeard

Minor(s): 2 Sea Dogs

Thanks to ob4ayl for the art! This is Black Sails Blackbeard. As a lover of pirate content, Black Sails is probably the best I’ve seen, with Blackbeard played by the late, great Ray Stevenson.

Blackbeard
13 HP
Ranged

2x Sea Dogs
1 HP each
Melee

Move: 2

Special Ability: PRIVATEER TURNED PIRATE
Start the game with 1 doubloon in the treasury, you have the other 2.

  • At the start of your turn, you may 1 doubloon to gain 1 action.
  • When Blackbeard takes combat damage, pay 1 doubloon.

BLACKBEARD’S DOUBLOONS
Doubloons that Blackbeard doesn’t have are kept in the Treasury.

  • Blackbeard pays a doubloon to the treasure when he takes combat damage. He may also pay a doubloon at the start of his turn to gain an extra action.
  • The effects on many of Blackbeard’s cards can be ignored by paying a ransom. Any opponent can pay the amount of doubloons shown at the end of an effect to ignore that effect. These doubloons are taken from the Treasury and given to Blackbeard.

Blackbeard – 16 cards

3x FEARSOME AND CALCULATING
BOOST: 1
IMMEDIATELY: Look at your opponent’s hand and choose 1 card for them to discard unless they pay a doubloon.

2x AVAST YE!
BOOST: 3
IMMEDIATELY: Your opponent discards 1 random card unless they pay a doubloon.
AFTER COMBAT: Deal 1 damage to each opposing fighter in Blackbeard’s zone unless they pay a doubloon.

2x A BRACE OF PRIMED PISTOLS
BOOST: 2
AFTER COMBAT: Deal 3 damage to an opposing fighter in Blackbeard’s zone unless they pay 2 doubloons.

2x QUEEN ANNE’S REVENGE
BOOST: 3
A7D7. This card’s effects cannot be canceled. DURING COMBAT: Subtract 2 from this card’s value for each doubloon your opponent pays.

2x INTIMIDATING VISAGE
BOOST: 1
D4. AFTER COMBAT: If Blackbeard is adjacent to an opposing fighter, he recovers 2 health.

3x PLUNDER
BOOST: 2
Scheme
Move each of your fighters up to 3 spaces. They may move through opposing fighters. Steal 1 doubloon from the treasury.

2x SCOURGE OF THE SEVEN SEAS
BOOST: 2
Scheme
Blackbeard recovers 2 health unless they pay 1 doubloon. Summon a Sea Dog in any space unless they pay a doubloon. Gain 1 action unless they pay a doubloon.

Sea Dogs – 3 cards

3x LIGHT THE FUSE
BOOST: 3
AFTER COMBAT: Move your fighter up to 2 spaces. Then, deal 1 damage to each fighter adjacent to them.

Any – 11 cards

3x GIVE NO QUARTER
BOOST: 1
A3. DURING COMBAT: If another friendly fighter is adjacent to the opposing fighter, this card’s value is 5 instead.
AFTER COMBAT: Gain 1 action unless they pay a doubloon.

3x PARLEY
BOOST: 2
IMMEDIATELY: Cancel all effects on your opponent’s card unless they pay 2 doubloons.

3x NO PREY, NO PAY
BOOST: 2
DURING COMBAT: You may BOOST this card.
AFTER COMBAT: If you won the combat, draw 1 card.

2x SHOW A LEG!
BOOST: 2
AFTER COMBAT: Summon a Sea Dog in Blackbeard’s Zone.

 

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