Rules FAQ for Fearsome Wilderness: The Board Game

How does movement work?

The board has 5 big spaces and players can move up to two spaces by default and can move in any direction. Most critters move one space during the night phase unless the card states otherwise. 

How do critters move if their card says “Moves Slowly”

It takes slow moving critters two turns of movement to get to the next space. When you place a slow moving critter on the board, try to place it near the center of the space and away from the lines separating the 5 spaces. We refer to this as moving near the edge. Then on the next turn if that critter would move in the same direction, it can go to the next space. If a critter is near an edge, and on the next turn it would move in the opposite direction, it then is placed near the opposite edge of that space.

When do I place the critter card on the lake space?

When you set up the scenario, always place the cards on the space it shows in the scenario setup. Then when adding critters each night phase, draw the card and if it says starts at the lake, in this situation you place it on the lake space. One exception is when you roll for a well critter during the night phase. When a critter emerges from the well, you should always place that critter on whatever space the well is on.

Does everything reset between scenarios?

Food, water, damage and conditions do not carry over between sessions. Everything resets between scenarios and you set up a fresh game according to the scenario each time. That means you can play any scenario as a one-off if you want but we recommend going through the scenarios sequentially first. 

Why do I record my food, water, and damage in the journal if everything resets each session?

At the end of each scenario you record the day you finished, how much damage is left on your character, and how much food and water tokens each hero has. You get more points for finishing in less days so it encourages you to try your best to accomplish the scenario goals as soon as possible. Then at the end of the campaign, you total up your points and there are 5 different end game stories depending on how many points you scored.

What happens to food, water, and conditions when a folk hero dies?

All conditions are removed. If folk heroes are on the same space as a folk hero who dies, they can take the food and water but otherwise it is lost. The respawned hero does not keep the food or water tokens. Heavy objects like log and stone tokens always stay on the board so when a folk hero dies while carrying one, it just stays on that space and is available for other players to carry.

Can you remove a condition like fell no trees with 3 leafs and then use the axe dice for felling in the same action phase?

Yes, You may remove a condition and then use the remaining dice for other actions that have now become available by removing the condition.

Do I have to 3D print anything to play this game?


Is there a limit to the number of critters that can be on the board


If there are multiple critters on a space with one hero, do they take every overnight condition and every nightmare?

Yes. Each critter’s overnight effect or “gives nightmares” effect are applied to 1 hero and you can choose who they target. If there are 4 heroes on a space with 1 critter with overnight effects, only one hero revolves those effects; however if there are 4 critters on a space with 1 hero, that hero has to resolve 4 different overnight effects. 

Can a folk hero move in any direction and can they move one direction and then use any remaining movement to move in a different direction?

Yes. When moving up to 2 spaces during the move step of the day phase, a folk hero is allowed to move either direction. For example, they could move one space, pick up a log, and then move back to the previous space.

Can heroes on the same space share food and water, or are those strictly personal resources?

You can share food and water with other folk heroes that are on the same space and can do this at any time. It’s a good strategy to maybe give food and water to each other before splitting up. Or getting water to Johnny for planting a tree or giving food to someone who may need to heal, etc.

Is one X symbol on the Critter dice enough to cancel all the hits, or do I need a pair of X symbols?

You need a pair.

Is there a downside to becoming Mutated that I’m missing? Or is it intentionally awesome? 🙂

No. Mutations are awesome!

Are upgrade cards discarded at the end of the scenario?


As a solo player, how many characters should I control in a single game? 

You always use all 4 folk heroes when playing the game. If you are playing solo, then you control all 4.

Is there a limit to the number of times a folk hero can die?

There is no limit to the number of times a folk hero can “die”. They are immortal and respawn according to the Upon Death text.

When Johnny Appleseed dies and his “Upon death” text says a tree is placed on the board, is it placed face up or face down?

Face down

Am I required to roll critter dice after I have successfully defeated a creature?

You roll critter dice anytime you attack a critter even if you defeat it.

Do critter cards typically require us to take condition(s) only at night? 

The critter cards all have overnight effects that happen if you are on a space with them when it’s the night phase. A critter will use it’s overnight effect on one hero on its space and the players decide which folk hero. Same goes for nightmares. Some critter cards say “gives nightmares” and during the night phase one hero on that space must do a nightmare for each  card on the space that says “gives nightmares”

During setup, the rulebook shows critters placed facedown? When do I flip these over?

Reveal the starting critters after setting up the game but before starting the first step of the day phase.

The Hoop Snake nightmare says to take the Confused Condition but there is no card, what do I do?

This is an error in the rulebook. Take the Unfocused Condition.