I have the figures for these, so I figured I’d make a deck. I mean if there’s anyone we need more decks for, it’s Luke.
What does this deck do: Powers up with the Ghost of Obi-Wan and as he trains and learns to use the force.
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Luke Skywalker & Yoda of Dagobah
by Roman F
Luke & Yoda
20 HP
Green Deck
Obi-Wan Force Spirit
5 HP
Minor Green with 0 attack values
Note: Obi-Wan (or any character) can attack with a card that has attack value of 0, which is not the same as no attack value.
Luke & Yoda – 9 cards
3x JEDI TRAINING
A4*. *Add 2 to the attack value if Obi-Wan Force Spirit is alive. Add 1 for each JEDI TRAINING in your discard pile.
2x USE THE FORCE
A5*. *Add 3 to the attack value a if USE THE FORCE is in your discard pile. Add 2 if Obi-Wan Force Spirit is still alive. Add 1 for each JEDI TRAINING in your discard pile.
1x FORCE ABSORB
D*. Instead of taking damage, Luke & Yoda recover damage equal to the amount of damage they would have taken.
1x THE FUTURE YOU SEE
Draw 2 cards, plus one if Obi-Wan Force Spirit is still alive. Then look at the top 3 cards of each player’s deck, and put them back in the same order.
2x ALWAYS IN MOTION
Move Luke & Yoda to any space. If Obi-Wan Force Spirit is still alive, then playing this card does not count as an action.
Obi-Wan Force Spirit – 3 cards
2x A CERTAIN POINT OF VIEW
A4*. This attack does no damage. Instead, the player controlling the defending character discards a card for each point of damage that would be done.
1x I CANNOT INTERFERE
A5*. This attack does no damage. For each point of damage defended, draw a card.
Notes: The thinking was that Luke with Yoda should be strong, and they would have to have more than the 17 HP of just Luke. Well, together they’re one of Geektopia’s sturdiest tanks with 20 HP, a Green deck and the healing Power D, plus Obi-Wan Force Spirit will have games where he’s tough to bring down. Offensively they’re not great but they have enough to contribute, and never have to worry about getting counter attacked because they can absorb so much damage. This is a Tier 1B deck and needs to be played against other strong opponents.
Vassal X-Y: 1300, 1900, a spot previously occupied by San Hill. If you already have San Hill for Vasal you will have to get the updated one.
I struggled for quite some time to get a deck together for dagobah Luke/Yoda and never could figure it out because I always tried to get Yoda some action as well but this proved to be too ambitious. I love your take on the whole matter though and am pretty sure they will end up in my next print run. I love ACPOV by the way. Great interpretation!
by the way wouldn’t be the correct term for Ben’s state be Force GHOST instead of Spirit? 😀
Did you alter Oni-Wan’s power attacks from 5 to 4 and 6 to 5?
Yes. Even still I think this deck might play really strong. They’re awfully tough to bring down so offense has to be compromised.
This is one of my favorite Geektopia decks. Ghost Obi is especially brilliant design.
While the description says it’s a strong deck, I’m worried it’s *too* strong: it’s Vader’s HP with a green deck, effectively two Bowcasters, a perfect block with huge potential heal, and better mobility than Jango.
It’s also got a few issues: Luke needs Obi to power up, but Obi’s *very* squishy; Obi has only two “attacks”; and some Luke cards are game-slowing.
Four suggestions:
1. Give Luke 18 HP and Obi 7 HP.
Total HP stays the same. Luke still has more than vanilla Luke, but 20 HP stays Vader’s thing. Obi’s harder to gimp with direct damage but only has the 7 HP of vanilla Greedo, not the 10 of “standard” personality minors like Padme or Zam.
2. Make all “Jedi Training” and “Use The Force” modifiers +1.
(Ex: +1 for each JT in discard, +1 for each UtF in discard, +1 if Obi is alive.)
This makes Luke’s offense closer to what you’d expect from a green deck. He can still throw out no-penalty A9s and A10s, which is better than vanilla Anakin’s Anger and about equal to vanilla Luke’s Justice despite those both being red decks who can’t tank as well.
This also helps game flow by simplifying things. Some players forget what modifiers are +2 vs. +1.
3. Change “The Future You See”: “Draw 2 cards. Look at the top 2 cards of another player’s draw pile and put them back in the same order. If Obi-Wan Force Spirit is alive, draw 3 and look at 3 instead.”
(Long description, I know.)
“The Future You See” takes a while in 3-4 player games while Luke looks through everybody’s decks. Thematically he should have *some* future-seeing, but maybe not *that* good. Gameplay-wise, restricting it to one player makes its use more strategic.
4. Swap 1 “Always In Motion” for 1 “A Certain Point of View” for three ACPOVs total.
AiM is better movement than many decks get. With *two,* Luke moves better than Jango, which doesn’t seem right. I like it as a reference to Luke doing front-flips with Yoda on his back, though.
This tweak frees up a card to give Obi one more “attack”. A personality minor with 4 specials breaks standard deck design, but Obi already does with his 0-attack basic combat cards.
Ghost Obi’s a brilliant concept: he can’t hurt you, but he can still penalize you for not blocking. The problem is once both ACPOVs are used, you can ignore him the rest of the game, making “I Cannot Interfere” useless. A third ACPOV makes it a coin flip Obi can “hurt” you during a round of attacks, making Obi more useful in combat.
The deck will mostly play the same, just drop to Tier 2 somewhere. I think that fits: *could* ESB Luke and Yoda have beaten Vader on Bespin, working together? I’m not sure.
As it stands, this is a great deck. Thanks for sharing it!