Another go at Gandalf where he can really shine.
GANDALF AND CITADEL GUARDS
Gandalf
16 HP
Green Deck (10 cards, melee)
2x Citadel Guards
4 HP Each
Minor Melee Deck (9 cards, melee)
Gandalf Talent Cards (12)
3x Wielder of the Flame
A4. The player controlling the defending character loses an action on his/her next turn.
2x Servant of the Fire
A5*. *If the defending character is a major character the attack value is 8.
2x Staff of Light
STAFF OF LIGHT does 2 damage to all characters Gandalf could attack at range. Move all of these characters up to 3 spaces.
2x You Shall Not Pass
D12. All opponents controlling a character adjacent to Gandalf may not move those characters when
they roll the die to move at the beginning of their next turn.
2x Shadowfax
Move Gandalf up to 8 spaces. Draw a card.
1x Gandalf The Wise
Choose any opponent. That opponent must reveal his/her hand and discard all Power Attack cards.