Coleman Trebor
by LeTimmers. Tweaks by Roman.
Coleman Trebor
14 HP
Blue Deck
Melee
2x Clone Commandos
4 HP Each
Ranged
Medium Ranged Minor Deck
4x NEGOTIATION
A4*. *The defending player may reveal their hand. If they do, they and their allies each discard a card. If not the attack value is 8.
2x FORMAL DEFENSE
D2*. *If the attacker is not a ranged character then the defense value is 8.
1x HEROIC SACRIFICE
D*. Draw a card for each point of the attack value up to 5. Coleman is destroyed. Restore both minors to full health, even if they were destroyed, and place them anywhere on the board.
2x DIPLOMACY
Choose an opponent. You both reveal your hands and discard all attack and defense cards above 4 and all special cards.
2x FORCE JUMP
Move Coleman up to 4 spaces ignoring obstacles and enemies. Gain an action.
1x PEACE TREATY
No one may attack until your next turn. You and up to 2 allied players draw 2 cards each.