I never thought I’d see myself posting a Coleman Trebor deck but LeTimmers had some really good ideas for it and some good play testing experience, and then I saw some nice 3D prints for it and well, here we are: A borg’d deck from LeTimmers that acts in ways no other deck really does with its diplomacy, mediation and negotiation.
Coleman Trebor
by LeTimmers. Tweaks by Roman.
Coleman Trebor
14 HP
Blue Deck
Melee
2x Clone Commandos
4 HP Each
Ranged
Medium Ranged Minor Deck
Coleman Trebor – 12 cards
4x NEGOTIATION
A4*. *The defending player may reveal their hand. If they do, they and their allies each discard a card. If not the attack value is 8.
2x FORMAL DEFENSE
D2*. *If the attacker is not a ranged character then the defense value is 8.
1x DIPLOMACY
D*. May play when anyone is attacked. The attacking player takes the attack card back into their hand. The attacking and defending players may draw a card.
2x MEDIATION
Choose an opponent. You both reveal your hands and discard all attack and defense cards above 4 and all special cards.
2x FORCE JUMP
Move Coleman up to 4 spaces ignoring obstacles and enemies. Gain an action.
1x PEACE TREATY
No one may attack until your next turn. You and up to 2 allied players draw 2 cards each.