<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<VASSAL.build.module.ModuleExtension anyModule="false" module="SW Epic Duels" moduleVersion="3.2" vassalVersion="3.0.2" version="1.0">
    <VASSAL.build.module.ExtensionElement target="VASSAL.build.module.PrivateMap:Extension Decks">
        <VASSAL.build.module.map.DrawPile allowMultiple="false" allowSelect="false" canSave="false" color="51,51,255" countExpressions="" draw="true" drawFaceUp="false" emptyHotkey="" expressionCounting="false" faceDown="Via right-click Menu" faceDownFormat="$playerName$ flips card" height="200" hotkeyOnEmpty="false" maxStack="10" name="Even Piell" reshufflable="true" reshuffleCommand="Send to Game Table" reshuffleHotkey="" reshuffleMessage="$playerName$ sends $deckName$ deck to Game Table" reshuffleTarget="Player 1's Deck" reverseFormat="" reversible="false" selectDisplayProperty="$BasicName$" selectSortProperty="" shuffle="Never" shuffleFormat="" shuffleHotkey="" width="150" x="1900" y="1900">
            <VASSAL.build.widget.CardSlot entryName="Rapid Lightsaber" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Special-EvenPiell-RapidLightsaber.jpg;Rapid Lightsaber/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Rapid Lightsaber" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Special-EvenPiell-RapidLightsaber.jpg;Rapid Lightsaber/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Rapid Lightsaber" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Special-EvenPiell-RapidLightsaber.jpg;Rapid Lightsaber/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Rapid Lightsaber" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Special-EvenPiell-RapidLightsaber.jpg;Rapid Lightsaber/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Rapid Lightsaber" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Special-EvenPiell-RapidLightsaber.jpg;Rapid Lightsaber/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Rapid Lightsaber" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Special-EvenPiell-RapidLightsaber.jpg;Rapid Lightsaber/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Lightsaber Mastery" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Special-EvenPiell-LightsaberMastery.jpg;Lightsaber Mastery/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Lightsaber Mastery" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Special-EvenPiell-LightsaberMastery.jpg;Lightsaber Mastery/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Lightsaber Sweep" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Special-EvenPiell-LightsaberSweep.jpg;Lightsaber Sweep/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Lightsaber Sweep" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Special-EvenPiell-LightsaberSweep.jpg;Lightsaber Sweep/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Jedi Meditation" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Special-EvenPiell-JediMeditation.jpg;Jedi Meditation/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Jedi Meditation" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Special-EvenPiell-JediMeditation.jpg;Jedi Meditation/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Even Piell 5_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-EvenPiell-EvenPiell5_1.jpg;Even Piell 5_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Even Piell 5_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-EvenPiell-EvenPiell5_1.jpg;Even Piell 5_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Even Piell 4_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-EvenPiell-EvenPiell4_1.jpg;Even Piell 4_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Even Piell 4_2" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-EvenPiell-EvenPiell4_2.jpg;Even Piell 4_2/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Even Piell 4_2" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-EvenPiell-EvenPiell4_2.jpg;Even Piell 4_2/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Even Piell 3_3" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-EvenPiell-EvenPiell3_3.jpg;Even Piell 3_3/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Even Piell 3_3" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-EvenPiell-EvenPiell3_3.jpg;Even Piell 3_3/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Even Piell 2_3" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-EvenPiell-EvenPiell2_3.jpg;Even Piell 2_3/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Even Piell 1_4" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-EvenPiell-EvenPiell1_4.jpg;Even Piell 1_4/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Even Piell 1_4" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-EvenPiell-EvenPiell1_4.jpg;Even Piell 1_4/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 3_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-CloneTrooper-CloneTrooper3_1.jpg;Clone Trooper 3_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 3_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-CloneTrooper-CloneTrooper3_1.jpg;Clone Trooper 3_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 2_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-CloneTrooper-CloneTrooper2_1.jpg;Clone Trooper 2_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 2_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-CloneTrooper-CloneTrooper2_1.jpg;Clone Trooper 2_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 2_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-CloneTrooper-CloneTrooper2_1.jpg;Clone Trooper 2_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 1_2" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-CloneTrooper-CloneTrooper1_2.jpg;Clone Trooper 1_2/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 1_2" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-CloneTrooper-CloneTrooper1_2.jpg;Clone Trooper 1_2/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 1_2" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-CloneTrooper-CloneTrooper1_2.jpg;Clone Trooper 1_2/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 1_2" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-EvenPIellBack.jpg;Flip Card;Gnull;Even Piell;player:\	piece;;;Combat-CloneTrooper-CloneTrooper1_2.jpg;Clone Trooper 1_2/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
        </VASSAL.build.module.map.DrawPile>
    </VASSAL.build.module.ExtensionElement>
    <VASSAL.build.module.ExtensionElement target="VASSAL.build.module.PieceWindow:Figures/VASSAL.build.widget.TabWidget/VASSAL.build.widget.ListWidget:Extensions">
        <VASSAL.build.widget.PieceSlot entryName="Even Piell" height="0" width="0">+/null/label;72,130;Change HP;18;;0,0,0;c;20;c;-20;c;c;$pieceName$ ($label$\/14);Dialog;0;0;TextLabel	prototype;Figures\	piece;;;Figure-EvenPiell.jpg;Even Piell/14	\	null;0;0</VASSAL.build.widget.PieceSlot>
    </VASSAL.build.module.ExtensionElement>
    <VASSAL.build.module.ExtensionElement target="VASSAL.build.module.PieceWindow:Figures/VASSAL.build.widget.TabWidget/VASSAL.build.widget.ListWidget:Extensions">
        <VASSAL.build.widget.PieceSlot entryName="-Clone Trooper" height="0" width="0">+/null/label;72,130;Change HP;18;;0,0,0;c;20;c;-20;c;c;$pieceName$ ($label$\/4);Dialog;0;0;TextLabel	prototype;Figures\	piece;;;Figure--CloneTrooper.jpg;-Clone Trooper/4	\	null;0;0</VASSAL.build.widget.PieceSlot>
    </VASSAL.build.module.ExtensionElement>
</VASSAL.build.module.ModuleExtension>
