<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<VASSAL.build.module.ModuleExtension anyModule="false" module="SW Epic Duels" moduleVersion="3.2" vassalVersion="3.0.2" version="1.0">
    <VASSAL.build.module.ExtensionElement target="VASSAL.build.module.PrivateMap:Extension Decks">
        <VASSAL.build.module.map.DrawPile allowMultiple="false" allowSelect="false" canSave="false" color="51,51,255" countExpressions="" draw="true" drawFaceUp="false" emptyHotkey="" expressionCounting="false" faceDown="Via right-click Menu" faceDownFormat="$playerName$ flips card" height="200" hotkeyOnEmpty="false" maxStack="10" name="Bultar Swan" reshufflable="true" reshuffleCommand="Send to Game Table" reshuffleHotkey="" reshuffleMessage="$playerName$ sends $deckName$ deck to Game Table" reshuffleTarget="Player 1's Deck" reverseFormat="" reversible="false" selectDisplayProperty="$BasicName$" selectSortProperty="" shuffle="Never" shuffleFormat="" shuffleHotkey="" width="150" x="500" y="900">
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            <VASSAL.build.widget.CardSlot entryName="Blinding Light" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Special-BultarSwan-BlindingLight.jpg;Blinding Light/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
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            <VASSAL.build.widget.CardSlot entryName="Trap Sprung" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Special-BultarSwan-TrapSprung.jpg;Trap Sprung/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Trap Sprung" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Special-BultarSwan-TrapSprung.jpg;Trap Sprung/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Blaze of Motion" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Special-BultarSwan-BlazeofMotion.jpg;Blaze of Motion/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Blaze of Motion" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Special-BultarSwan-BlazeofMotion.jpg;Blaze of Motion/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Stillness" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Special-BultarSwan-Stillness.jpg;Stillness/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Stillness" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Special-BultarSwan-Stillness.jpg;Stillness/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Blink" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Special-BultarSwan-Blink.jpg;Blink/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Blink" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Special-BultarSwan-Blink.jpg;Blink/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Mystic" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Special-BultarSwan-Mystic.jpg;Mystic/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Bultar Swan 5_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-BultarSwan-BultarSwan5_1.jpg;Bultar Swan 5_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Bultar Swan 5_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-BultarSwan-BultarSwan5_1.jpg;Bultar Swan 5_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Bultar Swan 5_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-BultarSwan-BultarSwan5_1.jpg;Bultar Swan 5_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Bultar Swan 5_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-BultarSwan-BultarSwan5_1.jpg;Bultar Swan 5_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Bultar Swan 4_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-BultarSwan-BultarSwan4_1.jpg;Bultar Swan 4_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Bultar Swan 4_2" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-BultarSwan-BultarSwan4_2.jpg;Bultar Swan 4_2/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Bultar Swan 4_2" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-BultarSwan-BultarSwan4_2.jpg;Bultar Swan 4_2/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Bultar Swan 3_2" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-BultarSwan-BultarSwan3_2.jpg;Bultar Swan 3_2/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Bultar Swan 2_3" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-BultarSwan-BultarSwan2_3.jpg;Bultar Swan 2_3/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Bultar Swan 1_4" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-BultarSwan-BultarSwan1_4.jpg;Bultar Swan 1_4/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 3_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-CloneTrooper-CloneTrooper3_1.jpg;Clone Trooper 3_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 3_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-CloneTrooper-CloneTrooper3_1.jpg;Clone Trooper 3_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 2_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-CloneTrooper-CloneTrooper2_1.jpg;Clone Trooper 2_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 2_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-CloneTrooper-CloneTrooper2_1.jpg;Clone Trooper 2_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 2_1" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-CloneTrooper-CloneTrooper2_1.jpg;Clone Trooper 2_1/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 1_2" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-CloneTrooper-CloneTrooper1_2.jpg;Clone Trooper 1_2/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 1_2" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-CloneTrooper-CloneTrooper1_2.jpg;Clone Trooper 1_2/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 1_2" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-CloneTrooper-CloneTrooper1_2.jpg;Clone Trooper 1_2/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="Clone Trooper 1_2" height="0" width="0">+/null/report;70\,130;$playerName$ ($playerSide$) flips $newPieceName$ *;;;Flip Card (No Edit Necessary)	obs;70,130;Back-BultarSwanBack.jpg;Flip Card;Gnull;Bultar Swan;player:\	piece;;;Combat-CloneTrooper-CloneTrooper1_2.jpg;Clone Trooper 1_2/-1	null\	null;0;0</VASSAL.build.widget.CardSlot>
        </VASSAL.build.module.map.DrawPile>
    </VASSAL.build.module.ExtensionElement>
    <VASSAL.build.module.ExtensionElement target="VASSAL.build.module.PieceWindow:Figures/VASSAL.build.widget.TabWidget/VASSAL.build.widget.ListWidget:Extensions">
        <VASSAL.build.widget.PieceSlot entryName="Bultar Swan" height="0" width="0">+/null/label;72,130;Change HP;18;;0,0,0;c;20;c;-20;c;c;$pieceName$ ($label$\/15);Dialog;0;0;TextLabel	prototype;Figures\	piece;;;Figure-BultarSwan.jpg;Bultar Swan/15	\	null;0;0</VASSAL.build.widget.PieceSlot>
    </VASSAL.build.module.ExtensionElement>
    <VASSAL.build.module.ExtensionElement target="VASSAL.build.module.PieceWindow:Figures/VASSAL.build.widget.TabWidget/VASSAL.build.widget.ListWidget:Extensions">
        <VASSAL.build.widget.PieceSlot entryName="-Clone Trooper" height="0" width="0">+/null/label;72,130;Change HP;18;;0,0,0;c;20;c;-20;c;c;$pieceName$ ($label$\/4);Dialog;0;0;TextLabel	prototype;Figures\	piece;;;Figure--CloneTrooper.jpg;-Clone Trooper/4	\	null;0;0</VASSAL.build.widget.PieceSlot>
    </VASSAL.build.module.ExtensionElement>
</VASSAL.build.module.ModuleExtension>
