These are the official rules for STAR WARS Epic Duels Game from Hasbro, modified for play on VASSAL. For a copy of the complete board game rules point your broweser to http://www.hasbro.com/common/instruct/Star_Wars_Epic_Duels_Game.PDF

For instructions on using the VASSAL game engine, look at the help menu option Using VASSAL.

For official EDOL rules and errata, look at the help menu option The EDOL.

STAR WARS Epic Duels Game

2 to 6 Players / Ages 8 & Up

Contents

The Star Wars universe is filled with legendary duels, classic battles and one-on-one showdowns. Here, you can recreate those duels, relive classic moments and
even create your own scenarios not seen in any movie.

Object

Each player controls one main character and 1 or 2 minor characters. The object of the game is to attack and eliminate your opponent's main character [by reducing their hit points to 0.

The First Time You Play

If you are playing for the first time, we recommend beginning with a 2 player game. Select Obi-Wan Kenobi versus count Dooku on the Geonosis Arena gameboard.

Choose Sides

Each player chooses a side. One will play to uphold good while the other playes to spread evil.

Each player then looks through the character charts and selects one main cahracter. Main characters are shown at the top half of the character chart; minor characters are shown on the bottom half. Major and minor characters are also represented on the card backs of their respective decks; the major is larger and better placed than the minor. If you decide to follow the good side, choose from Yoda,Obi-Wan Kenobi, Mace Windu, Luke Skywalker, Anakin Skywalker, or Han Solo. If it is the dark side you seek, choose from: Darth Vader, Darth Maul, Boba Fett, Jango Fett, Emperor Palpatine, or Count Dooku. Take your selected character's chart, pawn, minor character panw(s) and deck of cards. NOTE: Your main character card deck always includes cards for your minor character(s). (For example, if you selected Count Dooku, take the Count Dooku character chart, pawn, 2 Super Battle Droid pawns, and the deck of Count Dooku cards, which includes cards for your Super Battle Droids.)

Important: Some minor charcaters have a number next to their picture on the character chart. This is because more than one of these characters can be in play at the same time. Choose the character pawn that has the same amount of notches on its base as the number indicated on the chart. This will help you keep track of your pawn during battle.

Shuffle The Cards

Each player shuffles his/her deck of cards and places it facedown within reach. This will be your draw pile. Leave room for a discard pile next to your draw pile.

Set Up the Board

There are four battle scenes to choose from. Choose one and place that gameboard between the players.

  1. Each player places his/her main character on the space with its name.
  2. Now, in turn, roll the die. The player with the highest roll places his/her minor character(s), followed clockwise by the other player(s). The first player to place is also the first to play. Play passes to the left.
  3. Place your minor character(s) on any space adjacent (a space to the front, back, either side, or diagonal) to your main character.NOTE: Two characters cannot occupy the same space.
  4. Draw the top four cards from your card deck. Look at them. You are now ready to begin.

2 Player Rules

What To Do on a Turn

Begin your turn by rolling the die and moving your character(s). You then get 2 actions (see Actions below). Once your actions are completed, your turn ends.

Moving

The die tells you whether one or all of your characters can move, and how far.

Moving Into Attack Position

In order to attack another character, your character must be in attack position. Characters may attack if they are on a space adjacent to an enemy character. This means they must be on an adjacent space in front of, in back of, to either side of, or diagonal.

Some characters, those with an image of a blaster next to their picture on their character chart, may also attack from a distance. Characters that can attack from a distance may do so at any distance, provided you can draw a straight line forward, backward, sideways, or on the diagonal to the character you want to attack (think of a Queen's movement in Chess). This line cannot pass through any space with an obstacle (such as fallen pillars, or the starship) or another character on it. You can shoot over the water on the Kamino Platform and the blue mist in the Emperor's Throne Room.

Actions

There are 3 types of actions in the game. Drawing a card is one action, Playing a card is one action and Healing a character is one actoin. On your turn you must choose 2 actions. For example, you may choose two of the same action, such as drawing 2 cards. Or you may choose to do any combination of the two, such as draw a card and play a cards. NOTE: You may look at a card you just drew before deciding what will be your second action.

Drawing a Card

Draw a card from your card deck. You cannot have more than 10 cards in your hand at one time. If you already have 10 cards, you may still perform this action. First discard a card faceup to your discard pile and then draw a card.

If you go through your draw pile once, reshuffle your discars to form a new draw pile. If either player goes through his/her draw pile a second time, the game is over. The player whose main character has the least amount of damage wins. In rare cases, both players may have the same amount of damage. If this happens, the players tie and good and evil go on to fight again another day!

Playing a Card

There are 3 types of cards: Combat Cards, Power Combat Cards, and Special Cards.

Combat Cards have an attack and defense value on them and are used to attack other characters and defend yourself against attacks. The picture indicates the character and the card it pertains to.

To attack with a Combat card, name the character that is attacking and the enemy character being attacked. (Be sure to specify which character is attacking, as more than one of your characters may be in attack position.) Then play a Combat card facedown in front of you. Remember: You must be in attack position in order to attack.

Your opponent then has the option of defending. To defend, play a Combat or Power Combat card (see Power Combat Cards below), matching the character being attacked, faceup in front of you. For example, if a Super Battle Droid is being attacked, the player can only defend with a Super Battle Droid Combat card. Note: The defending player does not have to defend (play a card), even if he/she has a defending Combat or Power Combat card in his/her hand.

The attacking player now turns over his/her card. If the attacker's attack value is higher than the defender's defense value, the defending character must take the difference in damage. Move the defending character's wound marker that many numbers toward the red circle on the damage track. If the defense value is equal or higher than the attack value, the defending character has successfully blocked the attack and no damage is done. Both characters then discard their played cards, faceup, to their own discard piles.

Example: Count Dooku attacks Obi-Wan Kenobi by playing a Count Dooku Combat card facedown. Obi-Wand defends with an Obi-Wan card faceup. Count Dooku's card is turned faceup to reveal an attack value of 5. Obi-Wan's defense value is unfortunately only a 3. Since 5 - 3 = 2, Obi-Wan must take 2 points of damage. The defending player moves Obi-Wan's wound marker 2 spaces closer to the red circle on Obi-Wan's damage track.

In another battle, Count Dooku attacks Obi-Wan Kenobi by playing a Combat card facedown. Obi-Wan defends with an Obi-Wan Kenobi Combat card faceup. Count Dooku's card is turned face up to reveal an attack value of 3. Obi-Wan's defense value is 4. Since Obi-Wan's defense value is greater than Count Dooku's attack value, Obi-Wan has blocked the attack. No damage is done.

Power Combat cards are played the same way Combat cards are, but they carry with them a few twists. Not all Power Combat cards have both an attack and a defense value but these cards do allow you to do additional things. Power Combat cards are played just like Combat cards. After damage is resolved the additional effects come into play. Effects from the attacker's card are resolved before the defender's.

Special Cards allow you to do special things. Some allow more movement, cause damage, the drawing of cards, or a peek at what your opponent's cards are. Some Special cards do not even count as an action, allowing you to play more than 2 cards in a turn! Special cards are played faceup and resolved immediately. After playing a Special card and resolving it, the card is discarded faceup to your discard pile. Special cards are played anytime on your turn after your die roll and character(s) movement (if any).

Healing a Character

If all of your main character's minor character(s) have been destroyed and you have or draw any of their cards, you can use an action to discard these cards and heal damage on your main character. It takes 1 action to discard a defeated minor character's card and heal 1 point of damage. Place the card in your discard pile and move your main character's wound marker 1 space back towards the blue circle on the track. Note: If a character has been destroyed, you cannot heal him/her. This option can only be used for characters still in play.

When Characters Are Destroyed

A character is destroyed if it takes more damage than it has wound points available. In other words, when the wound marker is moved beyond the last number on that character's damage track, onto the red circle, the character is destroyed. Remove this character's pawn from the gameboard.

Winning

You win the game when you destroy your opponent's main character.

Game Variations

For game variations, including 4 and 6 player games, free-for-all games, and masterplay, see the complete oficial rules at http://www.hasbro.com/common/instruct/Star_Wars_Epic_Duels_Game.PDF