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	<title>
	Comments on: Cage Match!	</title>
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	<description>We publish tabletop games, review others, and make stuff for Epic Duels and Unmatched</description>
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		<title>
		By: James Reynolds		</title>
		<link>https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-9309</link>

		<dc:creator><![CDATA[James Reynolds]]></dc:creator>
		<pubDate>Sat, 15 Aug 2026 05:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=2903#comment-9309</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-9167&quot;&gt;roman&lt;/a&gt;.

I’ve been waiting to hear this. Thank you.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-9167">roman</a>.</p>
<p>I’ve been waiting to hear this. Thank you.</p>
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		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-9167</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Tue, 02 Jun 2026 13:28:26 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=2903#comment-9167</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-9161&quot;&gt;Iago Marques&lt;/a&gt;.

Thank you so much for your interest Iago. I&#039;m glad the game found its way to you, it&#039;s still the best MMA board game :)

At one time, I had a &quot;Heavyweight Expansion&quot; with a Chuck Liddell type in mind, but unfortunately there are no plans for expansions or a more complex game. It would be easy enough to create your own fighters though, which I&#039;m happy to discuss with you here or boardgamegeek.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-9161">Iago Marques</a>.</p>
<p>Thank you so much for your interest Iago. I&#8217;m glad the game found its way to you, it&#8217;s still the best MMA board game 🙂</p>
<p>At one time, I had a &#8220;Heavyweight Expansion&#8221; with a Chuck Liddell type in mind, but unfortunately there are no plans for expansions or a more complex game. It would be easy enough to create your own fighters though, which I&#8217;m happy to discuss with you here or boardgamegeek.</p>
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		<title>
		By: Iago Marques		</title>
		<link>https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-9161</link>

		<dc:creator><![CDATA[Iago Marques]]></dc:creator>
		<pubDate>Mon, 01 Jun 2026 03:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=2903#comment-9161</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-6141&quot;&gt;roman&lt;/a&gt;.

Hello! I enjoyed Cage Match! a lot. I think this action x action system is great for a MMA game. Do you guys still think about releasing an expansion or something like that?

This game have so much potential. I read somewhere that you guys decided to make some sacrifices so that the game could be fast paced. I&#039;m curious to see how the game would be if it was less focused on being fast paced, but more complex.

I&#039;m a huge mma fan and would love to see a more complex combat system.

Even though this game is good, all I can think about is how better it could&#039;ve been!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-6141">roman</a>.</p>
<p>Hello! I enjoyed Cage Match! a lot. I think this action x action system is great for a MMA game. Do you guys still think about releasing an expansion or something like that?</p>
<p>This game have so much potential. I read somewhere that you guys decided to make some sacrifices so that the game could be fast paced. I&#8217;m curious to see how the game would be if it was less focused on being fast paced, but more complex.</p>
<p>I&#8217;m a huge mma fan and would love to see a more complex combat system.</p>
<p>Even though this game is good, all I can think about is how better it could&#8217;ve been!</p>
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		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-6144</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Sat, 29 Jul 2023 04:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=2903#comment-6144</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-6098&quot;&gt;James Reynolds&lt;/a&gt;.

So, if you look at the Hook, it does 3 damage.  Anyone can add 2 focus, and do a hook for up to 7 damage.  So, if a special move is going to be a Hook, and it&#039;s going to cost 2 focus, it really needs to do at least 8 damage (if not 9) or there&#039;s nothing &quot;special&quot; about it, it&#039;s just a Hook that anyone can do.

So that&#039;s really the formula:  Pick your move (Hook, Round Kick, etc.) and give it a fun name, start with 2 focus and give it just a little more damage than what the standard move with 2 focus would do to make it special. From there you can play with it, maybe increase the dice and/or damage, or throw in a fun &quot;critical hit&quot; like Kentaro&#039;s Whirlwind Kick, we probably need more of those.

For the ground moves it&#039;s all a bit trickier, but again, anyone can use 1 focus and add +1 to their dice, so a special move needs to be just a tick better than that. I felt like there were more submission moves to explore in an expansion.

One clear idea I had for a heavyweight is a Chuck Lidell type.  His special ability is +2 to all Jabs, which is so devastating against ground types that I&#039;d only give him one special, a big Hook of some sort.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-6098">James Reynolds</a>.</p>
<p>So, if you look at the Hook, it does 3 damage.  Anyone can add 2 focus, and do a hook for up to 7 damage.  So, if a special move is going to be a Hook, and it&#8217;s going to cost 2 focus, it really needs to do at least 8 damage (if not 9) or there&#8217;s nothing &#8220;special&#8221; about it, it&#8217;s just a Hook that anyone can do.</p>
<p>So that&#8217;s really the formula:  Pick your move (Hook, Round Kick, etc.) and give it a fun name, start with 2 focus and give it just a little more damage than what the standard move with 2 focus would do to make it special. From there you can play with it, maybe increase the dice and/or damage, or throw in a fun &#8220;critical hit&#8221; like Kentaro&#8217;s Whirlwind Kick, we probably need more of those.</p>
<p>For the ground moves it&#8217;s all a bit trickier, but again, anyone can use 1 focus and add +1 to their dice, so a special move needs to be just a tick better than that. I felt like there were more submission moves to explore in an expansion.</p>
<p>One clear idea I had for a heavyweight is a Chuck Lidell type.  His special ability is +2 to all Jabs, which is so devastating against ground types that I&#8217;d only give him one special, a big Hook of some sort.</p>
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		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-6141</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Fri, 28 Jul 2023 20:45:16 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=2903#comment-6141</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-6140&quot;&gt;James&lt;/a&gt;.

Hi James, thanks so much for your interest.  I&#039;ve been meaning to respond to your prior comment.  Yes, I can share some of those ideas.  There is a bit of a formula to the power moves I can share as well.  Just a bit busy right now.

As for Wizard Bags &amp; Biscuits, thanks for your interest in that as well.  However, we will likely be announcing another project shortly.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-6140">James</a>.</p>
<p>Hi James, thanks so much for your interest.  I&#8217;ve been meaning to respond to your prior comment.  Yes, I can share some of those ideas.  There is a bit of a formula to the power moves I can share as well.  Just a bit busy right now.</p>
<p>As for Wizard Bags &#038; Biscuits, thanks for your interest in that as well.  However, we will likely be announcing another project shortly.</p>
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		<title>
		By: James		</title>
		<link>https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-6140</link>

		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Fri, 28 Jul 2023 20:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=2903#comment-6140</guid>

					<description><![CDATA[Would you be willing to share any clunky/unused fighters or moves/combos, either online or offline, that fans could print-and-play?]]></description>
			<content:encoded><![CDATA[<p>Would you be willing to share any clunky/unused fighters or moves/combos, either online or offline, that fans could print-and-play?</p>
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		<title>
		By: James Reynolds		</title>
		<link>https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-6098</link>

		<dc:creator><![CDATA[James Reynolds]]></dc:creator>
		<pubDate>Wed, 28 Jun 2023 20:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=2903#comment-6098</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-6087&quot;&gt;roman&lt;/a&gt;.

Fair enough. The not really a need for heavy weights since weight classes are represented on the Hit Point chart and really just for flavor and game length. 

I guess, just new fighters is the only thing needed. With time, my first idea was just to gender swap the existing, tested, fighters to allow for larger tournaments.

You mention doing some fan made stuff, are there any art files or design philosophies you would care to share with the fans? 

Did you guys have any formula or pattern that you used to create the individual moves and combos?

Would you be willing to share any clunky/unused fighters or moves/combos, either online or offline, that fans could print-and-play? Possibly the Advanced Mode that you mentioned in a design diary post.

I can&#039;t wait to check out what you do with Wizard Biscuits &#038; Wizard Bags since the first game I designed at 11 or 12 was Knight Ball, a rules variation of croquet. I love this type of game design - simple and fun.

Thanks for your time]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-6087">roman</a>.</p>
<p>Fair enough. The not really a need for heavy weights since weight classes are represented on the Hit Point chart and really just for flavor and game length. </p>
<p>I guess, just new fighters is the only thing needed. With time, my first idea was just to gender swap the existing, tested, fighters to allow for larger tournaments.</p>
<p>You mention doing some fan made stuff, are there any art files or design philosophies you would care to share with the fans? </p>
<p>Did you guys have any formula or pattern that you used to create the individual moves and combos?</p>
<p>Would you be willing to share any clunky/unused fighters or moves/combos, either online or offline, that fans could print-and-play? Possibly the Advanced Mode that you mentioned in a design diary post.</p>
<p>I can&#8217;t wait to check out what you do with Wizard Biscuits &amp; Wizard Bags since the first game I designed at 11 or 12 was Knight Ball, a rules variation of croquet. I love this type of game design &#8211; simple and fun.</p>
<p>Thanks for your time</p>
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		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-6087</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Fri, 23 Jun 2023 04:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=2903#comment-6087</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-6070&quot;&gt;James&lt;/a&gt;.

Hi James.  Thanks for asking, but it doesn&#039;t look likely.  We have some other projects going right now.  Maybe we can do some fan-made stuff.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-6070">James</a>.</p>
<p>Hi James.  Thanks for asking, but it doesn&#8217;t look likely.  We have some other projects going right now.  Maybe we can do some fan-made stuff.</p>
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		<title>
		By: James		</title>
		<link>https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-6070</link>

		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Tue, 06 Jun 2023 17:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=2903#comment-6070</guid>

					<description><![CDATA[Heavyweights, wrestlers, boxers...

Any new content coming?]]></description>
			<content:encoded><![CDATA[<p>Heavyweights, wrestlers, boxers&#8230;</p>
<p>Any new content coming?</p>
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		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-4898</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Mon, 11 Jul 2022 23:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=2903#comment-4898</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-4756&quot;&gt;Aiha&lt;/a&gt;.

Hi and thanks for your interest. We&#039;d have to arrange a one-off sale to Thailand. I will contact you via your email address.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/original-games/cage-match/comment-page-1/#comment-4756">Aiha</a>.</p>
<p>Hi and thanks for your interest. We&#8217;d have to arrange a one-off sale to Thailand. I will contact you via your email address.</p>
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