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	<title>
	Comments on: Elrond	</title>
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	<item>
		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/lord-of-the-rings-epic-duels/elrond/comment-page-1/#comment-1543</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Mon, 23 Dec 2019 22:09:27 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=3886#comment-1543</guid>

					<description><![CDATA[I&#039;ve put together a draft.  Let me know your thoughts!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve put together a draft.  Let me know your thoughts!</p>
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		<title>
		By: James Bungart		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/lord-of-the-rings-epic-duels/elrond/comment-page-1/#comment-1507</link>

		<dc:creator><![CDATA[James Bungart]]></dc:creator>
		<pubDate>Fri, 29 Nov 2019 21:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=3886#comment-1507</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/games/epic-duels/lord-of-the-rings-epic-duels/elrond/comment-page-1/#comment-1506&quot;&gt;roman&lt;/a&gt;.

The fire-based enemies are Smaug and his pillars and the Balrog]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/games/epic-duels/lord-of-the-rings-epic-duels/elrond/comment-page-1/#comment-1506">roman</a>.</p>
<p>The fire-based enemies are Smaug and his pillars and the Balrog</p>
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		<item>
		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/lord-of-the-rings-epic-duels/elrond/comment-page-1/#comment-1506</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Fri, 29 Nov 2019 17:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=3886#comment-1506</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/games/epic-duels/lord-of-the-rings-epic-duels/elrond/comment-page-1/#comment-1505&quot;&gt;James Bungart&lt;/a&gt;.

Hi James, thanks for your ideas!  Elrond needs a little more offense to his game and needs a bread-and-butter attack that he has 3 copies of, such as BLAST OF WATER being a 3x card instead of 2.

It seems like Elrond should be flanked by a couple of Elves but the Water Horses are at least more original.  There are no &quot;fire based&quot; or water-based properties in Epic Duels though, one of the limitations of the game.

Either way, I&#039;m inspired to come up with a full deck for Elrond based on your ideas.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/games/epic-duels/lord-of-the-rings-epic-duels/elrond/comment-page-1/#comment-1505">James Bungart</a>.</p>
<p>Hi James, thanks for your ideas!  Elrond needs a little more offense to his game and needs a bread-and-butter attack that he has 3 copies of, such as BLAST OF WATER being a 3x card instead of 2.</p>
<p>It seems like Elrond should be flanked by a couple of Elves but the Water Horses are at least more original.  There are no &#8220;fire based&#8221; or water-based properties in Epic Duels though, one of the limitations of the game.</p>
<p>Either way, I&#8217;m inspired to come up with a full deck for Elrond based on your ideas.</p>
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			</item>
		<item>
		<title>
		By: James Bungart		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/lord-of-the-rings-epic-duels/elrond/comment-page-1/#comment-1505</link>

		<dc:creator><![CDATA[James Bungart]]></dc:creator>
		<pubDate>Fri, 29 Nov 2019 16:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=3886#comment-1505</guid>

					<description><![CDATA[I&#039;ve got one. This Elrond, though depicts him from his time in the FOTR. This deck shows his wisdom and magic from Arwen&#039;s escape from the Nazgul. This deck also has increased versatility and derives from Sauron and Smaug abilities.
Major: Elrond- 20hp
Blue+ deck
Minors: Horses of Water- 3hp each
Melee deck
Specials:
3000 years of wisdom x2: Draw 2 cards. Move both Water Horses up to 5 spaces each. Move all other allies that have not moved since the start of Elrond&#039;s turn up to 2 spaces each.
Master Strategist x2: EITHER- Grant any ally an immediate action that does not count against their next turn, OR, Force any enemy to discard absolutely any card set. If you searched their draw pile, reshuffle it.
Mithril Plate x2: Def*, the attacker receives no bonuses from their attack. Elrond takes no damage and is exempt from the next attack or special effect applied to him by any enemy.
Horse Geyser x2: Each Horse of Water deals 3 damage to each enemy adjacent. Fire-based enemies and Nazgul and Sauron take +1 damage from this attack. Then, remove both Horses.
Blast of Water x2: Dmg8*, Play face up to attack from range. Defense from Fire-based enemies and Nazgul and Sauron is against this attack, rounded up. Place 2 Water Horses adjacent to the target, reviving any to full health.
Intense Stare x2: Dmg3*, If this attack does damage, the defender&#039;s next turn is skipped.

Horse Geyser and Intense Stare are just comical names. 3000 years chains into Geyser, so the expansion&#039;s theme is still encouraged. I do like Blast of Water and Horse Geyser, but I feel like they are too similar to Smaug&#039;s abilities, however, they do deal bonus damage to certain characters. Master Strategist allows an ally to take a bonus action, symbolizing Elrond&#039;s military knowledge. It also has increased versatility to deal with Smaug if Bard is not an ally; a problem I have witnessed first-hand. The discard absolutely any card set means any cards that are the same, like Smaug&#039;s wings a Hurricane- all of those cards would be discarded, or just his Weak Spot. Intense Stare is one of those cards you save for a rainy day, and the defender cannot do any thing on their next turn, not even move.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve got one. This Elrond, though depicts him from his time in the FOTR. This deck shows his wisdom and magic from Arwen&#8217;s escape from the Nazgul. This deck also has increased versatility and derives from Sauron and Smaug abilities.<br />
Major: Elrond- 20hp<br />
Blue+ deck<br />
Minors: Horses of Water- 3hp each<br />
Melee deck<br />
Specials:<br />
3000 years of wisdom x2: Draw 2 cards. Move both Water Horses up to 5 spaces each. Move all other allies that have not moved since the start of Elrond&#8217;s turn up to 2 spaces each.<br />
Master Strategist x2: EITHER- Grant any ally an immediate action that does not count against their next turn, OR, Force any enemy to discard absolutely any card set. If you searched their draw pile, reshuffle it.<br />
Mithril Plate x2: Def*, the attacker receives no bonuses from their attack. Elrond takes no damage and is exempt from the next attack or special effect applied to him by any enemy.<br />
Horse Geyser x2: Each Horse of Water deals 3 damage to each enemy adjacent. Fire-based enemies and Nazgul and Sauron take +1 damage from this attack. Then, remove both Horses.<br />
Blast of Water x2: Dmg8*, Play face up to attack from range. Defense from Fire-based enemies and Nazgul and Sauron is against this attack, rounded up. Place 2 Water Horses adjacent to the target, reviving any to full health.<br />
Intense Stare x2: Dmg3*, If this attack does damage, the defender&#8217;s next turn is skipped.</p>
<p>Horse Geyser and Intense Stare are just comical names. 3000 years chains into Geyser, so the expansion&#8217;s theme is still encouraged. I do like Blast of Water and Horse Geyser, but I feel like they are too similar to Smaug&#8217;s abilities, however, they do deal bonus damage to certain characters. Master Strategist allows an ally to take a bonus action, symbolizing Elrond&#8217;s military knowledge. It also has increased versatility to deal with Smaug if Bard is not an ally; a problem I have witnessed first-hand. The discard absolutely any card set means any cards that are the same, like Smaug&#8217;s wings a Hurricane- all of those cards would be discarded, or just his Weak Spot. Intense Stare is one of those cards you save for a rainy day, and the defender cannot do any thing on their next turn, not even move.</p>
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