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	<title>
	Comments on: Jango Fett	</title>
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		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/jango-fett/comment-page-1/#comment-2746</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Thu, 22 Jul 2021 04:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://beta.geektopia.info/#comment-2746</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/games/epic-duels/jango-fett/comment-page-1/#comment-2700&quot;&gt;David Cooke&lt;/a&gt;.

3 copies of that SNIPER SHOT to go with 1 copy of the FLAMETHROWER will result in a pretty weak Zam most of the time. Then you go Separatist&#039;s route of 2 FLAMETHROWERS and 2 FUTJ and drop the WRIST CABLES, and I would go 4 damage and 6 movement on the FTs. Your opponents will have more cards than you much of the time, because you&#039;re spending no action cards, or doing direct damage without forcing them to discard. Could still be fun though and at least a little dangerous.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/games/epic-duels/jango-fett/comment-page-1/#comment-2700">David Cooke</a>.</p>
<p>3 copies of that SNIPER SHOT to go with 1 copy of the FLAMETHROWER will result in a pretty weak Zam most of the time. Then you go Separatist&#8217;s route of 2 FLAMETHROWERS and 2 FUTJ and drop the WRIST CABLES, and I would go 4 damage and 6 movement on the FTs. Your opponents will have more cards than you much of the time, because you&#8217;re spending no action cards, or doing direct damage without forcing them to discard. Could still be fun though and at least a little dangerous.</p>
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		<item>
		<title>
		By: David Cooke		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/jango-fett/comment-page-1/#comment-2700</link>

		<dc:creator><![CDATA[David Cooke]]></dc:creator>
		<pubDate>Mon, 12 Jul 2021 13:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://beta.geektopia.info/#comment-2700</guid>

					<description><![CDATA[I was thinking Sniper Shot could be comboed with the &quot;upgraded&quot; flamethrower though I don&#039;t know if it would always work that way in a game.  But that was the idea.  

Flamethrower at 3 spaces would be hard to play if you didn&#039;t combo it with another card.  Because the melee opponent (I guess its different if you play it against another shooter, but oh well) can usually just close the distance and hit Jango twice (4 times in 2 v 2).  I was thinking the 6 spaces would allow the card to be a viable hit and run card in its own right, and also could be comboed with Sniper Shot for a big attack.]]></description>
			<content:encoded><![CDATA[<p>I was thinking Sniper Shot could be comboed with the &#8220;upgraded&#8221; flamethrower though I don&#8217;t know if it would always work that way in a game.  But that was the idea.  </p>
<p>Flamethrower at 3 spaces would be hard to play if you didn&#8217;t combo it with another card.  Because the melee opponent (I guess its different if you play it against another shooter, but oh well) can usually just close the distance and hit Jango twice (4 times in 2 v 2).  I was thinking the 6 spaces would allow the card to be a viable hit and run card in its own right, and also could be comboed with Sniper Shot for a big attack.</p>
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		<item>
		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/jango-fett/comment-page-1/#comment-2680</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Fri, 02 Jul 2021 02:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://beta.geektopia.info/#comment-2680</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/games/epic-duels/jango-fett/comment-page-1/#comment-2670&quot;&gt;Separatist18&lt;/a&gt;.

Interesting and I like seeing FUTJ in it twice.  If you make FLAMETHROWER really nasty like 3 damage to all adjacent enemies (with less movement like 3) then that might be just enough offense if you also up Zam&#039;s offense.  We used to have that effect for Zam&#039;s SNIPER SHOT but it&#039;s not really that good.  You&#039;re right ours is a lot like Boba, maybe we should give him a FLAMETHROWER card but then again, he&#039;s the one that we actually see using a dart!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/games/epic-duels/jango-fett/comment-page-1/#comment-2670">Separatist18</a>.</p>
<p>Interesting and I like seeing FUTJ in it twice.  If you make FLAMETHROWER really nasty like 3 damage to all adjacent enemies (with less movement like 3) then that might be just enough offense if you also up Zam&#8217;s offense.  We used to have that effect for Zam&#8217;s SNIPER SHOT but it&#8217;s not really that good.  You&#8217;re right ours is a lot like Boba, maybe we should give him a FLAMETHROWER card but then again, he&#8217;s the one that we actually see using a dart!</p>
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		<item>
		<title>
		By: Separatist18		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/jango-fett/comment-page-1/#comment-2670</link>

		<dc:creator><![CDATA[Separatist18]]></dc:creator>
		<pubDate>Tue, 29 Jun 2021 14:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://beta.geektopia.info/#comment-2670</guid>

					<description><![CDATA[Just a conceptual thought since I haven&#039;t had a chance to play this in a really long time, but I&#039;m curious if it would be possible to make Jango&#039;s hit and run game actually work, as opposed to your tweak which makes him a lot like Boba.

I&#039;m just curious conceptually how you think the following tweak might work, compared to yours.

x3 Rocket Retreat- A4 After attacking, move Jango to any open space.

	X2 Fire Up the Jet Pack- Move Jango Fett to any open space.  Playing this card does not count as an action.

	X2 Flamethrower- Move all enemy characters adjacent to Jango Fett up to 6 spaces each.  Each affected character receives 3 damage.
	
	x1 Missile Launch- A7 Draw 3 Cards.  

				Zam Talent Cards

	x3 Sniper Shot- A1* Add 1 to the attack value of this card for each open space separating Zam from the target.

	X1 Assassination- A7 After attacking, move Zam to any open space.




So I guess the one thing that really stretches the definition of &quot;tweak&quot; is Sniper Shot since that card does something completely different than in the Hasbro version, which combos with Flamethrower or Assassination.  I upped flamethrower to 3 damage to keep the DD the same as the Hasbro version despite getting rid of Wrist Cable entirely (a card which is already identical to a Boba Fett card and let&#039;s face it, Hasbro Boba is at least much closer to working than Hasbro Jango.)

Jango still doesn&#039;t have a lot of kill power, but his number of keep away cards is almost doubled to 7.  I&#039;m curious if you think that would help him to win enough more games, or if you still think he&#039;d be too weak.]]></description>
			<content:encoded><![CDATA[<p>Just a conceptual thought since I haven&#8217;t had a chance to play this in a really long time, but I&#8217;m curious if it would be possible to make Jango&#8217;s hit and run game actually work, as opposed to your tweak which makes him a lot like Boba.</p>
<p>I&#8217;m just curious conceptually how you think the following tweak might work, compared to yours.</p>
<p>x3 Rocket Retreat- A4 After attacking, move Jango to any open space.</p>
<p>	X2 Fire Up the Jet Pack- Move Jango Fett to any open space.  Playing this card does not count as an action.</p>
<p>	X2 Flamethrower- Move all enemy characters adjacent to Jango Fett up to 6 spaces each.  Each affected character receives 3 damage.</p>
<p>	x1 Missile Launch- A7 Draw 3 Cards.  </p>
<p>				Zam Talent Cards</p>
<p>	x3 Sniper Shot- A1* Add 1 to the attack value of this card for each open space separating Zam from the target.</p>
<p>	X1 Assassination- A7 After attacking, move Zam to any open space.</p>
<p>So I guess the one thing that really stretches the definition of &#8220;tweak&#8221; is Sniper Shot since that card does something completely different than in the Hasbro version, which combos with Flamethrower or Assassination.  I upped flamethrower to 3 damage to keep the DD the same as the Hasbro version despite getting rid of Wrist Cable entirely (a card which is already identical to a Boba Fett card and let&#8217;s face it, Hasbro Boba is at least much closer to working than Hasbro Jango.)</p>
<p>Jango still doesn&#8217;t have a lot of kill power, but his number of keep away cards is almost doubled to 7.  I&#8217;m curious if you think that would help him to win enough more games, or if you still think he&#8217;d be too weak.</p>
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