<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	xmlns:georss="http://www.georss.org/georss"
	xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#"
	
	>
<channel>
	<title>
	Comments on: AT-ST	</title>
	<atom:link href="https://www.geektopiagames.com/games/epic-duels/at-st/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.geektopiagames.com</link>
	<description>We publish tabletop games, review others, and make stuff for Epic Duels and Unmatched</description>
	<lastBuildDate>Wed, 31 Dec 2025 17:13:14 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.4.8</generator>
	<item>
		<title>
		By: Ashanark		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/at-st/comment-page-1/#comment-8748</link>

		<dc:creator><![CDATA[Ashanark]]></dc:creator>
		<pubDate>Wed, 31 Dec 2025 17:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=371#comment-8748</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/games/epic-duels/at-st/comment-page-1/#comment-8316&quot;&gt;roman&lt;/a&gt;.

The new &quot;draw a card for each Scout Trooper still in play&quot; tweak is simple, yet so brilliant. Typically our group used the troopers as meatshields off the bat, giving the AT-ST 8 more effective HP plus freeing up healing. Now Imperial Surge incentivizes keeping them alive, making the AT-ST more interesting to play and fight against.

I don&#039;t know where I&#039;d place him power level-wise now, but whaling on him is always fun, and the added card draw at least lets him block more before he goes down. Great tweak, fun deck.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/games/epic-duels/at-st/comment-page-1/#comment-8316">roman</a>.</p>
<p>The new &#8220;draw a card for each Scout Trooper still in play&#8221; tweak is simple, yet so brilliant. Typically our group used the troopers as meatshields off the bat, giving the AT-ST 8 more effective HP plus freeing up healing. Now Imperial Surge incentivizes keeping them alive, making the AT-ST more interesting to play and fight against.</p>
<p>I don&#8217;t know where I&#8217;d place him power level-wise now, but whaling on him is always fun, and the added card draw at least lets him block more before he goes down. Great tweak, fun deck.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/at-st/comment-page-1/#comment-8316</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Tue, 20 May 2025 18:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=371#comment-8316</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/games/epic-duels/at-st/comment-page-1/#comment-8269&quot;&gt;Ashanark&lt;/a&gt;.

Great feedback, thank you so much! We don&#039;t break this one out too often. He should probably be a little stronger than he is.

I think adding a card draw to IMPERIAL SURGE is the right solution. It will help him load up, and he needs it. Another STOMP would give him a lot of direct damage which kind of makes sense but is not a fun experience usually, and you said the offense is good the way it is. The draw power will give him a bit more staying power, that&#039;s what he needs.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/games/epic-duels/at-st/comment-page-1/#comment-8269">Ashanark</a>.</p>
<p>Great feedback, thank you so much! We don&#8217;t break this one out too often. He should probably be a little stronger than he is.</p>
<p>I think adding a card draw to IMPERIAL SURGE is the right solution. It will help him load up, and he needs it. Another STOMP would give him a lot of direct damage which kind of makes sense but is not a fun experience usually, and you said the offense is good the way it is. The draw power will give him a bit more staying power, that&#8217;s what he needs.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Ashanark		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/at-st/comment-page-1/#comment-8269</link>

		<dc:creator><![CDATA[Ashanark]]></dc:creator>
		<pubDate>Sun, 27 Apr 2025 22:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://geektopia.info/?page_id=371#comment-8269</guid>

					<description><![CDATA[What if Imperial Surge included &quot;draw a card&quot;?

Luke, tweaked Dooku, Grievous, and Tarkin have &quot;move all + draw&quot; specials. Surge moves all, but no draw. I guess it&#039;s so players don&#039;t potentially get to move, draw, AND attack multiple times in one turn by comboing Surge with Stomp. Still, the AT-ST has three Surges but only two Stomps, so the Surges often get passed up for attacks or draws.

My nephews wanted to try the AT-ST the instant they saw it. (&quot;23 HP?! Wow!&quot;) After watching five people win and lose with it multiple times, I decided its appeal is like Vader&#039;s: the power fantasy of being big and tough. Even if it&#039;s not tier 1A (and shouldn&#039;t be), it at least shouldn&#039;t feel *fragile* like vanilla Vader did.

Offensively, AT-ST is just right. Defensively, giving it power blocks or buffing Imperial Supplies would be overkill. Adding +1 draw to Surge gives it better odds to protect itself without changing any combat cards.

Other possibilities are swapping a Surge for a third Stomp, or adding to Surge something like &quot;You may draw a card, but may not play a Stomp this turn if so.&quot; Half the AT-ST&#039;s cards already revolve around restricting actions, which excellently fits the theme of a huge machine with jerky, deliberate movements.

The deck is still fine as is. My nephews were delighted to discover that Stomp one-shots Golden God C-3PO&#039;s Ewoks. Squish!]]></description>
			<content:encoded><![CDATA[<p>What if Imperial Surge included &#8220;draw a card&#8221;?</p>
<p>Luke, tweaked Dooku, Grievous, and Tarkin have &#8220;move all + draw&#8221; specials. Surge moves all, but no draw. I guess it&#8217;s so players don&#8217;t potentially get to move, draw, AND attack multiple times in one turn by comboing Surge with Stomp. Still, the AT-ST has three Surges but only two Stomps, so the Surges often get passed up for attacks or draws.</p>
<p>My nephews wanted to try the AT-ST the instant they saw it. (&#8220;23 HP?! Wow!&#8221;) After watching five people win and lose with it multiple times, I decided its appeal is like Vader&#8217;s: the power fantasy of being big and tough. Even if it&#8217;s not tier 1A (and shouldn&#8217;t be), it at least shouldn&#8217;t feel *fragile* like vanilla Vader did.</p>
<p>Offensively, AT-ST is just right. Defensively, giving it power blocks or buffing Imperial Supplies would be overkill. Adding +1 draw to Surge gives it better odds to protect itself without changing any combat cards.</p>
<p>Other possibilities are swapping a Surge for a third Stomp, or adding to Surge something like &#8220;You may draw a card, but may not play a Stomp this turn if so.&#8221; Half the AT-ST&#8217;s cards already revolve around restricting actions, which excellently fits the theme of a huge machine with jerky, deliberate movements.</p>
<p>The deck is still fine as is. My nephews were delighted to discover that Stomp one-shots Golden God C-3PO&#8217;s Ewoks. Squish!</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
