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	<title>
	Comments on: Admiral Ackbar	</title>
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	<description>We publish tabletop games, review others, and make stuff for Epic Duels and Unmatched</description>
	<lastBuildDate>Wed, 08 Jan 2025 02:10:46 +0000</lastBuildDate>
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		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-7862</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Wed, 08 Jan 2025 02:10:46 +0000</pubDate>
		<guid isPermaLink="false">https://geektopiagames.com/?page_id=6519#comment-7862</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-7850&quot;&gt;Ashanark&lt;/a&gt;.

Thanks for the questions. Whatever the card says is what matters, not what&#039;s on this page. I try to keep them all aligned but there are like 80 of them.

1) Go with the card.

2) Yes, Wedge has to stop on an empty space that he could occupy.

3) You all got it correct in how it works with obstacles. No, Wedge cannot stop short and still hit someone. It&#039;s the same for the Eomer deck if you&#039;re a LOTR fan, and that&#039;s key to how you play against him and therefore Wedge too.

So maps are key with Wedge. If he can go in a straight line like the Emperor&#039;s Throne room, he can do a lot of damage. But it&#039;s not like Wedge is supposed to be a regular 42-damage dealer! If he can attack even 2 characters, that&#039;s pretty good, and 3 is great. We saw him mow over 4 Dark Troopers one time, but Wedge&#039;s team still lost so...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-7850">Ashanark</a>.</p>
<p>Thanks for the questions. Whatever the card says is what matters, not what&#8217;s on this page. I try to keep them all aligned but there are like 80 of them.</p>
<p>1) Go with the card.</p>
<p>2) Yes, Wedge has to stop on an empty space that he could occupy.</p>
<p>3) You all got it correct in how it works with obstacles. No, Wedge cannot stop short and still hit someone. It&#8217;s the same for the Eomer deck if you&#8217;re a LOTR fan, and that&#8217;s key to how you play against him and therefore Wedge too.</p>
<p>So maps are key with Wedge. If he can go in a straight line like the Emperor&#8217;s Throne room, he can do a lot of damage. But it&#8217;s not like Wedge is supposed to be a regular 42-damage dealer! If he can attack even 2 characters, that&#8217;s pretty good, and 3 is great. We saw him mow over 4 Dark Troopers one time, but Wedge&#8217;s team still lost so&#8230;</p>
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		<title>
		By: Ashanark		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-7850</link>

		<dc:creator><![CDATA[Ashanark]]></dc:creator>
		<pubDate>Fri, 03 Jan 2025 06:09:44 +0000</pubDate>
		<guid isPermaLink="false">https://geektopiagames.com/?page_id=6519#comment-7850</guid>

					<description><![CDATA[My nephews and I love this deck, but some questions about Attack Run came up last session:

1) This page says Wedge moves 7 spaces, but the .pdf says specifies he moves in a *straight line.* Which one is intended? The former is stronger, but the latter’s more interesting.

2) Wedge must stop his attack run on an empty space, right? So even though he moves 7, he can only hit 6 characters max, right? (42 damage still gives my man Wedge the best potential 1-turn output in the game, though. I love that.)

3) If Wedge COULD move a 6th space and attack an enemy, but there’d be no empty 7th space to move to after (due to obstacles, reaching a corner or edge, or it already being occupied), must Wedge end his run early at the 5th space and leave the enemy on space 6 unattacked? (This is a much bigger issue for the “straight line” variation of Attack Run.) Can Wedge stop at space 5 but hit the guy at space 6 like a normal attack, without passing over him?

Just curious to see if there was any original intent from this we should know about, or gut reactions on how to handle the question. My group settled on “Wedge ends the run early at space 5 and the guy in spot 6 goes unattacked” and it decided the game, so we are all curious :P]]></description>
			<content:encoded><![CDATA[<p>My nephews and I love this deck, but some questions about Attack Run came up last session:</p>
<p>1) This page says Wedge moves 7 spaces, but the .pdf says specifies he moves in a *straight line.* Which one is intended? The former is stronger, but the latter’s more interesting.</p>
<p>2) Wedge must stop his attack run on an empty space, right? So even though he moves 7, he can only hit 6 characters max, right? (42 damage still gives my man Wedge the best potential 1-turn output in the game, though. I love that.)</p>
<p>3) If Wedge COULD move a 6th space and attack an enemy, but there’d be no empty 7th space to move to after (due to obstacles, reaching a corner or edge, or it already being occupied), must Wedge end his run early at the 5th space and leave the enemy on space 6 unattacked? (This is a much bigger issue for the “straight line” variation of Attack Run.) Can Wedge stop at space 5 but hit the guy at space 6 like a normal attack, without passing over him?</p>
<p>Just curious to see if there was any original intent from this we should know about, or gut reactions on how to handle the question. My group settled on “Wedge ends the run early at space 5 and the guy in spot 6 goes unattacked” and it decided the game, so we are all curious 😛</p>
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		<title>
		By: alastair		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-2554</link>

		<dc:creator><![CDATA[alastair]]></dc:creator>
		<pubDate>Thu, 27 May 2021 01:18:36 +0000</pubDate>
		<guid isPermaLink="false">https://geektopiagames.com/?page_id=6519#comment-2554</guid>

					<description><![CDATA[Looking forward to the updated deck!]]></description>
			<content:encoded><![CDATA[<p>Looking forward to the updated deck!</p>
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		<title>
		By: JAG18		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1910</link>

		<dc:creator><![CDATA[JAG18]]></dc:creator>
		<pubDate>Tue, 16 Jun 2020 00:42:04 +0000</pubDate>
		<guid isPermaLink="false">https://geektopiagames.com/?page_id=6519#comment-1910</guid>

					<description><![CDATA[Just a heads-up, but the vassal download isn&#039;t working.]]></description>
			<content:encoded><![CDATA[<p>Just a heads-up, but the vassal download isn&#8217;t working.</p>
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		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1549</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Thu, 26 Dec 2019 15:07:24 +0000</pubDate>
		<guid isPermaLink="false">https://geektopiagames.com/?page_id=6519#comment-1549</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1542&quot;&gt;umondy&lt;/a&gt;.

I think I dropped a 2nd PREPARE RETREAT in the last version. I agree with your suggestion, and want to make SORRY an optional 32nd card, almost like a promo card, that you can replace one of the other cards in the deck with. My friends and I would have a ton of fun with SORRY but it&#039;s not very practical.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1542">umondy</a>.</p>
<p>I think I dropped a 2nd PREPARE RETREAT in the last version. I agree with your suggestion, and want to make SORRY an optional 32nd card, almost like a promo card, that you can replace one of the other cards in the deck with. My friends and I would have a ton of fun with SORRY but it&#8217;s not very practical.</p>
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		<title>
		By: umondy		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1542</link>

		<dc:creator><![CDATA[umondy]]></dc:creator>
		<pubDate>Mon, 23 Dec 2019 20:13:55 +0000</pubDate>
		<guid isPermaLink="false">https://geektopiagames.com/?page_id=6519#comment-1542</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1540&quot;&gt;roman&lt;/a&gt;.

True true. Like I said before I really like the deck and will try it out. :)
Only one more thing, Don&#039;t you think 2x PREPARE RETREAT instead of SORRY would be more useful?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1540">roman</a>.</p>
<p>True true. Like I said before I really like the deck and will try it out. 🙂<br />
Only one more thing, Don&#8217;t you think 2x PREPARE RETREAT instead of SORRY would be more useful?</p>
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		<item>
		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1540</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Mon, 23 Dec 2019 04:44:52 +0000</pubDate>
		<guid isPermaLink="false">https://geektopiagames.com/?page_id=6519#comment-1540</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1538&quot;&gt;umondy&lt;/a&gt;.

I don&#039;t really remember the changes.  MTFBWU combos with COPY GOLD LEADER but it&#039;s only once in a great while that you&#039;d pull that off, with only 2 in the deck and requiring both characters to be alive.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1538">umondy</a>.</p>
<p>I don&#8217;t really remember the changes.  MTFBWU combos with COPY GOLD LEADER but it&#8217;s only once in a great while that you&#8217;d pull that off, with only 2 in the deck and requiring both characters to be alive.</p>
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		<title>
		By: umondy		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1538</link>

		<dc:creator><![CDATA[umondy]]></dc:creator>
		<pubDate>Sun, 22 Dec 2019 15:23:54 +0000</pubDate>
		<guid isPermaLink="false">https://geektopiagames.com/?page_id=6519#comment-1538</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1430&quot;&gt;roman&lt;/a&gt;.

Sorry for not responding earlier. Somehow forgot about it. Unfortunately I can&#039;t remember what the dekc looked like before. What are the changes?

In general I like the effect you gave COPY GOLD LEADER but it does not counter MTFBWU in any way. If you play those two cards as a combo the defender has no basic defense anyway. So what good is doubling any defense? The only effect it will have is thar you will only play this card in that combo or if you know the defender has no defense at all.

SORRY is still a useless card I just would never play unless Wedge maybe has 1 health left but this coincidence would not happen too often. You just loose too much by giving up on Wedge.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1430">roman</a>.</p>
<p>Sorry for not responding earlier. Somehow forgot about it. Unfortunately I can&#8217;t remember what the dekc looked like before. What are the changes?</p>
<p>In general I like the effect you gave COPY GOLD LEADER but it does not counter MTFBWU in any way. If you play those two cards as a combo the defender has no basic defense anyway. So what good is doubling any defense? The only effect it will have is thar you will only play this card in that combo or if you know the defender has no defense at all.</p>
<p>SORRY is still a useless card I just would never play unless Wedge maybe has 1 health left but this coincidence would not happen too often. You just loose too much by giving up on Wedge.</p>
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		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1430</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Thu, 10 Oct 2019 04:12:12 +0000</pubDate>
		<guid isPermaLink="false">https://geektopiagames.com/?page_id=6519#comment-1430</guid>

					<description><![CDATA[I made a couple of tweaks.  Let me know what you think!]]></description>
			<content:encoded><![CDATA[<p>I made a couple of tweaks.  Let me know what you think!</p>
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		<title>
		By: roman		</title>
		<link>https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1419</link>

		<dc:creator><![CDATA[roman]]></dc:creator>
		<pubDate>Wed, 02 Oct 2019 15:06:14 +0000</pubDate>
		<guid isPermaLink="false">https://geektopiagames.com/?page_id=6519#comment-1419</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1416&quot;&gt;umon&lt;/a&gt;.

I like the idea of Wedge&#039;s 3rd card being something that combines off of MTFBWU, could be something like &quot;A8, any defense value is doubled&quot; (a Tarkin card) since MTFBWU will generally strip an opponent of all defense.  I&#039;ll think about it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.geektopiagames.com/games/epic-duels/admiral-ackbar/comment-page-1/#comment-1416">umon</a>.</p>
<p>I like the idea of Wedge&#8217;s 3rd card being something that combines off of MTFBWU, could be something like &#8220;A8, any defense value is doubled&#8221; (a Tarkin card) since MTFBWU will generally strip an opponent of all defense.  I&#8217;ll think about it.</p>
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